最近在看代码的时候,发现好多师兄写的代码喜欢用下面一些数据类型:
typedef uint8_t u8_t;
typedef int8_t i8_t;
typedef uint16_t u16_t;
typedef int16_t i16_t;
typedef uint32_t u32_t;
typedef int32_t i32_t;
typedef uint64_t u64_t;
typedef int64_t i64_t;
typedef float f32_t;
typedef double f64_t;
然后让我写一个输出程序的时候,我就有些为难,用C的printf输出时这些32什么的占位符应该用什么呢,以前也没见过这种。
经过网上查找,发现这些都是已经被typedef过的类型:
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef int int16_t;
typedef unsigned int uint16_t;
typedef long int32_t;
typedef unsigned long uint32_t;
typedef long long int64_t;
typedef unsigned long long uint64_t;
这些包含在inttypes.h头文件,据说这样做的原因是方便移植,比如int8就是8位大小占一字节,int32,,32位大小4字节…
这样相对应的占位符也就清楚了:
char /unsigned char: %c
int : %d
unsigned int: %u
long: %ld;
unsigned long:%lu
long long: %lld(%l64d)
unsigned long long:%Ilu(%l64u)
注:此处参考博客C++下基本数据类型总结 (占位符 输入符 输出符)
so:
int8_t:%c;
uint8_t:%c;
int16_t: %d;
uint16_t:%u;
int32_t:%ld;
uint32_t:%lu;
int64_t:%lld(%l64d);
uint64_t:%llu(%l64u);