prime生成迷宫

import random
# 初始化迷宫地图
maze = [[0 for _ in range(3)] for _ in range(3)]
# 随机选择起点位置
start_row = random.randint(0, 2)
start_col = random.randint(0, 2)
maze[start_row][start_col] = 1
# 生成迷宫
for i in range(2):
    for j in range(3):
        if random.randint(0, 1) == 0:
            next_row = start_row - 1 if j == 0 else start_row + 1 if j == 2 else start_row
            next_col = start_col - 1 if i == 0 else start_col + 1 if i == 2 else start_col
            if next_row >= 0 and next_row < 3 and next_col >= 0 and next_col < 3:
                maze[next_row][next_col] = maze[start_row][start_col] + 1
                start_row = next_row
                start_col = next_col
        else:
            next_row = start_row - 1 if i == 0 else start_row + 1 if i == 2 else start_row
            next_col = start_col - 1 if j == 0 else start_col + 1 if j == 2 else start_col
            if next_row >= 0 and next_row < 3 and next_col >= 0 and next_col < 3:
                maze[next_row][next_col] = maze[start_row][start_col] + 1
                start_row = next_row
                start_col = next_col
        if i == 2 and j == 2:
            break
        if i == j:
            break

 

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