由于生成完整的游戏商城代码超出了简短的回答范围,我将为你提供一个简化版的游戏商城的核心功能伪代码或代码片段,用几种常见的编程语言来表示。

在这里插入图片描述

  1. Python (伪代码)wiee.cn
    python
    class Game:
    def init(self, name, price):
    self.name = name
    self.price = price

class GameStore:
def init(self):
self.games = []

def add_game(self, game):  
    self.games.append(game)  

def buy_game(self, game_name, user_money):  
    for game in self.games:  
        if game.name == game_name:  
            if game.price <= user_money:  
                user_money -= game.price  
                print(f"购买了游戏: {game.name}")  
                return user_money  
            else:  
                print("钱不够!")  
                return user_money  
    print("游戏不存在!")  
    return user_money  

使用示例

store = GameStore()
store.add_game(Game(“英雄联盟”, 100))
store.add_game(Game(“绝地求生”, 150))
user_money = 200
user_money = store.buy_game(“英雄联盟”, user_money)
print(f"剩余金额: {user_money}")
2. JavaScript (Node.js 示例)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}

class GameStore {
constructor() {
this.games = [];
}

addGame(game) {  
    this.games.push(game);  
}  

buyGame(gameName, userMoney) {  
    for (let game of this.games) {  
        if (game.name === gameName) {  
            if (game.price <= userMoney) {  
                userMoney -= game.price;  
                console.log(`购买了游戏: ${game.name}`);  
                return userMoney;  
            } else {  
                console.log("钱不够!");  
                return userMoney;  
            }  
        }  
    }  
    console.log("游戏不存在!");  
    return userMoney;  
}  

}

// 使用示例
let store = new GameStore();
store.addGame(new Game(“英雄联盟”, 100));
store.addGame(new Game(“绝地求生”, 150));
let userMoney = 200;
userMoney = store.buyGame(“英雄联盟”, userMoney);
console.log(剩余金额: ${userMoney});
3. Java (伪代码)
java
public class Game {
private String name;
private double price;

// 构造器、getter和setter省略...  

}

public class GameStore {
private List games;

// 构造器、getter和setter、addGame方法省略...  

public double buyGame(String gameName, double userMoney) {  
    for (Game game : games) {  
        if (game.getName().equals(gameName)) {  
            if (game.getPrice() <= userMoney) {  
                userMoney -= game.getPrice();  
                System.out.println("购买了游戏: " + game.getName());  
                return userMoney;  
            } else {  
                System.out.println("钱不够!");  
                return userMoney;  
            }  
        }  
    }  
    System.out.println("游戏不存在!");  
    return userMoney;  
}  

// 主方法或测试代码省略...  

}
注意:这些示例仅用于演示游戏商城的核心功能,如添加游戏和购买游戏。在实际应用中,你可能需要考虑更多的功能和安全性问题,如用户认证、库存管理、支付接口集成等。由于生成完整的游戏商城代码超出了简短的回答范围,我将为你提供一个简化版的游戏商城的核心功能伪代码或代码片段,用几种常见的编程语言来表示。

  1. Python (伪代码)
    python
    class Game:
    def init(self, name, price):
    self.name = name
    self.price = price

class GameStore:
def init(self):
self.games = []

def add_game(self, game):  
    self.games.append(game)  

def buy_game(self, game_name, user_money):  
    for game in self.games:  
        if game.name == game_name:  
            if game.price <= user_money:  
                user_money -= game.price  
                print(f"购买了游戏: {game.name}")  
                return user_money  
            else:  
                print("钱不够!")  
                return user_money  
    print("游戏不存在!")  
    return user_money  

使用示例

store = GameStore()
store.add_game(Game(“英雄联盟”, 100))
store.add_game(Game(“绝地求生”, 150))
user_money = 200
user_money = store.buy_game(“英雄联盟”, user_money)
print(f"剩余金额: {user_money}")
2. JavaScript (Node.js 示例)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}

class GameStore {
constructor() {
this.games = [];
}

addGame(game) {  
    this.games.push(game);  
}  

buyGame(gameName, userMoney) {  
    for (let game of this.games) {  
        if (game.name === gameName) {  
            if (game.price <= userMoney) {  
                userMoney -= game.price;  
                console.log(`购买了游戏: ${game.name}`);  
                return userMoney;  
            } else {  
                console.log("钱不够!");  
                return userMoney;  
            }  
        }  
    }  
    console.log("游戏不存在!");  
    return userMoney;  
}  

}

// 使用示例
let store = new GameStore();
store.addGame(new Game(“英雄联盟”, 100));
store.addGame(new Game(“绝地求生”, 150));
let userMoney = 200;
userMoney = store.buyGame(“英雄联盟”, userMoney);
console.log(剩余金额: ${userMoney});
3. Java (伪代码)
java
public class Game {
private String name;
private double price;

// 构造器、getter和setter省略...  

}

public class GameStore {
private List games;

// 构造器、getter和setter、addGame方法省略...  

public double buyGame(String gameName, double userMoney) {  
    for (Game game : games) {  
        if (game.getName().equals(gameName)) {  
            if (game.getPrice() <= userMoney) {  
                userMoney -= game.getPrice();  
                System.out.println("购买了游戏: " + game.getName());  
                return userMoney;  
            } else {  
                System.out.println("钱不够!");  
                return userMoney;  
            }  
        }  
    }  
    System.out.println("游戏不存在!");  
    return userMoney;  
}  

// 主方法或测试代码省略...  

}
注意:这些示例仅用于演示游戏商城的核心功能,如添加游戏和购买游戏。在实际应用中,你可能需要考虑更多的功能和安全性问题,如用户认证、库存管理、支付接口集成等。

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