1,可能做天气系统的切换,可以用DynamicGI去设置,关于RenderSetting,官方的解释是:渲染设置包含场景中一系列可视元素的值,如雾和环境光(以场景为单位)
eg: RenderSettings.ambientMode = UnityEngine.Rendering.AmbientMode.Trilight;
RenderSettsings.skybox = Wars_Values.LoadObject(LoadAssetType.skybox, Wars_Values.missionData.conditions[conNum].skyBoxUse) as Material;
DynamicGI.UpdateEnvironment();
2,做音效的插件 Fabric
网站:http://fabric-manual.com/m/Fabric/l/288078-fabricmanager
3,一个针对把dll文件导成工程的反编译工具
ILSpy
4,NGUI自带的水的效果,tasharen water
http://www.tasharen.com/?page_id=62
http://vdisk.weibo.com/s/BY8HsPlo9kc-O 微盘下载地址
5,关于渲染优化的网站,很不错的UWA教程:
https://blog.uwa4d.com/archives/livebroadcas
eg: RenderSettings.ambientMode = UnityEngine.Rendering.AmbientMode.Trilight;
RenderSettsings.skybox = Wars_Values.LoadObject(LoadAssetType.skybox, Wars_Values.missionData.conditions[conNum].skyBoxUse) as Material;
DynamicGI.UpdateEnvironment();
2,做音效的插件 Fabric
网站:http://fabric-manual.com/m/Fabric/l/288078-fabricmanager
3,一个针对把dll文件导成工程的反编译工具
ILSpy
4,NGUI自带的水的效果,tasharen water
http://www.tasharen.com/?page_id=62
http://vdisk.weibo.com/s/BY8HsPlo9kc-O 微盘下载地址
5,关于渲染优化的网站,很不错的UWA教程:
https://blog.uwa4d.com/archives/livebroadcas