#include "HelloWorldScene.h"
#include "cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"
USING_NS_CC;
using namespace cocostudio::timeline;
//创建物理系统
Scene* HelloWorld::createScene()
{
auto scene = Scene::createWithPhysics();
auto layer = HelloWorld::create();
scene->addChild(layer);
return scene;
}
bool HelloWorld::init()
{
if ( !Layer::init() )
{
return false;
}
auto rootNode = CSLoader::createNode("MainScene.csb");
Sprite* Enemy = rootNode->getChildByName<Sprite*>("Sprite_1");
Size size = Enemy->getContentSize();
PhysicsBody* body = PhysicsBody::createBox(size);
Enemy->setPhysicsBody(body);
addChild(rootNode);
return true;
}