HarmonyOS NEXT实战开发:构建弹窗

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构建弹窗

通过弹窗控制器显示自定义弹窗,可以设置自定义弹窗的样式和内容。

弹窗接口集合定义在结构体里,命名为ArkUI_NativeDialogAPI_x (x表示版本),这些接口围绕弹窗控制器实现各种弹窗控制。

创建和销毁弹窗控制器

  • 创建弹窗控制器

    ArkUI_NativeDialogHandle表示指向弹窗控制器的指针,可以通过调用ArkUI_NativeDialogAPI_x 的create接口创建一个弹窗控制器。

    该方法返回ArkUI_NativeDialogHandle类型的数据。

    ArkUI_NativeDialogAPI_1 *dialogAPI = reinterpret_cast<ArkUI_NativeDialogAPI_1 *>(
        OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_DIALOG, "ArkUI_NativeDialogAPI_1"));
    auto dialogController = dialogAPI->create();
  • 销毁弹窗控制器

    当不再需要弹窗操作时,需要主动调用dispose接口销毁弹窗控制器对象。

    ArkUI_NativeDialogAPI_1 *dialogAPI = reinterpret_cast<ArkUI_NativeDialogAPI_1 *>(
        OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_DIALOG, "ArkUI_NativeDialogAPI_1"));
    dialogAPI->dispose(dialogController);

设置弹窗样式

可以设置弹窗对齐方式、偏移量,弹窗背板圆角弧度、背景色、蒙层颜色以及区域等。

  1. 创建弹窗内容节点。

    ArkUI_NodeHandle CreateDialogContent() {
        ArkUI_NativeNodeAPI_1 *nodeAPI = reinterpret_cast<ArkUI_NativeNodeAPI_1 *>(
            OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_NODE, "ArkUI_NativeNodeAPI_1"));
        ArkUI_NodeHandle text = nodeAPI->createNode(ARKUI_NODE_TEXT);
        ArkUI_NumberValue textWidthValue[] = {{.f32 = 300}};
        ArkUI_AttributeItem textWidthItem = {.value = textWidthValue,
                                             .size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)};
        nodeAPI->setAttribute(text, NODE_WIDTH, &textWidthItem);
        ArkUI_NumberValue textHeightValue[] = {{.f32 = 300}};
        ArkUI_AttributeItem textHeightItem = {.value = textHeightValue,
                                              .size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)};
        nodeAPI->setAttribute(text, NODE_HEIGHT, &textHeightItem);
        ArkUI_NodeHandle span = nodeAPI->createNode(ARKUI_NODE_SPAN);
        ArkUI_AttributeItem spanItem = {.string = "这是一个弹窗"};
        nodeAPI->setAttribute(span, NODE_SPAN_CONTENT, &spanItem);
        ArkUI_NodeHandle imageSpan = nodeAPI->createNode(ARKUI_NODE_IMAGE_SPAN);
        ArkUI_AttributeItem imageSpanItem = {.string = "/pages/common/sky.jpg"};
        nodeAPI->setAttribute(imageSpan, NODE_IMAGE_SPAN_SRC, &imageSpanItem);
        ArkUI_NumberValue imageSpanWidthValue[] = {{.f32 = 300}};
        ArkUI_AttributeItem imageSpanWidthItem = {.value = imageSpanWidthValue,
                                                  .size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)};
        nodeAPI->setAttribute(imageSpan, NODE_WIDTH, &imageSpanWidthItem);
        ArkUI_NumberValue imageSpanHeightValue[] = {{.f32 = 200}};
        ArkUI_AttributeItem imageSpanHeightItem = {.value = imageSpanHeightValue,
                                                   .size = sizeof(textWidthValue) / sizeof(ArkUI_NumberValue)};
        nodeAPI->setAttribute(imageSpan, NODE_HEIGHT, &imageSpanHeightItem);
        nodeAPI->addChild(text, span);
        nodeAPI->addChild(text, imageSpan);
        return text;
    }
  2. 通过controller控制弹窗样式。

    void ShowDialog() {
        ArkUI_NativeDialogAPI_1 *dialogAPI = reinterpret_cast<ArkUI_NativeDialogAPI_1 *>(
            OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_DIALOG, "ArkUI_NativeDialogAPI_1"));
        if (!dialogController) {
            dialogController = dialogAPI->create();
        }
        auto contentNode = CreateDialogContent();
        dialogAPI->setContent(dialogController, contentNode);
        dialogAPI->setContentAlignment(dialogController, static_cast<int32_t>(ARKUI_ALIGNMENT_BOTTOM), 0, 0);
        dialogAPI->setBackgroundColor(dialogController, 0xffffffff);
        dialogAPI->setCornerRadius(dialogController, 6, 6, 6, 6);
        dialogAPI->setModalMode(dialogController, false);
        dialogAPI->setAutoCancel(dialogController, true);
        dialogAPI->show(dialogController, false);
    }
  3. 不需要弹窗时关闭弹窗。

    void CloseDialog() {
    ArkUI_NativeDialogAPI_1 *dialogAPI = reinterpret_cast<ArkUI_NativeDialogAPI_1 *>(
    OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_DIALOG, "ArkUI_NativeDialogAPI_1"));
    dialogAPI->close(dialogController);
    }

弹窗的交互

可创建交互页面,打开或关闭弹窗。

  1. 创建一个可交互的界面,点击Button之后可以弹窗。

    constexpr int32_t BUTTON_CLICK_ID = 1;
    bool isShown = false;
    ArkUI_NativeDialogHandle dialogController;
    ArkUI_NodeHandle buttonNode;
    
    void MainViewMethod(ArkUI_NodeContentHandle handle) {
        ArkUI_NativeNodeAPI_1 *nodeAPI = reinterpret_cast<ArkUI_NativeNodeAPI_1 *>(
            OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_NODE, "ArkUI_NativeNodeAPI_1"));
        ArkUI_NodeHandle column = nodeAPI->createNode(ARKUI_NODE_COLUMN);
        ArkUI_NumberValue widthValue[] = {{.f32 = 300}};
        ArkUI_AttributeItem widthItem = {.value = widthValue, .size = sizeof(widthValue) / sizeof(ArkUI_NumberValue)};
        nodeAPI->setAttribute(column, NODE_WIDTH, &widthItem);
        ArkUI_NumberValue heightValue[] = {{.f32 = 300}};
        ArkUI_AttributeItem heightItem = {.value = heightValue, .size = sizeof(heightValue) / sizeof(ArkUI_NumberValue)};
        nodeAPI->setAttribute(column, NODE_HEIGHT, &heightItem);
        
        buttonNode = nodeAPI->createNode(ARKUI_NODE_BUTTON);
        ArkUI_NumberValue buttonWidthValue[] = {{.f32 = 200}};
        ArkUI_AttributeItem buttonWidthItem = {.value = buttonWidthValue,
                                               .size = sizeof(buttonWidthValue) / sizeof(ArkUI_NumberValue)};
        nodeAPI->setAttribute(buttonNode, NODE_WIDTH, &buttonWidthItem);
        ArkUI_NumberValue buttonHeightValue[] = {{.f32 = 50}};
        ArkUI_AttributeItem buttonHeightItem = {.value = buttonHeightValue,
                                                .size = sizeof(buttonHeightValue) / sizeof(ArkUI_NumberValue)};
        nodeAPI->setAttribute(buttonNode, NODE_HEIGHT, &buttonHeightItem);
        ArkUI_AttributeItem labelItem = {.string = "点击弹窗"};
        nodeAPI->setAttribute(buttonNode, NODE_BUTTON_LABEL, &labelItem);
        ArkUI_NumberValue buttonTypeValue[] = {{.i32 = static_cast<int32_t>(ARKUI_BUTTON_TYPE_NORMAL)}};
        ArkUI_AttributeItem buttonTypeItem = {.value = buttonTypeValue,
                                              .size = sizeof(buttonTypeValue) / sizeof(ArkUI_NumberValue)};
        nodeAPI->setAttribute(buttonNode, NODE_BUTTON_TYPE, &buttonTypeItem);
        nodeAPI->registerNodeEvent(buttonNode, NODE_ON_CLICK, BUTTON_CLICK_ID, nullptr);
        nodeAPI->addNodeEventReceiver(buttonNode, OnButtonClicked);
        nodeAPI->addChild(column, buttonNode);
        OH_ArkUI_NodeContent_AddNode(handle, column);
    }
  2. 创建Button事件的回调函数,当Button点击时触发弹窗显示或关闭。

    void OnButtonClicked(ArkUI_NodeEvent *event) {
        if (!event || !buttonNode) {
            return;
        }
        auto eventId = OH_ArkUI_NodeEvent_GetTargetId(event);
        if (eventId == BUTTON_CLICK_ID) {
            ArkUI_NativeNodeAPI_1 *nodeAPI = reinterpret_cast<ArkUI_NativeNodeAPI_1 *>(
                OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_NODE, "ArkUI_NativeNodeAPI_1"));
            if (isShown) {
                isShown = false;
                ArkUI_AttributeItem labelItem = {.string = "显示弹窗"};
                nodeAPI->setAttribute(buttonNode, NODE_BUTTON_LABEL, &labelItem);
                CloseDialog();
            } else {
                isShown = true;
                ArkUI_AttributeItem labelItem = {.string = "关闭弹窗"};
                nodeAPI->setAttribute(buttonNode, NODE_BUTTON_LABEL, &labelItem);
                ShowDialog();
            }
        }
    }

 

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