鼠标勾选框,框内的物体变颜色

 public Material mat;//默认的材质球
    private Vector2 FirstMousePosition;
    private Vector2 SecondMousePosition;
    private bool StartRender;
    private GameObject[] planes;

    // Use this for initialization
    void Start () {
        planes = GameObject.FindGameObjectsWithTag("Planes");
    }

    // Update is called once per frame
    void Update () {
        if (Input.GetMouseButtonDown(0))
        {
            StartRender = true;
            FirstMousePosition = Input.mousePosition;
            PickGameObject();
        }
        if (Input.GetMouseButtonUp(0))
        {
            StartRender = false;
            changTwoPoint();
            PickGameObject();
            FirstMousePosition = Vector2.zero;
        }
        SecondMousePosition = Input.mousePosition;
    }
    void PickGameObject()
    {
        foreach (GameObject tt in planes)
        {
            Vector3 position = Camera.main.WorldToScreenPoint(tt.GetComponent<Renderer>().transform.position);
            if (position.x >= FirstMousePosition.x & position.x <= SecondMousePosition.x & position.y >= FirstMousePosition.y & position.y <= SecondMousePosition.y)
            {
                tt.GetComponent<Renderer>().material.color = Color.black;
            }
            else
                tt.GetComponent<Renderer>().material.color = Color.white;
        }

    }
    void changTwoPoint()
    {
        if (FirstMousePosition.x>SecondMousePosition.x)
        {
            float position1 = FirstMousePosition.x;
            FirstMousePosition.x = SecondMousePosition.x;
            SecondMousePosition.x = position1;
        }
        if (FirstMousePosition.y>SecondMousePosition.y)
        {
            float position2 = FirstMousePosition.y;
            FirstMousePosition.y = SecondMousePosition.y;
            SecondMousePosition.y = position2;

        }

    }
    void OnPostRender()
    {
        if (StartRender)
        {
            mat.SetPass(0);
            GL.LoadOrtho();
            GL.Begin(GL.LINES);
            DrawLine(FirstMousePosition.x,FirstMousePosition.y,SecondMousePosition.x,SecondMousePosition.y);
            GL.End();
        }
    }
    void DrawLine(float x1,float y1,float x2,float y2)
    {
        GL.Vertex(new Vector3(x1 / Screen.width, y1 / Screen.height, 0));
        GL.Vertex(new Vector3(x2 / Screen.width, y2 / Screen.height, 0));
        GL.Vertex(new Vector3(x2 / Screen.width, y1 / Screen.height, 0));
        GL.Vertex(new Vector3(x2 / Screen.width, y2 / Screen.height, 0)); 
        GL.Vertex(new Vector3(x2 / Screen.width, y2 / Screen.height, 0));
        GL.Vertex(new Vector3(x1 / Screen.width, y2 / Screen.height, 0));
        GL.Vertex(new Vector3(x1 / Screen.width, y2 / Screen.height, 0));
        GL.Vertex(new Vector3(x1 / Screen.width, y1 / Screen.height, 0)); 

    }
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