使用UniTask实现的补间血条

使用UniTask实现的补间血条效果演示

代码

TweenSlider.cs

using Cysharp.Threading.Tasks;
using System;
using System.Threading;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;

namespace T2Project.UI
{
	[ExecuteAlways]
	public class TweenSlider : MonoBehaviour
	{
		[SerializeField] private Image tweenFill;
		[SerializeField] private Image fill;
		[SerializeField] private RectTransform border;

		public float minValue = 0;
		public float maxValue = 1;
		public float tweenSpeed = 5;
		public float tweenThreshold = 0.1f;
		public Color increaseTweenColor = Color.green;
		public Color decreaseTweenColor = Color.white;
		public UnityEvent onValueChanged;

		private RectTransform tweenFillRect;
		private RectTransform fillRect;
		private bool statusChanged = false;
		private readonly ValueChangeListener<float> valueChangeListener = new();

		public float Value
		{
			get => _value;
			set
			{
				_value = Math.Clamp(value, minValue, maxValue);
				valueChangeListener.Value = _value;
			}
		}
		[SerializeField] private float _value = 1;

		private void OnValidate()
		{
			Awake();
		}

		private void Awake()
		{
			if (tweenFill == null || fill == null || border == null)
			{
				return;
			}

			tweenFillRect = tweenFill.rectTransform;
			fillRect = fill.rectTransform;

			tweenFillRect.pivot = new(0, 0.5f);
			tweenFillRect.anchoredPosition = new(0, 0);
			fillRect.pivot = new(0, 0.5f);
			fillRect.anchoredPosition = new(0, 0);
		}

		private void OnEnable()
		{
			SetValueWithoutNotify(Value);
		}

		private void Start()
		{
			if (tweenFill == null || fill == null || border == null)
			{
				return;
			}

			valueChangeListener.OnValueChanged += val =>
			{
				statusChanged = true;
				onValueChanged?.Invoke();
			};

			TweenUpdateAsync(destroyCancellationToken).Forget();
		}

		private async UniTask TweenUpdateAsync(CancellationToken token)
		{
			while (!token.IsCancellationRequested)
			{
				await UniTask.WaitForEndOfFrame(token);

				if (statusChanged)
				{
					statusChanged = false;
					await UniTask.Yield(token);
					continue;
				}

				float targetFillWidth = border.rect.size.x * (Value / maxValue - 1);
				if (valueChangeListener.Value < valueChangeListener.OldValue)
				{
					tweenFill.color = decreaseTweenColor;
					if (await UpdateFillRect(targetFillWidth)) continue;
					if (await UpdateTweenRect(targetFillWidth)) continue;
				}
				else
				{
					tweenFill.color = increaseTweenColor;
					if (await UpdateTweenRect(targetFillWidth)) continue;
					if (await UpdateFillRect(targetFillWidth)) continue;
				}

				fillRect.sizeDelta = new(targetFillWidth, fillRect.sizeDelta.y);
				tweenFillRect.sizeDelta = new(targetFillWidth, tweenFillRect.sizeDelta.y);
			}

			async UniTask<bool> UpdateFillRect(float targetFillWidth)
			{
				if (Mathf.Abs(fillRect.sizeDelta.x - targetFillWidth) > tweenThreshold)
				{
					fillRect.sizeDelta = new(Mathf.Lerp(fillRect.sizeDelta.x, targetFillWidth, tweenSpeed * Time.deltaTime), fillRect.sizeDelta.y);
					await UniTask.Yield(token);
					return true;
				}
				return false;
			}

			async UniTask<bool> UpdateTweenRect(float targetFillWidth)
			{
				if (Mathf.Abs(tweenFillRect.sizeDelta.x - targetFillWidth) > tweenThreshold)
				{
					tweenFillRect.sizeDelta = new(Mathf.Lerp(tweenFillRect.sizeDelta.x, targetFillWidth, tweenSpeed * Time.deltaTime), tweenFillRect.sizeDelta.y);
					await UniTask.Yield(token);
					return true;
				}
				return false;
			}
		}

		public void SetValueWithoutNotify(float value)
		{
			_value = Math.Clamp(value, minValue, maxValue);
			fillRect.sizeDelta = new(border.rect.size.x * (Value / maxValue - 1), fillRect.sizeDelta.y);
			tweenFillRect.sizeDelta = new(border.rect.size.x * (Value / maxValue - 1), tweenFillRect.sizeDelta.y);
		}
	}
}

TweenSliderEditor.cs

using UnityEditor;
using UnityEngine;

namespace T2Project.UI.Editor
{
	[CustomEditor(typeof(TweenSlider))]
	public class TweenSliderEditor : UnityEditor.Editor
	{
		private TweenSlider tweenSlider;

		private SerializedProperty tweenFillProp;
		private SerializedProperty fillProp;
		private SerializedProperty borderProp;
		private SerializedProperty minValueProp;
		private SerializedProperty maxValueProp;
		private SerializedProperty tweenSpeedProp;
		private SerializedProperty tweenThresholdProp;
		private SerializedProperty increaseTweenColorProp;
		private SerializedProperty decreaseTweenColorProp;
		private SerializedProperty onValueChangedProp;
		private SerializedProperty valueProp;

		private readonly ValueChangeListener<float> valueChangeListener = new();

		private void OnEnable()
		{
			tweenSlider = (TweenSlider)target;

			tweenFillProp = serializedObject.FindProperty("tweenFill");
			fillProp = serializedObject.FindProperty("fill");
			borderProp = serializedObject.FindProperty("border");
			minValueProp = serializedObject.FindProperty("minValue");
			maxValueProp = serializedObject.FindProperty("maxValue");
			tweenSpeedProp = serializedObject.FindProperty("tweenSpeed");
			tweenThresholdProp = serializedObject.FindProperty("tweenThreshold");
			increaseTweenColorProp = serializedObject.FindProperty("increaseTweenColor");
			decreaseTweenColorProp = serializedObject.FindProperty("decreaseTweenColor");
			onValueChangedProp = serializedObject.FindProperty("onValueChanged");
			valueProp = serializedObject.FindProperty("_value");

			valueChangeListener.OnValueChanged = val =>
			{

				tweenSlider.Value = val;
				EditorUtility.SetDirty(tweenSlider);
			};
		}

		public override void OnInspectorGUI()
		{
			serializedObject.Update();

			EditorGUILayout.PropertyField(tweenFillProp);
			EditorGUILayout.PropertyField(fillProp);
			EditorGUILayout.PropertyField(borderProp);

			EditorGUILayout.Space();

			EditorGUILayout.PropertyField(minValueProp);
			EditorGUILayout.PropertyField(maxValueProp);

			EditorGUILayout.Slider(valueProp, minValueProp.floatValue, maxValueProp.floatValue, new GUIContent("Value"));
			valueChangeListener.Value = valueProp.floatValue;

			EditorGUILayout.Space();

			EditorGUILayout.PropertyField(tweenSpeedProp);
			EditorGUILayout.PropertyField(tweenThresholdProp);

			EditorGUILayout.Space();

			EditorGUILayout.PropertyField(increaseTweenColorProp);
			EditorGUILayout.PropertyField(decreaseTweenColorProp);

			EditorGUILayout.Space();

			EditorGUILayout.PropertyField(onValueChangedProp);

			serializedObject.ApplyModifiedProperties();
		}
	}
}

ValueChangeListener

public class ValueChangeListener<T> where T : struct
{
	private T oldValue;
	private T currentValue;
	public Action<T> OnValueChanged;

	public T OldValue => oldValue;

	public T Value
	{
		get
		{
			return currentValue;
		}
		set
		{
			if (!EqualityComparer<T>.Default.Equals(currentValue, value))
			{
				OnValueChanged?.Invoke(value);
				oldValue = currentValue;
				currentValue = value;
			}
		}
	}
}
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值