Shader "Custom/test1" {
SubShader {
pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
struct v2f
{
float4 pos:POSITION;
float2 objPos:TEXCOORD0;
fixed4 col:COLOR;
};
v2f vert(in float2 objPos:POSITION)
{
v2f o;
o.pos = float4(objPos,0,1);
o.objPos = float2(1,0);
o.col = float4(0,1,0,1);
return o;
}
fixed4 frag(v2f IN):COLOR
{
return IN.col;
}
ENDCG
}
}
}
一般输入也可以使用结构体 unity中自带的cginc文件中有类似的结构体定义,使用时候使用include命令即可