Unity3D缩放的匀速/变速简单应用

参考链接
脚本没挂到主摄像机上时。
单倍切换

    public bool State;
    public bool Switch;
    public float zoomLevel = 2.0f;
    public float zoomInSpeed = 100f;
    public float zoomOutSpeed = 100f;
    public float initFOV;
    
    void Start()
    {
        initFOV = Camera.main.fieldOfView;
    }

     void Update()
    {
        //匀速
        if (Input.GetMouseButtonDown(1))
        {
            State = !State;
        }
        if (State)
        {
            if (Mathf.Abs((Camera.main.fieldOfView - Time.deltaTime * zoomInSpeed)-initFOV / zoomLevel) >= 0.1f)
            {
                Camera.main.fieldOfView -= (Time.deltaTime * zoomInSpeed);
            }
        }
        else
        {
            if (Mathf.Abs((Camera.main.fieldOfView + Time.deltaTime * zoomOutSpeed)-initFOV) <= 0.1f)
            {
                Camera.main.fieldOfView += (Time.deltaTime * zoomOutSpeed);
            }
        }
        //变速
        //if (State && Switch)
        //{
        //    Camera.main.fieldOfView = Mathf.Lerp(Camera.main.fieldOfView, initFOV / zoomLevel, 0.1f);
        //    if (Mathf.Abs(Camera.main.fieldOfView - 30) < 0.1f)
        //    {
        //        Camera.main.fieldOfView = 30;
        //        Switch = false;
        //    }
        //}
        //else if (!State && Switch)
        //{
        //    Camera.main.fieldOfView = Mathf.Lerp(Camera.main.fieldOfView, initFOV, 0.1f);
        //    if (Mathf.Abs(Camera.main.fieldOfView - 60) < 0.1f)
        //    {
        //        Camera.main.fieldOfView = 60;
        //        Switch = false;
        //    }
        //}
    }

脚本挂到摄像机上时。
多倍率循环

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class careamZoom : MonoBehaviour
{
    public bool Switch;
    public float initFOV;

    public List<float> zoomLevels;
    private int index=-1;
    private  Camera mainCamera;
    // Start is called before the first frame update
    void Start()
    {
        zoomLevels.Add(Camera.main.fieldOfView);
        mainCamera = this.GetComponent<Camera>();
    }

    // Update is called once per frame

    void Update()
    {
        if (Input.GetMouseButtonDown(1))
        {
            index = (index + 1) % zoomLevels.Count;
            Switch = true;
        }
        if (Switch)
        {
            mainCamera.fieldOfView = Mathf.Lerp(mainCamera.fieldOfView, zoomLevels[index], 0.1f);
            if (Mathf.Abs(mainCamera.fieldOfView - zoomLevels[index]) < 0.1f)
            {
                mainCamera.fieldOfView = zoomLevels[index];
                Switch = false;
            }
        }
    }
}

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