using UnityEngine;
using System.Collections;
public class HUDInfobox : MonoBehaviour
{
public FightObj fObj;
private Vector3 hOffset = Vector3.zero;
private Vector3 tVec = Vector3.zero;
void LateUpdate()
{
if( fObj == null && fObj.IsHide() )
{
return;
}
tVec = fObj.Trans.position + fObj.Trans.localRotation * hOffset;//跟随人物rotation
//tVec = fObj.Trans.position;
tVec = Camera.main.WorldToScreenPoint(tVec);
tVec = UICamera.ScreenToWorldPoint(tVec);
transform.position = tVec;
}
}