46个灯光,但是Lighting drawing只有一次,归功于延迟光照。
forward render与deferred render的区别 见:
https://gamedevelopment.tutsplus.com/articles/forward-rendering-vs-deferred-rendering--gamedev-12342
46个灯光,但是Lighting drawing只有一次,归功于延迟光照。
forward render与deferred render的区别 见:
https://gamedevelopment.tutsplus.com/articles/forward-rendering-vs-deferred-rendering--gamedev-12342