主要是用这个函数来更新image的数据
osg::Image* img0 = osgDB::readImageFile("C:/zq/workplace/osg/testAll/TestOsg/TestOsg/tmp/glassResource/cube.bmp");
osg::Image* img1 = osgDB::readImageFile("C:/zq/workplace/osg/testAll/TestOsg/TestOsg/tmp/glassResource/cube2.bmp");
//设置纹理数据
img0->setImage(1024, 768, 1,img1->getInternalTextureFormat(),img1->getPixelFormat(),img1<