一直在纠结swf,然后在网上看到一篇国外的帖子,便解决这平面动画嵌入unity的问题了。
首先复制”"System.Drawing.dll" file in the "C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0"文件到"Assets" 文件夹下面。
然后新建一个场景,新建一个playgif类,然后将此类挂在摄像机上。最后附上代码
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using UnityEngine;
public class playgif : MonoBehaviour {
public string loadingGifPath;
public float speed = 0.05f;
public Vector2 drawPosition;
List gifFrames = new List();
void Awake()
{
var gifImage = Image.FromFile(loadingGifPath);
var dimension = new FrameDimension(gifImage.FrameDimensionsList[0]);
int frameCount = gifImage.GetFrameCount(dimension);
for (int i = 0; i < frameCount; i++)
{
gifImage.SelectActiveFrame(dimension, i);
var frame = new Bitmap(gifImage.Width, gifImage.Height);
System.Drawing.Graphics.FromImage(frame).DrawImage(gifImage, Point.Empty);
var frameTexture = new Texture2D(frame.Width, frame.Height);
for (int x = 0; x < frame.Width; x++)
for (int y = 0; y < frame.Height; y++)
{
System.Drawing.Color sourceColor = frame.GetPixel(x, y);
frameTexture.SetPixel(frame.Width - 1 - x, y, new Color32(sourceColor.R, sourceColor.G, sourceColor.B, sourceColor.A)); // for some reason, x is flipped
}
frameTexture.Apply();
gifFrames.Add(frameTexture);
}
}
void OnGUI()
{
GUI.DrawTexture(new Rect(drawPosition.x, drawPosition.y, gifFrames[0].width, gifFrames[0].height), gifFrames[(int)(Time.frameCount * speed) % gifFrames.Count]);
}
}