设计模式之创建类型

创建类型包括 工厂模式、抽象工厂、创建者模式、单例模式和原型模式。

工厂模式UML图:

代码实现:

Factory.h

class ProductBase;

class FactoryBase
{
public:
	FactoryBase();
	~FactoryBase();
	virtual ProductBase * ConcreateProduct() = 0;
};

class FactoryA : public FactoryBase
{
public:
	FactoryA();
	~FactoryA();
	virtual ProductBase * ConcreateProduct() override;
};

class FactoryB : public FactoryBase
{
public:
	FactoryB();
	~FactoryB();
	virtual ProductBase * ConcreateProduct() override;
};



Factory.cpp

FactoryBase::FactoryBase()
{
}

FactoryBase::~FactoryBase()
{
}

FactoryA::FactoryA()
{
}

FactoryA::~FactoryA()
{
}

ProductBase * FactoryA::ConcreateProduct()
{
	ProductBase * Product = new ProductA();
	return Product;
}

FactoryB::FactoryB()
{
}

FactoryB::~FactoryB()
{
}

ProductBase * FactoryB::ConcreateProduct()
{
	ProductBase * Product = new ProductB();
	return Product;
}


Product.h

class ProductBase
{
public:
	ProductBase();
	~ProductBase();
public:
	virtual void Execute() = 0;
};

class ProductA : public ProductBase
{
public:
	ProductA();
	~ProductA();
public:
	virtual void Execute() override;
};

class ProductB : public ProductBase
{
public:
	ProductB();
	~ProductB();
public:
	virtual void Execute() override;
};

Product.cpp

ProductBase::ProductBase()
{
	cout << "Product Base Construct" << endl;
}


ProductBase::~ProductBase()
{
}

ProductA::ProductA()
{
	cout << "Product A Construct" << endl;
}

ProductA::~ProductA()
{

}

void ProductA::Execute()
{
	cout << "Product A Execute" << endl;
}

ProductB::ProductB()
{
	cout << "Product B Construct" << endl;
}

ProductB::~ProductB()
{

}

void ProductB::Execute()
{
	cout << "Product B Execute" << endl;
}

对应的客户:

int main()
{
	FactoryBase * FactoryAInstance = new FactoryA();
	ProductBase * ProductAInstance = FactoryAInstance->ConcreateProduct();
	ProductAInstance->Execute();
	delete ProductAInstance;
	delete FactoryAInstance;

	FactoryBase * FactoryBInstance = new FactoryB();
	ProductBase * ProductBInstance = FactoryBInstance->ConcreateProduct();
	ProductBInstance->Execute();
	delete ProductBInstance;
	delete FactoryBInstance;

	system("pause");
    return 0;
}

抽象工厂UML图:

代码实现:


创建者模式UML图:

代码实现:


创建者模式UML图:

代码实现:


单例模式UML图:

代码实现:


原型模式UML图:

代码实现:


总结说明:

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值