interface.h
#include <iostream>
using namespace std;
#ifndef INTERFACE_H__
#define INTERFACE_H__
class IProduct
{
public:
virtual void print() = 0;
};
class IFactory
{
public:
virtual IProduct* create() = 0;
void Deliver(IProduct *pstProduct)
{
if (nullptr == pstProduct)
{
cout << "Invalid product." << endl;
}
pstProduct->print();
}
};
#endif
jacket.h
#include "interface.h"
#ifndef JACKET_H__
#define JACKET_H__
class Jacket:IProduct
{
public:
virtual void print();
};
class JacketFactory:IFactory
{
public:
virtual IProduct* create();
};
void Jacket::print()
{
cout << "This is a jacket." << endl;
}
IProduct* JacketFactory::create()
{
Jacket* pst = new Jacket();
return (IProduct*)pst;
}
#endif
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