using UnityEngine;
using UnityEngine.EventSystems;
public class DragByInterface : MonoBehaviour,IBeginDragHandler,IEndDragHandler,IDragHandler
{
private RectTransform rectTrans;
private void Start()
{
rectTrans = GetComponent<RectTransform>();
}
public void OnBeginDrag(PointerEventData eventData)
{
}
public void OnDrag(PointerEventData eventData)
{
rectTrans.anchoredPosition += eventData.delta;
}
public void OnEndDrag(PointerEventData eventData)
{
}
}