cocos2dx-物理引擎的场景创建
1:修改scence里面即可,把前面两句注释掉,加一个创建和调试的即可
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
// auto scene = Scene::create();
//创建物理场景引擎
auto scene = Scene::createWithPhysics();
//调试物理引擎
scene->getPhysicsWorld()->setDebugDrawMask(PhysicsWorld::DEBUGDRAW_ALL);
// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}