获取游戏物体自身组件
public class Cube : MonoBehaviour
{
//定义
private Rigidbody rigidbody;
private BoxCollider coll;
void Start()
{
//赋值
rigidbody = GetComponent<Rigidbody>();
coll = GetComponent<BoxCollider>();
}
void Update()
{
//调用
rigidbody.mass += 15;
coll.isTrigger = true;
}
}