网上看到些Unity3D的公告板的方法,国内的有问题,国外的那个http://www.unifycommunity.com/wiki/index.php?title=CameraFacingBillboard还是对的,不过初始朝向方向要是+-Z轴。
改了点可以设置面向法线,然后对面的默认朝向就没啥子要求了。
using UnityEngine;
using System.Collections;
public class Billboard : MonoBehaviour {
public Camera m_Camera;
public Vector3 Normal;
Quaternion direction;
// Use this for initialization
void Start () {
direction=Quaternion.FromToRotation (new Vector3 (0, 0, 1), Normal);
}
// Update is called once per frame
void Update ()
{
transform.rotation = m_Camera.transform.rotation* direction;
}
}
今天又用到这个脚本,以前写那个不方便调节,在弄初始朝向的时候,用法线麻烦的很。改了哈直接保存初始旋转数据,相机获取也改了哈。
默认为空时,取当前使用相机。
using UnityEngine;
using System.Collections;
public class Billboard : MonoBehaviour {
public Camera camera;
Quaternion direction=new Quaternion();
// Use this for initialization
void Start () {
direction.x = transform.localRotation.x;
direction.y = transform.localRotation.y;
direction.z = transform.localRotation.z;
direction.w = transform.localRotation.w;
}
// Update is called once per frame
void Update ()
{
Camera cam=null;
if (camera != null)
{
cam = camera;
}
else
{
cam = Camera.current;
if (!cam)
return;
}
transform.rotation = cam.transform.rotation * direction;
}
}