1.第一步,首先新建一个
unity3d项目,导入Standard Assets>ImageEffects 插件(灰屏效果有用到噢),格外还导入Demo用到的角色资源[Spider Green插件];
2.第二步,需要在场景中创建一个摄像机,并且摄像机附加ColorCorrectionCurves.cs 组件;
3.第三步,把Spider Green中的SPIDER.Prefab拖到场景中,并且新加组件GameOver.cs;
GameOver.cs代码如下:
[C#]
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityStandardAssets.ImageEffects; public class GameOver : MonoBehaviour { private Animation _curAnim; private ColorCorrectionCurves _colorCor; // Use this for initialization void Start () { if (_curAnim == null) _curAnim = GetComponent<Animation> (); if (_colorCor == null) _colorCor = FindObjectOfType<ColorCorrectionCurves> (); } void OnGUI() { if (GUI.Button (new Rect (50, 100, 100, 50), "怪物重生")) { SetAnimationPlay ("Attack",WrapMode.Loop); SetColorCorrectionCurvesSaturation (1); } if (GUI.Button (new Rect (50, 200, 100, 50), "杀死怪物")) { SetAnimationPlay ("Death",WrapMode.Once); SetColorCorrectionCurvesSaturation (0); } } /// <summary> /// 设定当前播放的动画 /// </summary> /// <param name="animName">Animation name.</param> /// <param name="wrapL">Wrap l.</param> void SetAnimationPlay(string animName,WrapMode wrapL) { if (_curAnim) { _curAnim.Play (animName); _curAnim.wrapMode = wrapL; } } /// <summary> /// 设定当前摄像机的颜色度 /// </summary> /// <param name="duration">Duration.</param> void SetColorCorrectionCurvesSaturation(int duration) { if (_colorCor) _colorCor.saturation = duration; } }m> void SetColorCorrectio |
4.最后,直接运行项目看效果啦!