效果:
这个功能需要DOTween插件,所以在用的时候把插件导入unity里,我的一些思路和方法功能用注释标注上了,然后我觉得这个还可以扩展一下,不过这个以后再说。
接下来直接上代码
public class AomenUI : MonoBehaviour
{
private Image[] m_img;
//队列存放的位置
private Vector3 imgMoveStaet;
//队列
private Queue m_queue;
//程序第一次执行是true,其他时间是false
private bool isStartImplement = true;
//图片从展示移动到屏幕外的位置
private Vector3 imgMoveEnd;
//存放分辨率做自适应
private int resolutionAdaptation;
// Start is called before the first frame update
void Start()
{
//初始化
imgMoveEnd = new Vector3();
imgMoveStaet = new Vector3();
m_queue = new Queue();
m_img = GetComponentsInChildren<Image>();//获取所有子类
resolutionAdaptation = Screen.width;//Screen.width获取窗口分辨率
//分辨率自适应
AdaptiveResolvingPower(resolutionAdaptation);
//每2秒调用PlayImg方法出队列
InvokeRepeating("MoveImg", 0,2);
}
/*
* 方法作用:把图片从队列中移出后移动到屏幕上做展示,之后将图片移除屏幕,
* 移除的同时,下一张图片会自动移动到屏幕上做展示,以此类推。
*/
private void MoveImg() {
//检查是否第一次执行,做初始化
if (isStartImplement)
{
//将所有图片添加到队列
AddImgList();
//修改状态
isStartImplement = false;
}
else
{
//将图片移出队列,并移动到指定位置
Image a = (Image)m_queue.Dequeue();
a.transform.DOMove(transform.position, 1);
a.transform.DOMove(imgMoveEnd, 1).SetDelay(2);//暂停2秒执行退出展示
//将退出的图片添加到队列里形成循环。
AddImg(a);
}
}
/*
* 方法作用:将所有图片放到队列的同时将所有图片移动到预先设置好的位置上
*/
private void AddImgList() {
for (int i = 0; i < m_img.Length; i++)
{
//检测改数组是否在队列里
if (m_queue.Contains(m_img[i]) == false)
{
//m_img.transform.position = imgMoveStaet;
m_img[i].transform.position = imgMoveStaet;
//将图片添加到队列里
m_queue.Enqueue(m_img[i]);
}
else
{
return;
}
}
}
/*
* 方法作用:将图片放到队列的同时将图片直接放到开始位置
*/
private void AddImg(Image m_img)
{
if (m_queue.Contains(m_img) == false)
{
m_img.transform.position = imgMoveStaet;
//将图片添加到队列里
m_queue.Enqueue(m_img);
}
else
{
return;
}
}
/*
* 方法作用:做屏幕分辨率自适应,根据不同分辨率调整开始位和结束位
*/
private void AdaptiveResolvingPower(int resolutionAdaptation) {
switch (resolutionAdaptation)
{ //可以不那么多分辨率,看需求吧
case 960:
Debug.Log("960");
imgMoveEnd = transform.position + Vector3.right * -1000;
imgMoveStaet = transform.position + Vector3.right * 1000;
break;
case 1280:
Debug.Log("1280");
imgMoveEnd = transform.position + Vector3.right * -1400;
imgMoveStaet = transform.position + Vector3.right * 1400;
break;
case 1366:
Debug.Log("1366");
imgMoveEnd = transform.position + Vector3.right * -1410;
imgMoveStaet = transform.position + Vector3.right * 1410;
break;
case 1920:
Debug.Log("1920");
imgMoveEnd = transform.position + Vector3.right * -2000;
imgMoveStaet = transform.position + Vector3.right * 2000;
break;
case 2560:
Debug.Log("2560");
imgMoveEnd = transform.position + Vector3.right * -2700;
imgMoveStaet = transform.position + Vector3.right * 2700;
break;
case 1024:
Debug.Log("1024");
imgMoveEnd = transform.position + Vector3.right * -1064;
imgMoveStaet = transform.position + Vector3.right * 1064;
break;
case 640:
Debug.Log("640");
imgMoveEnd = transform.position + Vector3.right * -680;
imgMoveStaet = transform.position + Vector3.right * 680;
break;
case 800:
Debug.Log("800");
imgMoveEnd = transform.position + Vector3.right * -860;
imgMoveStaet = transform.position + Vector3.right * 860;
break;
case 1400:
Debug.Log("1400");
imgMoveEnd = transform.position + Vector3.right * -1450;
imgMoveStaet = transform.position + Vector3.right * 1450;
break;
case 1600:
Debug.Log("1600");
imgMoveEnd = transform.position + Vector3.right * -1670;
imgMoveStaet = transform.position + Vector3.right * 1670;
break;
case 2048:
Debug.Log("2048");
imgMoveEnd = transform.position + Vector3.right * -2248;
imgMoveStaet = transform.position + Vector3.right * 2248;
break;
case 1440:
Debug.Log("1440");
imgMoveEnd = transform.position + Vector3.right * -1500;
imgMoveStaet = transform.position + Vector3.right * 1500;
break;
case 1680:
Debug.Log("1680");
imgMoveEnd = transform.position + Vector3.right * -1720;
imgMoveStaet = transform.position + Vector3.right * 1720;
break;
}
}