using UnityEngine;
using System.Collections;
public class MouseOrbit : MonoBehaviour
{
public Transform target;
float distance = 30.0f;
float xSpeed = 250.0f;
float ySpeed = 120.0f;
float yMinLimit = -20;
float yMaxLimit = 80;
private float x = 0.0f;
private float y = 0.0f;
void Start()
{
var angles = transform.eulerAngles;
x = angles.y;
y = angles.x;
// Make the rigid body not change rotation
if (GetComponent<Rigidbody>())
{
GetComponent<Rigidbody>().freezeRotation = true;
}
}
void LateUpdate()
{
if (Input.GetMouseButton(0))
{
if (target)
{
x += Input.GetAxis("Mouse X") * xSpeed * 0.02f;
y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f;
y = ClampAngle(y, yMinLimit, yMaxLimit);
var rotation = Quaternion.Euler(y, x, 0);
var position = rotation * new Vector3(0.0f, 0.0f, -distance) + target.position;
transform.rotation = rotation;
transform.position = position;
}
}
}
static float ClampAngle(float angle, float min, float max)
{
if (angle < -360)
{
angle += 360;
}
if (angle > 360)
{
angle -= 360;
}
return Mathf.Clamp(angle, min, max);
}
}
Unity3D自带Package Scripts 之MouseOrbit
最新推荐文章于 2022-10-12 12:25:50 发布