using UnityEngine;
using System.Collections;
public class Test : MonoBehaviour
{
public iTweenPath path;
public Vector3[] paths;
void Start()
{
paths = new Vector3[path.nodeCount];
for (int i = 0; i < path.nodeCount; i++)
{
paths[i] = path.nodes[i];
}
iTween.MoveTo(gameObject, iTween.Hash("path", paths, "speed", 5f, "easeType", iTween.EaseType.linear));
}
void OnGUI()
{
}
void Update()
{
}
}