Shader_Shader编辑器的使用

关于Amplify Shader Editor 0.7.0

托托拽拽连连线就可以实现较为简单的效果

举例:燃烧直灰烬效果

1:镂空
Output Node----->Blend mode
渲染类型:transparent cutout(透明切割)
渲染队列:Alpha测试
遮罩片段值:0.5(大于该值不遮罩,小于则遮罩)
== 如果需要外部控制,需要增加float==
添加one minus从左到右效果递增
最后连接到opacity mask;

2:使边缘附带火焰效果
需要与第一步的渲染结果对比,在黑与白之间(只渲染灰色的地方)。
链接Emission;
使纹理坐标偏移添加两个节点
1.texture coordinates
2.panner

详情如下图

在这里插入图片描述

举例:简单描边效果

Output Node----->勾选outline

Shadero Sprite is a real time node-based shader tool for Unity 5, 2017 and 2018 NEW! Forum : https://forum.vetasoft.store/ Discuss with us about Shadero Sprite and more ! Description Shadero Sprite is a real time node-based shader editor. Shadero was made to be a real production time saver. Beautiful and fast, it creates many astonishing effects with the several premade and fully optimized node effects. Shadero will increase the number of the premade effects in every update. No code required. Features - Ultimate tools for 2D Shader Editor - Node based editor - Real time preview - Source code included - Load/Save project - Optimised shader - Fog Support - HDR Support - Visual selection node preview - Light Support - Blend Mode support - Normalmap with light Support - Preview directly the scene - Works with Unity UI - Many premade effects (+100) - Help Tutorial in editor - Project examples - Unity 5 and 2017 and 2018 compatible - Support Anima 2D - Support Render Texture - Support Mesh Renderer - Generate a Sprite - Create Morphing - And much much more ! http://www.shadero.com New version 1.7.0 see version history Version 1.1 - Add Node: UV > FX (UV) > Sprite Sheet Animation - Add Node: UV > FX (UV) > Pixel - Add Node: UV > FX (UV) > Fish Eye - Add Node: UV > FX (UV) > Pinch - Add Node: UV > FX (UV) > Kaleiodoscope - Add Node: Generate > Shape > XRay - Add Node: Generate > Shape > Donuts - Add Node: Generate > Shape > Lines - Add Node: Generate > Shape > Noise - Add Node: RGBA > Color > Turn Metal - Add Node: RGBA > Color > Turn Gold - Add Node: RGBA > Color > Turn Transparent - Add Node: RGBA > Color > HDR Control Value - Add Node: RGBA > Color > HDR Create - Add Force Change Parameters to the Build Shader Node (Experimental) - Add Lightning Support - Fix Node: UV > FX (UV) > Pixel XY precision - Fix new Shader Project that keep the preview material issue - Fix Auto variable order issue when you add the same node Any Feedback, error reports, questions or suggestions, please contact us at support@vetasoft.com If you like Shadero Sprite you can rate it on the asset store, it would be very helpful. Any idea or suggestions to improve Shadero Sprite? Feel free to contact us at : support@vetasoft.com
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