#ifndef __CCSCENE_H__
#define __CCSCENE_H__
#include "base_nodes/CCNode.h"
NS_CC_BEGIN
/**
* @addtogroup scene
* @{
*/
/** @brief CCScene is a subclass of CCNode that is used only as an abstract(抽象) concept(概念).
CCScene an CCNode are almost identical(一样的) with the difference that CCScene has it's
anchor point (by default) at the center of the screen. //ccscene 锚点在屏幕中心
For the moment(重要) CCScene has no other logic(逻辑) than that, but in future releases it might have
additional(附加的) logic.
It is a good practice(实践) to use and CCScene as the parent of all your nodes.
*/
class CC_DLL CCScene : public CCNode
{
public:
CCScene();
{
m_bIgnoreAnchorPointForPosition = true;
setAnchorPoint(ccp(0.5f, 0.5f));
}
virtual ~CCScene();
bool init();
{
bool bRet = false;
do
{
CCDirector * pDirector;
CC_BREAK_IF( ! (pDirector = CCDirector::sharedDirector()) );
this->setContentSize(pDirector->getWinSize());
// success
bRet = true;
} while (0);
return bRet;
}
static CCScene *create(void);
};
NS_CC_END
#endif // __CCSCENE_H__