摄像机的控制:(挂载在摄像机的第一个父物体上)
public class CameraCtrl : MonoBehaviour
{public GameObject rotateY;
public GameObject rotateX;
private Quaternion targetTransY;
private Quaternion targetTransX;
private float mouseY;
private float mouseX;
private float YAngleChange;
private float XAngleChange;
private float smoothSpeed = 10f;
void LateUpdate()
{
//if (Input.GetMouseButton(0))
//{
mouseX = Input.GetAxis("Mouse X");
mouseY = Input.GetAxis("Mouse Y");
RotateByX(mouseY);
RotateByY(mouseX);
//}
}
void RotateByY(float xValue)
{
YAngleChange += x