unity鼠标拖住3D物体

把该脚本直接挂在要拖拽的物体上即可

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ModelDrages : MonoBehaviour 
{

//发射射线的摄像机
private Camera cam;
//射线碰撞的物体
private GameObject go;
//射线碰撞物体的名字
public static string btnName;
private Vector3 screenSpace;
private Vector3 offset;
private bool isDrage = false;

// Use this for initialization
void Start ()
{
    cam = Camera.main;
}

// Update is called once per frame
   void Update ()
{
    //整体初始位置
    Ray ray = cam.ScreenPointToRay(Input.mousePosition);
    //从摄像机发出到点击坐标的射线
    RaycastHit hitInfo;
    if (isDrage == false)
    {
        if(Physics .Raycast (ray,out hitInfo))
        {
            //划出射线 只有在Scene视图中才能看到
            Debug.DrawLine(ray.origin, hitInfo.point);
            go = hitInfo.collider.gameObject;
            print(btnName);
            screenSpace = cam.WorldToScreenPoint(go.transform.position);
            offset = go.transform.position - cam.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, Input.mousePosition.z));
            //物体的名字
            btnName = go.name;
            //组件的名字
        }
        else
        {
            btnName = null;
        }
    }
    if(Input.GetMouseButton(0))
    {
        Vector3 currentScreenSpace = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z);
        Vector3 currentPosition = cam.ScreenToWorldPoint(currentScreenSpace) + offset;
        if (btnName != null)
        {
            go.transform.position = currentPosition;
        }
        isDrage = true;
    }
    else
    {
        isDrage = false;
    }
 }

}
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