glTexParameterf(texture2d, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)maxAnisotropy);
maxAnisotropy的最小值是1.
"When the texture's value of TEXTURE_MAX_ANISOTROPY_EXT is equal to 1.0, the GL uses an isotropic texture filtering approach as described in this section and Section 3.8.6