1. game.h
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW + 2
#define COLS COL + 2
#define EASY_COUNT 10
void Initboard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMind(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
2. game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void Initboard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
//打印列号
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
//打印行号
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count > 0)
{
int x = rand() % row + 1; //产生1~9的数字
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1'; //这里只有一个等于,1赋给,跟三子棋游戏一样的出错点
count--;
}
}
}
//'0' - '0' = 0
//'1' - '0' = 1
//'3' - '0' = 3
//转换成ASCII码相减就是数字了
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0';
}
void FindMind(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
//9*9-10=71
while (win < row * col - EASY_COUNT)
{
printf("请输入排查雷的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//坐标合法
//1.踩雷
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, row, col);
break;
}
//2.不是雷
else
{
//计算x,y坐标周围有几个雷
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, row, col);
win++;
}
}
else
{
printf("输入坐标非法,请重新输入!\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功!\n");
DisplayBoard(mine, row, col);
}
}
3. test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("*********************\n");
printf("****** 1. play ******\n");
printf("****** 0. exit ******\n");
printf("*********************\n");
}
void game()
{
printf("扫雷\n");
//雷的信息存储
//1.布置好雷的信息
char mine[ROWS][COLS] = { 0 }; //11*11
//2.排查出的雷的信息
char show[ROWS][COLS] = { 0 };
//初始化
Initboard(mine, ROWS, COLS, '0');
Initboard(show, ROWS, COLS, '*');
//打印棋盘
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
//DisplayBoard(mine, ROW, COL);
//扫雷
FindMind(mine, show, ROW, COL);
}
void test()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,重新选择!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
4. 试运行结果
*********************
****** 1. play ******
****** 0. exit ******
*********************
请选择:>1
扫雷
0 1 2 3 4 5 6 7 8 9
1 * * * * * * * * *
2 * * * * * * * * *
3 * * * * * * * * *
4 * * * * * * * * *
5 * * * * * * * * *
6 * * * * * * * * *
7 * * * * * * * * *
8 * * * * * * * * *
9 * * * * * * * * *
请输入排查雷的坐标:>4 3
0 1 2 3 4 5 6 7 8 9
1 * * * * * * * * *
2 * * * * * * * * *
3 * * * * * * * * *
4 * * 0 * * * * * *
5 * * * * * * * * *
6 * * * * * * * * *
7 * * * * * * * * *
8 * * * * * * * * *
9 * * * * * * * * *
请输入排查雷的坐标:>5 6
0 1 2 3 4 5 6 7 8 9
1 * * * * * * * * *
2 * * * * * * * * *
3 * * * * * * * * *
4 * * 0 * * * * * *
5 * * * * * 2 * * *
6 * * * * * * * * *
7 * * * * * * * * *
8 * * * * * * * * *
9 * * * * * * * * *
请输入排查雷的坐标:>7 3
0 1 2 3 4 5 6 7 8 9
1 * * * * * * * * *
2 * * * * * * * * *
3 * * * * * * * * *
4 * * 0 * * * * * *
5 * * * * * 2 * * *
6 * * * * * * * * *
7 * * 1 * * * * * *
8 * * * * * * * * *
9 * * * * * * * * *
请输入排查雷的坐标:>9 9
0 1 2 3 4 5 6 7 8 9
1 * * * * * * * * *
2 * * * * * * * * *
3 * * * * * * * * *
4 * * 0 * * * * * *
5 * * * * * 2 * * *
6 * * * * * * * * *
7 * * 1 * * * * * *
8 * * * * * * * * *
9 * * * * * * * * 0
请输入排查雷的坐标:>9 1
0 1 2 3 4 5 6 7 8 9
1 * * * * * * * * *
2 * * * * * * * * *
3 * * * * * * * * *
4 * * 0 * * * * * *
5 * * * * * 2 * * *
6 * * * * * * * * *
7 * * 1 * * * * * *
8 * * * * * * * * *
9 0 * * * * * * * 0
请输入排查雷的坐标:>1 3
0 1 2 3 4 5 6 7 8 9
1 * * 1 * * * * * *
2 * * * * * * * * *
3 * * * * * * * * *
4 * * 0 * * * * * *
5 * * * * * 2 * * *
6 * * * * * * * * *
7 * * 1 * * * * * *
8 * * * * * * * * *
9 0 * * * * * * * 0
请输入排查雷的坐标:>4 5
0 1 2 3 4 5 6 7 8 9
1 * * 1 * * * * * *
2 * * * * * * * * *
3 * * * * * * * * *
4 * * 0 * 1 * * * *
5 * * * * * 2 * * *
6 * * * * * * * * *
7 * * 1 * * * * * *
8 * * * * * * * * *
9 0 * * * * * * * 0
请输入排查雷的坐标:>4 6
0 1 2 3 4 5 6 7 8 9
1 * * 1 * * * * * *
2 * * * * * * * * *
3 * * * * * * * * *
4 * * 0 * 1 1 * * *
5 * * * * * 2 * * *
6 * * * * * * * * *
7 * * 1 * * * * * *
8 * * * * * * * * *
9 0 * * * * * * * 0
请输入排查雷的坐标:>4 7
0 1 2 3 4 5 6 7 8 9
1 * * 1 * * * * * *
2 * * * * * * * * *
3 * * * * * * * * *
4 * * 0 * 1 1 0 * *
5 * * * * * 2 * * *
6 * * * * * * * * *
7 * * 1 * * * * * *
8 * * * * * * * * *
9 0 * * * * * * * 0
请输入排查雷的坐标:>5 5
很遗憾,你被炸死了
0 1 2 3 4 5 6 7 8 9
1 0 1 0 0 0 0 0 0 0
2 0 0 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0 0 0
4 1 0 0 0 0 0 0 0 0
5 0 0 0 0 1 0 0 0 0
6 0 0 0 1 0 1 0 1 1
7 0 0 0 0 0 0 0 0 0
8 0 0 0 0 1 0 0 0 0
9 0 0 1 0 0 0 1 0 0
*********************
****** 1. play ******
****** 0. exit ******
*********************
请选择:>0
退出游戏
5. 反思改进
这个是初步做的扫雷简易版,点了不会像扫雷游戏那样一片展开,得用到递归来做,之后研究一下。