黑屏shader

shader 代码:

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'


Shader "Mars/CameraBlack" 
{
Properties
{
_Color("Color",float) = 1
_MainTex ("Base (RGB)", 2D) = "white" {}  
}


SubShader
{
Tags{"Queue" = "Overlay"}
Pass
{
Tags {"LightMode" = "ForwardBase"}
Cull Off 
ZWrite On 
ZTest Always  


CGPROGRAM
#pragma vertex vert
#pragma fragment frag


#include "UnityCG.cginc"
uniform float _Color;
uniform sampler2D _MainTex;  
uniform float4 _MainTex_ST;
struct a2v
{
float4 vertex : POSITION;
float4 texcoord : TEXCOORD0;
};


struct v2f
{
float4 pos : SV_POSITION;
float2 uv: TEXCOORD0;
};


v2f vert(a2v v)
{
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.texcoord,_MainTex);
return o;
}


fixed4 frag(v2f o) :SV_Target
{
fixed4 renderTex = tex2D(_MainTex, o.uv);  

renderTex = renderTex * _Color;

return renderTex;
}


ENDCG

}
}
}



CS文件

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;


public class CameraEffectBlack : MonoBehaviour
{
    private Material m_material;
    public float value = 1f;
    private bool m_isBegin = false;
    private bool m_isSub = true;
    private bool m_isStartToBlack = false;
    private bool m_isBlackToFade = false;
    private Action m_onCall;
    private Action m_endCall;


    private void Awake()
    {
        if (m_material == null)
        {
            m_material = new Material(Shader.Find("Mars/CameraBlack"));
        }
    }


    /// <summary>
    /// 特效
    /// </summary>
    /// <param name="onCall">黑屏回调</param>
    /// <param name="endCall">完成黑屏回调</param>
    public void StartEffect(Action onCall,Action endCall)
    {
        value = 1f;
        m_isBegin = true;
        m_onCall = onCall;
        m_endCall = endCall;
    }


    //开始黑屏
    public void StartToBlack(Action onCall)
    {
        value = 1;
        m_onCall = onCall;
        m_isStartToBlack = true;
    }


    //黑屏消失
    public void StartToFade(Action onCall)
    {
        value = 0;
        m_onCall = onCall;
        m_isBlackToFade = true;
    }


    void OnRenderImage(RenderTexture sourceTexture, RenderTexture destTexture)
    {
        if (m_material != null)
        {
            m_material.SetFloat("_Color", value);
            Graphics.Blit(sourceTexture, destTexture, m_material);
        }
        else
        {
            Graphics.Blit(sourceTexture, destTexture);
        }
        
    }


    public void OnDestroy()
    {
        DestroyImmediate(m_material);
    }


    public void Update()
    {
        UpdateAllAni();
        UpdateToBlack();
        UpdateToFade();
    }


    public void UpdateToFade()
    {
        if (!m_isBlackToFade || m_material == null)
        {
            return;
        }
        value += 0.02f;
        if (value >= 1)
        {
            m_isBlackToFade= false;
            if (m_endCall != null)
            {
                m_endCall();
                m_endCall = null;
            }
            DestroyImmediate(this);
        }
    }


    public void UpdateToBlack()
    {
        if (!m_isStartToBlack || m_material == null)
        {
            return;
        }
        value -= 0.02f;
        if (value <= 0)
        {
            m_isStartToBlack = false;
            if (m_onCall != null)
            {
                m_onCall();
                m_onCall = null;
            }
            DestroyImmediate(this);
        }


    }


    //整套动画
    public void UpdateAllAni()
    {
        if (!m_isBegin || m_material == null)
        {
            return;
        }
        if (m_isSub)
        {
            value -= 0.02f;
            if (value <= 0)
            {
                m_isSub = false;
                if (m_onCall != null)
                {
                    m_onCall();
                    m_onCall = null;
                }
            }
        }
        else
        {
            value += 0.02f;
            if (value >= 1)
            {
                m_isBegin = false;
                if (m_endCall != null)
                {
                    m_endCall();
                    m_endCall = null;
                }
                DestroyImmediate(this);
            }
        }
    }
}



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