如何定义输入事件
所有的事件都是通过函数 cc.eventManager.addListener(listener, target) 来进行添加。
- cc.EventListener.MOUSE (鼠标)
- cc.EventListener.KEYBOARD (键盘)
- cc.EventListener.TOUCH_ONE_BY_ONE (单点触摸)
- cc.EventListener.TOUCH_ALL_AT_ONCE (多点触摸)
鼠标事件
- 事件监听器类型:cc.EventListener.MOUSE
- 事件触发后的回调函数:
- 鼠标按下:onMouseDown(event);
- 鼠标释放:onMouseUp(evnet);
- 鼠标移动:onMouseMove(evnet);
- 鼠标滚轮:onMouseScroll(evnet);
// 添加鼠标事件监听器
var listener = {
event: cc.EventListener.MOUSE,
onMouseDown: function (event) {
cc.log('Mouse Down: ' + event);
},
onMouseUp: function (event) {
cc.log('Mouse Up: ' + event);
},
onMouseMove: function (event) {
cc.log('Mouse Move: ' + event);
}
onMouseScroll: function (event) {
cc.log('Mouse Scroll: ' + event);
}
}
// 绑定鼠标事件
cc.eventManager.addListener(listener, this.node);
键盘事件
- 事件监听器类型:cc.EventListener.KEYBOARD
- 事件触发后的回调函数:
- 键盘按下:onKeyPressed(keyCode, event);
- 键盘释放:onKeyReleased(keyCode, evnet);
// 添加键盘事件监听器
var listener = {
event: cc.EventListener.KEYBOARD,
onKeyPressed: function (keyCode, event) {
cc.log('keyDown: ' + keyCode);
},
onKeyReleased: function (keyCode, event) {
cc.log('keyUp: ' + keyCode);
}
}
// 绑定键盘事件
cc.eventManager.addListener(listener, this.node);