// Flat Shader
// Vertex Shader
#version 330
// Transformmation Matrix
uniform mat4 mvpMatrix ;
// Incoming per vertex
in vec4 vVertex ;
void main(void)
{
// This is pretty much it, transform the geometry
gl_Position = mvpMatrix * vVertex ;
}
FlatShader.vp
最新推荐文章于 2021-04-02 00:11:31 发布