一.项目介绍
Tom 想设计一个成员方法,可以电脑猜拳电脑每次都会随机生成 0 1 2
0 表示石头 1表示剪刀 2表示布并要可以显示 Tom的输赢次数
二.思路步骤分析
1.一个TOM类,用于TOM出拳
//TOM出拳
class TOM{
int TOMInfo;
TOM(){
Scanner scanner = new Scanner(System.in);
int num = scanner.nextInt();
this.TOMInfo = num;
}
}
包含一个默认无参构造器,用于主函数调用
2.一个IT类,用于IT自动出拳
//IT出拳
class IT{
int ITInfo;
IT(){
Random r1 = new Random();
this.ITInfo = r1.nextInt(3);//0~~2
}
}
包含一个默认无参构造器,用于主函数调用
3.一个GameJudge类,主要用于游戏判断
3.1.judge方法,用于返回判断值
用 1 表示TOM WIN, 2 表示IT WIN, 0 表示平局
public int judgeA26(int n1, int n2){
//TOM WIN则返回1,输则2, 平局则0
if(n1 == 0&&n2 == 1){
return 1;
} else if (n1 == 0&&n2 == 2) {
return 2;
}else if (n1 == 0 && n2 == 0){
return 0;
}
if(n1 == 1&&n2 == 2){
return 1;
} else if (n1 == 1&&n2 == 0) {
return 2;
} else if (n1 == 1 && n2 == 1){
return 0;
}
if(n1 == 2&&n2 == 0){
return 1;
} else if (n1 == 2&&n2 == 1) {
return 2;
} else if (n1 == 2 && n2 == 2){
return 0;
}
return -1;//输入错误
}
若TOM的值不等于 0 1 2,则无法进入循环,返回-1
3.2.gamePrint类,输出双方出拳
将judge判断后返回的 0 1 2变成 石头 剪刀 布
public void gamePrint(int n1, int n2){
if(n1 == 0&&n2 == 1){
System.out.println("石头" + "\t\t\t" + "剪刀");
} else if (n1 == 0&&n2 == 2) {
System.out.println("石头" + "\t\t\t" + "布");
}
if(n1 == 1&&n2 == 2){
System.out.println("剪刀" + "\t\t\t" + "布");
} else if (n1 == 1&&n2 == 0) {
System.out.println("剪刀" + "\t\t\t" + "石头");
}
if(n1 == 2&&n2 == 0){
System.out.println("布" + "\t\t\t" + "石头");
} else if (n1 == 2&&n2 == 1) {
System.out.println("布" + "\t\t\t" + "剪刀");
}
}
4.main函数
public class a26石头剪刀布小游戏{
public static void main(String[] args){
String[] tact1 = new String[100];//储存TOM出拳
String[] tact2 = new String[100];//存储IT出拳
String[] tacts = new String[100];//储存每局的输赢结果
int times1 = 0;//统计TOM WIN的次数
int times2 = 0;//统计IT WIN的次数
int i;
for (i = 0; i < 100; i++) {
System.out.println("请出拳(0 石头, 1 剪刀, 2 布)");
TOM t1 = new TOM();// 进入TOM出拳
IT i1 = new IT();//进入IT出拳
//存储TOM的出拳
if (t1.TOMInfo == 0) {
tact1[i] = "石头";
} else if (t1.TOMInfo == 1) {
tact1[i] = "剪刀";
} else if (t1.TOMInfo == 2) {
tact1[i] = "布";
}
//存储IT的出拳
if (i1.ITInfo == 0) {
tact2[i] = "石头";
} else if (i1.ITInfo == 1) {
tact2[i] = "剪刀";
} else if (i1.ITInfo == 2) {
tact2[i] = "布";
}
GameJudgeA26 g1 = new GameJudgeA26();
System.out.println("==========");
int judge = g1.judgeA26(t1.TOMInfo, i1.ITInfo);//进入判断
if (judge == 1){
tacts[i] = "TOM WIN!!!";
times1 ++;
System.out.println("TOM" + "\t\t\t" + "IT");
g1.gamePrint(t1.TOMInfo, i1.ITInfo);//进入双方出拳打印
System.out.println("==========");
System.out.println("TOM WIN!!!");
System.out.println("==========");
} else if (judge == 2) {
tacts[i] = "IT WIN!!!";
times2++;
System.out.println("TOM" + "\t\t\t" + "IT");
g1.gamePrint(t1.TOMInfo, i1.ITInfo);//进入双方出拳打印
System.out.println("==========");
System.out.println("IT WIN!!!");
System.out.println("==========");
}else if (judge == 0) {
tacts[i] = "平局";
System.out.println("TOM" + "\t\t\t" + "IT");
g1.gamePrint(t1.TOMInfo, i1.ITInfo);//进入双方出拳打印
System.out.println("==========");
System.out.println("==平局==");
System.out.println("==========");
}else {
System.out.println("==终止游戏==");
System.out.println("==========");
System.out.println("==========输出统计==========");
break;
}
}
//输出表头
System.out.println("\t\t" + "TOM" + " \t" + "IT");
//输出表的内容
for (int j = 0; j < i; j++){
System.out.println("第" + (j+1) + "局" + "\t" + tact1[j] + "\t\t" + tact2[j] + "\t\t" + tacts[j]);
}
//输出输赢统计
System.out.println("共进行" + i + "局" + "\t\t" + "TOM WIN " + times1 + "局" + "\t\t" + "IT WIN " + times2 + "局");
//输出表尾
System.out.println("===========================");
}
}
三.运行展示