坚持 成长 每日一篇
using UnityEngine;
using System.Collections;
public class Backdrop : MonoBehaviour
{
//定义一个字符串常量用语初始化背景图片游戏物体的材质
const string SHADER_CODE =
"Shader \"UnlitAlpha\"{" +
"Properties {" +
"_Color (\"Color Tint (A = Opacity)\", Color) = (1,1,1,1) " +
"_MainTex (\"Texture (A = Transparency)\", 2D) = \"\"" +
"} " +
"SubShader { " +
"Tags {" +
"Queue = Transparent" +
"}" +
"ZWrite Off Blend SrcAlpha OneMinusSrcAlpha Pass {" +
"SetTexture[_MainTex] {" +
"Combine texture * constant ConstantColor[_Color]" +
"}" +
"}" +