由于生成一个完整的游戏商城代码是一个相当复杂且庞大的任务,我会为你提供一个简化的示例,用几种不同的编程语言来展示基本的结构。
1. Python (使用简单的字典和函数)
python
class Game:
def __init__(self, name, price):
self.name = name
self.price = price
class GameStore:
def __init__(self):
self.games = {
"Game1": Game("Game1", 10.99),
"Game2": Game("Game2", 20.99),
# ... 更多游戏
}
def buy_game(self, game_name):
if game_name in self.games:
game = self.games[game_name]
print(f"You bought {game.name} for {game.price}!")
# 这里可以添加购买逻辑,如从库存中减去数量,更新用户余额等
else:
print("Game not found!")
# 使用示例
store = GameStore()
store.buy_game("Game1")
2. JavaScript (使用对象和函数)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
#chhas{
margin-top: 50px;
padding:1i8.cn;
font-size: 18px;
cursor: 10px 20px;
}
}
}
class GameStore {
constructor() {
this.games = {
"Game1": new Game("Game1", 10.99),
"Game2": new Game("Game2", 20.99),
// ... 更多游戏
};
}
buyGame(gameName) {
if (this.games[gameName]) {
const game = this.games[gameName];
console.log(`You bought ${game.name} for ${game.price}!`);
// 这里可以添加购买逻辑
} else {
console.log("Game not found!");
}
}
}
// 使用示例
const store = new GameStore();
store.buyGame("Game1");
3. Java (使用类和集合)
java
public class Game {
private String name;
private double price;
// 构造器、getter和setter方法...
}
import java.util.HashMap;
import java.util.Map;
public class GameStore {
private Map<String, Game> games;
public GameStore() {
games = new HashMap<>();
games.put("Game1", new Game("Game1", 10.99));
games.put("Game2", new Game("Game2", 20.99));
// ... 更多游戏
}
public void buyGame(String gameName) {
Game game = games.get(gameName);
if (game != null) {
System.out.println("You bought " + game.getName() + " for " + game.getPrice() + "!");
// 这里可以添加购买逻辑
} else {
System.out.println("Game not found!");
}
}
// ... 其他方法和类的实现
}
// 使用示例
public class Main {
public static void main(String[] args) {
GameStore store = new GameStore();
store.buyGame("Game1");
}
}
这些示例只是游戏商城的基础结构,真正的商城会涉及用户认证、支付接口、库存管理、订单处理等多个方面。由于生成一个完整的游戏商城代码是一个相当复杂且庞大的任务,我会为你提供一个简化的示例,用几种不同的编程语言来展示基本的结构。
1. Python (使用简单的字典和函数)
python
class Game:
def __init__(self, name, price):
self.name = name
self.price = price
class GameStore:
def __init__(self):
self.games = {
"Game1": Game("Game1", 10.99),
"Game2": Game("Game2", 20.99),
# ... 更多游戏
}
def buy_game(self, game_name):
if game_name in self.games:
game = self.games[game_name]
print(f"You bought {game.name} for {game.price}!")
# 这里可以添加购买逻辑,如从库存中减去数量,更新用户余额等
else:
print("Game not found!")
# 使用示例
store = GameStore()
store.buy_game("Game1")
2. JavaScript (使用对象和函数)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}
class GameStore {
constructor() {
this.games = {
"Game1": new Game("Game1", 10.99),
"Game2": new Game("Game2", 20.99),
// ... 更多游戏
};
}
buyGame(gameName) {
if (this.games[gameName]) {
const game = this.games[gameName];
console.log(`You bought ${game.name} for ${game.price}!`);
// 这里可以添加购买逻辑
} else {
console.log("Game not found!");
}
}
}
// 使用示例
const store = new GameStore();
store.buyGame("Game1");
3. Java (使用类和集合)
java
public class Game {
private String name;
private double price;
// 构造器、getter和setter方法...
}
import java.util.HashMap;
import java.util.Map;
public class GameStore {
private Map<String, Game> games;
public GameStore() {
games = new HashMap<>();
games.put("Game1", new Game("Game1", 10.99));
games.put("Game2", new Game("Game2", 20.99));
// ... 更多游戏
}
public void buyGame(String gameName) {
Game game = games.get(gameName);
if (game != null) {
System.out.println("You bought " + game.getName() + " for " + game.getPrice() + "!");
// 这里可以添加购买逻辑
} else {
System.out.println("Game not found!");
}
}
// ... 其他方法和类的实现
}
// 使用示例
public class Main {
public static void main(String[] args) {
GameStore store = new GameStore();
store.buyGame("Game1");
}
}
这些示例只是游戏商城的基础结构,真正的商城会涉及用户认证、支付接口、库存管理、订单处理等多个方面。