using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.UI;
public class UI_Main : MonoBehaviour
{
private Hashtable ht = new Hashtable();
private Dictionary<string, Texture2D> dic = new Dictionary<string, Texture2D>();
public GameObject Finish = null;
void Start ()
{
LoadPictures();
Finish.GetComponent<Image>().sprite = Sprite.Create(dic[""], new Rect(0, 0, dic[""].width, dic[""].height), new Vector2(0.5f, 0.5f));
}
void LoadPictures()
{
StartCoroutine(LoadImages());
}
IEnumerator LoadImages()
{
string streamingPath = Application.streamingAssetsPath;
DirectoryInfo dir = new DirectoryInfo(streamingPath);
GetAllFiles(dir);
foreach (DictionaryEntry dic in ht)
{
WWW www = new WWW("file://" + streamingPath + dic.Key);
yield return www;
if (www != null && string.IsNullOrEmpty(www.error))
{
ww.Add(dic.Key.ToString().Substring(1, dic.Key.ToString().Length - 5), www.texture);
}
if (www.isDone)
{
www.Dispose();
}
}
}
public void GetAllFiles(DirectoryInfo dir)
{
FileSystemInfo[] fil = dir.GetFileSystemInfos();
foreach (FileSystemInfo i in fil)
{
if (i is DirectoryInfo)
{
GetAllFiles((DirectoryInfo)i);
}
else
{
string str = i.FullName;
string path = Application.streamingAssetsPath;
string strType = str.Substring(path.Length);
if (strType.Substring(strType.Length - 3).ToLower() == "jpg")
{
if (ht.Contains(strType))
{
ht[strType] = strType;
}
else
{
strType = strType.Replace("\\", "/");
ht.Add(strType, strType);
}
}
}
}
}
}