Unity之EdiotrGUILayout-transform、rotation、scal-三

制作一个显示transform, rotation, scal



Editor文件夹中创建脚本InspectorTest

using UnityEngine;
using System.Collections;
using UnityEditor;

[CustomEditor(typeof(Test))]
public class InspectorTest : Editor {

    public override void OnInspectorGUI()
    {
        Test myTest = (Test)target;

        myTest.myTransform = myTest.transform;
            myTest.myTransform.position = EditorGUILayout.Vector3Field("MyPosition", myTest.transform.position);
            EditorGUILayout.Space();
            Quaternion rot = myTest.transform.rotation; //将Quaternion转换为 Vector3
            Vector3 rotation = new Vector3(rot.eulerAngles.x, rot.eulerAngles.y, rot.eulerAngles.z);
            myTest.myRotation = EditorGUILayout.Vector3Field("myRotation", rotation);
            myTest.myLocal = EditorGUILayout.Vector3Field("myLocal",
                myTest.transform.localScale);

myTest.number = EditorGUILayout.IntField("number ", myTest.number);
                     
    }
}


Test脚本如下,将其拖拽到需要绘制的对象即可

using UnityEngine;
using System.Collections;
using UnityEditor;
 
public class Test : MonoBehaviour {
 
    public Transform myTransform;
    public Vector3 myRotation;
public Vector3 myLocal;
 
  public int number;
}



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