Runtime Mesh Baker v1.1.2 发布了

Introduction:

Help you to combine meshes 、 materials and textures to reduce draw calls at runtime!
Got less draw calls than static and dynamic batching.
Got more resource saving than non-runtime baking.

  • Support merging skinned-meshes of same material
  • Very simple to use, learn in 1 minutes
  • Works with any material and shader
  • The most effective solution of combination
  • Automaticly chek and configure the shaders
  • Runtime combine quickly
  • Runtime auto garbage recyling.
  • Undo Supported, friendly UIs.

Home Page:http://www.lonelywalker.cn
Support Mail: mailoflonelywalker@qq.com
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