无疑之间看到这段代码,400M+的项目用了后300M+,不知道原理,莫名其妙,在此记录一下,顺便求大神解惑
cc.game.once(cc.game.EVENT_ENGINE_INITED,()=>{
let oldHandleLoadedTexture = cc.Texture2D.prototype.handleLoadedTexture;
let optimizedHandleLoadedTexture = function(premultiplied){
oldHandleLoadedTexture.call(this,premultiplied)
}
cc.Texture2D.prototype.handleLoadedTexture = optimizedHandleLoadedTexture
});