spinningup rendering 多边形

from gym.envs.classic_control import rendering
import numpy as np
import time
def r(viewer,x,t):
    t.set_translation(x,0)
    #viewer.add_geom(a)
    
viewer = rendering.Viewer(680,680)
viewer.set_bounds(-1.2,2.2,-1.2,2.2)

a = viewer.draw_circle(1, 13, color = (1,1,0))


b = rendering.make_circle(0.2, 4)
bb  = rendering.Transform()
bb.set_rotation(0.25*3.14)
b.add_attr(bb)

viewer.add_geom(b)



viewer.render(0)
x=0
while 1:
    c = rendering.make_circle(0.02, 9)
    cc = rendering.Transform()
    cc.set_translation(x,0)
    c.add_attr(cc)
    viewer.add_geom(c)
    viewer.draw_circle(0.01, 3, color = (0,1,0)).add_attr(bb)
    viewer.render(0)
    time.sleep(0.1)
    x = x+0.1
    r(viewer,x,bb)

    
    viewer.draw_circle(0.05, 3, color = (0,1,0)).add_attr(bb)
    viewer.render(0)
    pass

 

三角形

from gym.envs.classic_control import rendering
import numpy as np
viewer = rendering.Viewer(600,600)
viewer.set_bounds(-2.2,2.2,-2.2,2.2)

a = rendering.make_circle(0.1, 3)
a.set_color(0,0,1)
aa  = rendering.Transform()
aa.set_translation(-0.5,0)
a.add_attr(aa)
viewer.add_geom(a)

b = rendering.make_circle(0.2, 4)
bb  = rendering.Transform()
bb.set_rotation(0.25*3.14)
b.add_attr(bb)

viewer.add_geom(b)

c = rendering.make_circle(0.3, 5)
cc = rendering.Transform()
cc.set_translation(0.5,0.3)
c.add_attr(cc)
viewer.add_geom(c)

viewer.render(0)

while 1:
    pass

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