CUDMOS领先体验版(C++微计算机有游戏有高精度计算机)-来自NDCC

NDCC创作团队第一代CUDMOS体验先行版()具有休眠、壁纸颜色更换、游戏、高精度计算等功能,具体如下表:

◼:自带  ◻:加装CUDMOS领先体验版CUDMOS领先升级版CUDMOS速度秒杀版CUDMOS流年风度版CUDMOS顶配旗舰四核创造版
计算机内部结构计算机内部结构计算机内部结构计算机内部结构计算机内部结构计算机内部结构
运算连接器(内核模式)三核三核三核三核四核
内核数量33334
内核等级CPTL-7/CPTL-6/CPTL-6CPTL-7/CPTL-6/CPTL-6CPTL-7/CPTL-7/CPTL-7CPTL-7/CPTL-7/CPTL-8暂未公开
内核名称DITD-8192DITD-8192DITD-8192smaller辅ALLMA-606DITD-8192smaller辅ALLMA-606暂未公开
内核算(处理)力10^9+2^7+2^6+2^5/s10^9+2^5/s10^9+2^6/s10^9+2^6/s暂未公开
计算机功能计算机功能计算机功能计算机功能计算机功能暂未公开
外部连接暂未公开
内部游戏暂未公开
AI暂未公开
AI等级AIL2AIL2AIL2AIL2暂未公开
AI浏览暂未公开
编译器暂未公开
编译辅助暂未公开
编译器名称暂未公开
可调节性能模式3种(节能/ALLMA、DITD双核/双ALLMA、DIT三核)3种(节能/ALLMA、DITD双核/双ALLMA、DIT三核)3种(节能/ALLMA、DITD双核/双ALLMA、DIT三核)3种(节能/ALLMA、DITD双核/双ALLMA、DIT三核)暂未公开
微计算机定时休眠暂未公开
微计算机自适应不定时休眠暂未公开
桌面颜色可调功能暂未公开
彩色显示暂未公开
PCL快速路径查找启动暂未公开

代码如下,版权所有,盗权必究!

初始密码:888888

#include<bits/stdc++.h>
#pragma once
#include<iostream>
#include<Windows.h>
#include<bits/stdc++.h>
#include<windows.h>
#include<stdio.h>
#include<conio.h>
#include<time.h>
#define Nor if(B[b].x<5) B[b].x=5;
#define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
#define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
#define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
#define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
#define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
using namespace std;
int ti(float a) {
	return ((int)(a * 10 + 5)) / 10;
}
void Setpos(float x, float y) {
	COORD pos;
	pos.X = ti(y * 4) / 2;
	pos.Y = ti(x);
	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
void Color(int a) {
	if (a == 0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
	if (a == 1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE);
	if (a == 2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
	if (a == 3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE);
	if (a == 4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
	if (a == 5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN);
	if (a == 6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
	if (a == 7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
	if (a == 8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED);
	if (a == 9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BACKGROUND_INTENSITY | BACKGROUND_GREEN | BACKGROUND_BLUE);
	if (a == 10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_BLUE);
	if (a == 11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_BLUE);
	if (a == 12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN);
	if (a == 13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);
	if (a == 14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN | FOREGROUND_BLUE);
}
int Blomax, Ren, Exp, Expmax, Lv, Lvl, Ice, Drug, ar1, ar2, Tar1, Tar2, bl, br, Win, T, Tb, Sy, Up, Upt, Down, u1, u2, Kill, Killb, L, Ll[4], Li, D, Gd[10], Biao, Fire, Fir, Water, Thun, Wind, Magne, I[20][2], ib, Dis, Disb, Dis1, Disb1, Boss, Bblo, Bblomax, Bwhat1, Bwhat2, Bwhat3, Bgo1[10], Bgo2[10], Bgo3[10], Bbr, Bbl, Bl[4];
float X, Y, Vx, Vy, Ding, Blo, Hui, Bx1, By1, Bx2, By2, Bx3, By3, Bvx1, Bvy1, Bvx2, Bvy2, Bvx3, Bvy3, Bway[1001][2];
struct bullet {
	float x, y, vx, vy;
	int what;
	int a, t, How;
	int life;
	bool kill;
} B[100001];
void Map(int a, int b);
void Pan(int a, float x, float y, int b) {
	float Nox[4], Noy[4];
	Nox[0] = X, Noy[0] = Y;
	if (Down == 1 && X == 22) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5;
	else if (Down == 2) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10;
	else if (Down == 1 || X < 18) Nox[1] = X - 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10;
	else Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5;
	for (int i = 0; i < 3; i++) {
		if (a == -1) {
			if (abs(x - Nox[i]) + abs(y - Noy[i]) < 1.5) {
				if (B[b].what == -10)Exp += 2;
				if (B[b].what == -11)Exp += 1;
				B[b].life = 0;
				if (B[b].life == 0 && b == bl) bl++;
				Map(3, b);
				break;
			}
		}
		if (a == -2) {
			if (abs(x - Nox[i]) + abs(y - Noy[i]) < 2.5) {
				if (B[b].what == -2)Exp += 5, Biao += 5;
				if (B[b].what == -3)Fire = 300, Ice = 0, Fir = 3;
				if (B[b].what == -4)Water = 200;
				if (B[b].what == -5) {
					Wind = 70;
					Ding = 28.25;
					Ice = 0;
					if (Y < Ding - 1)Vy = 5;
					else Vy = 0;
					if (Up >= 1) Vx = -5;
					if (Down == 2) Vx = 5;
				}
				if (B[b].what == -6) {
					Thun = 200;
					system("color 1F");
					Sleep(20);
					system("color 6F");
					Sleep(10);
					system("color 0F");
				}
				if (B[b].what == -7)Magne = 300;
				if (B[b].what == -8)Ice = 0, Drug = 0, Blo = fmin((float)Blomax, Blo + 20);
				if (B[b].what == -9)Exp = fmin((float)Expmax, Exp + 20);
				B[b].life = 0;
				if (B[b].life == 0 && b == bl) bl++;
				Map(3, b);
				break;
			}
		}
	}
	if (Wind == 0 && Thun == 0 && (B[b].kill != 0 || Killb >= 15 || Ren == 1 && Killb > 0)) return;
	for (int i = 0; i < 3; i++) {
		if ((Wind >= 1 || Thun >= 1) && abs(x - Nox[i]) + abs(y - Noy[i]) < 2.5) {
			if (B[b].what < 98)Exp += 2;
			B[b].life = 0;
			Map(3, b);
			break;
		}
		if (a == 1) {
			if (abs(x - Nox[i]) < 0.5 && abs(y - Noy[i]) < 1) {
				if (B[b].what >= 99)Blo -= 10;
				if (B[b].what == 14)Blo -= 15, Ice = 100, B[b].life = 0;
				else if (B[b].what == 15)Blo -= 20, Ice = 0, B[b].life = 0;
				else if (B[b].what == 17)Blo -= 5, Drug = 100, B[b].life = 0;
				else if (B[b].what >= 13 && B[b].what <= 17)Blo -= 10, B[b].life = 0;
				else Blo -= 15;
				B[b].kill = 1, Killb = 20;
				Kill = 1;
				Map(3, b);
				break;
			}
		}
		if (a == 2 || a == 6 || a == 8 || a == 9 || a == 10 || a == 11 || a == 12) {
			if (abs(x - Nox[i]) + abs(y - Noy[i]) < 1.5) {
				if (a == 2)Blo -= 20;
				else if (a == 8)Blo -= 10;
				else Blo -= 15;
				B[b].kill = 1, Killb = 20;
				Kill = 1;
				if (a != 2) {
					B[b].life = 0;
					if (B[b].life == 0 && b == bl) bl++;
					Map(3, b);
					break;
				}
			}
		}
		if (a == 4) {
			if ((Wind >= 1 || Thun >= 1) && abs(x - Nox[i]) < 1.5 && Noy[i] - y <= 0 && Noy[i] - y >= -8) {
				if (B[b].what < 98)Exp += 2;
				B[b].life = 0;
				Map(3, b);
				break;
			}
			if (abs(x - Nox[i]) < 1 && Noy[i] - y <= 0 && Noy[i] - y >= -8) {
				Blo -= 25, B[b].kill = 1, Killb = 20;
				Kill = 1;
				Vy = -1;
				Y -= 0.5;
				break;
			}
		}
	}
}
void Map(int a, int b) {
	Color(0);
	if (a == -1) {
		if (Boss == 1 || Boss == 6) {
			if (Bwhat1 == 5) {
				if (ti(Bx1) == 20)Setpos(Bx1, By1), cout << "==";
				else Setpos(Bx1, By1), cout << "  ";
			} else {
				Setpos(Bx1 - 1, By1 - 0.5), cout << "    ";
				Setpos(Bx1, By1 - 1), cout << "      ";
				Setpos(Bx1 + 1, By1 - 0.5), cout << "    ";
				if (abs(ti(Bx1) - 20) <= 1)Setpos(20, By1 - 1), cout << "======";
			}
		}
		if (Boss == 2 || Boss == 6) {
			Setpos(Bx2 - 1, By2 - 1);
			cout << "    ";
			Setpos(Bx2, By2 - 1);
			cout << "      ";
			Setpos(Bx2 + 1, By2 - 1), cout << "      ";
			Color(0);
			if (abs(ti(Bx2) - 20) <= 1)Setpos(20, By2 - 1), cout << "======";
		}
		if (Boss == 3 || Boss == 6) {
			Setpos(Bx3 - 1, By3 - 0.5);
			cout << "     ";
			Setpos(Bx3, By3);
			cout << "  ";
			Setpos(Bx3 + 1, By3 - 1), cout << "      ";
			Color(0);
			if (abs(ti(Bx3) - 20) <= 1)Setpos(20, By3 - 1), cout << "=======";
		}
		if (X < 0)return;
		if (X >= 17 && X <= 19) {
			Setpos(X - 1, Y);
			cout << "  ";
			Setpos(X, Y - 1);
			cout << "   ";
			Setpos(X + 1, Y - 1), cout << "   ";
		} else if (X <= 23 && X >= 21) {
			Setpos(X + 1, Y);
			cout << "  ";
			Setpos(X, Y - 1);
			cout << "   ";
			Setpos(X - 1, Y - 1), cout << "    ";
		} else if (X > 23) {
			Setpos(X, Y - 1);
			cout << "    ";
			Setpos(X - 1, Y - 0.5), cout << "   ";
		} else if (X < 17 && Upt != 0) {
			Setpos(X, Y - 1);
			cout << "    ";
			Setpos(X + 1, Y - 1.5), cout << "    ";
		} else if (X < 17) {
			Setpos(X, Y - 1);
			cout << "    ";
			Setpos(X + 1, Y - 0.5), cout << "   ";
		}
		if (Thun > 0) {
			Setpos(X - 2, Y - 1), cout << "    ";
			Setpos(X + 2, Y - 1), cout << "    ";
			Setpos(X, Y + 2), cout << "  ";
			Setpos(X, Y - 2.5), cout << "  ";
			Setpos(X - 1, Y + 1), cout << "  ";
			Setpos(X + 1, Y + 1), cout << "  ";
			Setpos(X - 1, Y - 2), cout << "  ";
			Setpos(X + 1, Y - 2), cout << "  ";
			Setpos(20, Y - 2.5), cout << "============";
		}
		if (Wind != 0) {
			Setpos(X + 1, Y - 5);
			cout << "        ";
			Setpos(X, Y - 5);
			cout << "        ";
			Setpos(X - 1, Y - 5);
			cout << "        ";
			Setpos(20, Y - 5), cout << "========";
		}
		if (Water != 0) {
			Setpos(X, Y - 4);
			cout << "       ";
			Setpos(X + 2, Y - 3.5);
			cout << "     ";
			Setpos(X - 2, Y - 3.5);
			cout << "     ";
			Setpos(X + 1, Y - 3.5);
			cout << "     ";
			Setpos(X - 1, Y - 3.5);
			cout << "     ";
			Setpos(20, Y - 5), cout << "========";
		}
		if (Fire != 0) {
			Setpos(X, Y + 1), cout << "  ";
			Setpos(X + 1, Y), cout << "  ";
			Setpos(X - 1, Y - 1), cout << "  ";
			Setpos(20, Y - 1);
			cout << "======";
		}
	}
	if (a == 0) {
		if (Boss == 1 || Boss == 6) {
			if (Bwhat1 == 5)Color(5), Setpos(Bx1, By1), cout << "█", Color(0);
			else if (Bwhat1 == 4 && Bgo1[1] > 6 && Bgo1[1] < 11)Color(4), Setpos(Bgo1[5] - 1, Bgo1[6]), cout << "︻", Setpos(Bgo1[5], Bgo1[6] - 1), cout << "【", Setpos(Bgo1[5], Bgo1[6] + 1), cout << "】", Setpos(Bgo1[5] + 1, Bgo1[6]), cout << "︼", Color(0);
			else {
				Setpos(Bx1 - 1, By1 - 0.5), Color(0), cout << "●●";
				Setpos(Bx1, By1 - 1);
				if (Bwhat1 == 2 && Bgo1[1] <= 5)Color(1);
				else if (Bwhat1 == 3 && Bgo1[1] <= 5)Color(5);
				else if (Bwhat1 == 6 && Bgo1[1] <= 5)Color(8);
				else Color(4);
				if (Bwhat1 == 4) Setpos(Bx1, By1 - 0.5), cout << "██(";
				else cout << ")██(";
				Setpos(Bx1 + 1, By1 - 0.5), cout << "……";
				Color(0);
			}
		}
		if (Boss == 2 || Boss == 6) {
			Setpos(Bx2 - 1, By2 - 1);
			Color(0), cout << "\\ ";
			Color(0);
			cout << "●";
			Setpos(Bx2, By2 - 1);
			Color(3);
			cout << "◥";
			Color(5), cout << "JJJ";
			Color(0), cout << ">";
			Color(3);
			Setpos(Bx2 + 1, By2 - 1), cout << "◢█◣";
			Color(0);
		}
		if (Boss == 3 || Boss == 6) {
			Setpos(Bx3 - 1, By3 - 0.5);
			if (Bwhat3 == 3 || Bwhat3 == 9) Color(1);
			else if (Bwhat3 == 4 || Bwhat3 == 10) Color(4);
			else if (Bwhat3 == 5 || Bwhat3 == 11) Color(5);
			if (Bwhat3 == 11)cout << ' ';
			else if (Bwhat3 == 6) Color(3);
			else Color(2);
			cout << "●-";
			Setpos(Bx3, By3);
			if (Bwhat3 == 11)cout << "/";
			else cout << "┃";
			Color(0);
			Setpos(Bx3 + 1, By3 - 1), cout << "●●●";
		}
		if (X < 0)return;
		if (Ren == 2) Color(12);
		if (Ren == 3) Color(1);
		if (Ren == 4) Color(3);
		if (Ren == 5) Color(4);
		if (Ren == 6) Color(2);
		if (Drug != 0 && T % 5 != 0) Color(11);
		if (Drug != 0 && T % 5 == 0) Color(11);
		if (Ice != 0) Color(6);
		if (b == 1) Color(8);
		if (Li != 0) Color(5);
		if (Ren == 1 && Killb > 0 && T % 4 < 2) Color(13);
		if (Wind > 0 && T % 4 <= 1) Color(1);
		if (Wind > 0 && T % 4 >= 2) Color(0);
		if (Thun > 0 && T % 4 <= 1) Color(1);
		if (Thun > 0 && T % 4 >= 2) Color(6);
		if (X >= 17 && X <= 19) {
			Setpos(X - 1, Y);
			cout << "●";
			Setpos(X, Y - 1);
			cout << "━/";
			if (T % 10 < 3) Setpos(X + 1, Y - 1), cout << "┛╲";
			else if (T % 10 < 6) Setpos(X + 1, Y - 1), cout << "┦ ";
			else Setpos(X + 1, Y - 1), cout << "╯>";
			if (Wind > 0 && T % 3 == 0) Setpos(X + 1, Y - 1), cout << "┛╲";
			else if (Wind > 0 && T % 3 == 1) Setpos(X + 1, Y - 1), cout << "┦ ";
			else if (Wind > 0 && T % 3 == 2)Setpos(X + 1, Y - 1), cout << "╯>";
		} else if (X <= 23 && X >= 21) {
			Setpos(X + 1, Y);
			cout << "●";
			Setpos(X, Y - 1);
			cout << "━\\";
			if (T % 10 < 3) Setpos(X - 1, Y - 1), cout << "┓╱";
			else if (T % 10 < 6) Setpos(X - 1, Y - 1), cout << "┪ ";
			else Setpos(X - 1, Y - 1), cout << "╮>";
			if (Wind > 0 && T % 3 == 0) Setpos(X - 1, Y - 1), cout << "┓╱";
			else if (Wind > 0 && T % 3 == 1) Setpos(X - 1, Y - 1), cout << "┪ ";
			else if (Wind > 0 && T % 3 == 2)Setpos(X - 1, Y - 1), cout << "╮>";
		} else if (X > 23) {
			Setpos(X, Y - 1);
			cout << "━ ●";
			Setpos(X - 1, Y - 0.5), cout << "│>";
		} else if (X < 17 && Upt != 0) {
			Setpos(X, Y - 1);
			cout << "━ ●";
			Setpos(X + 1, Y - 1.5), cout << "╱ >";
		} else if (X < 17) {
			Setpos(X, Y - 1);
			cout << "━ ●";
			Setpos(X + 1, Y - 0.5), cout << "│>";
		}
		if (Thun > 0) {
			Setpos(X - 2, Y - 1), cout << "▄▄";
			Setpos(X + 2, Y - 1), cout << "▄▄";
			Setpos(X, Y + 2), cout << "▌";
			Setpos(X, Y - 2.5), cout << "▌";
			Setpos(X - 1, Y + 1), cout << "█";
			Setpos(X + 1, Y + 1), cout << "█";
			Setpos(X - 1, Y - 2), cout << "█";
			Setpos(X + 1, Y - 2), cout << "█";
		}
		if (Magne > 0 && T % 7 < 2)Setpos(X, Y), Color(5), cout << "★";
		if (Wind > 1) {
			if (T % 6 < 2)Color(1);
			else Color(0);
			if (T % 8 <= 1) {
				Setpos(X + 1, Y - 5);
				cout << "----  --";
				Setpos(X, Y - 5);
				cout << "-  --- -";
				Setpos(X - 1, Y - 5);
				cout << "--- - --";
			} else if (T % 8 <= 3) {
				Setpos(X + 1, Y - 5);
				cout << "------  ";
				Setpos(X, Y - 5);
				cout << " --  ---";
				Setpos(X - 1, Y - 5);
				cout << "----- - ";
			} else if (T % 8 <= 5) {
				Setpos(X + 1, Y - 5);
				cout << "  ------";
				Setpos(X, Y - 5);
				cout << "-- --  -";
				Setpos(X - 1, Y - 5);
				cout << "- ----- ";
			} else if (T % 8 <= 7) {
				Setpos(X + 1, Y - 5);
				cout << "--  ----";
				Setpos(X, Y - 5);
				cout << " --- -- ";
				Setpos(X - 1, Y - 5);
				cout << "- - ----";
			}
		}
		if (Water != 0) {
			Color(1);
			if (T % 20 < 5) {
				Setpos(X + 2, Y - 3);
				cout << "■";
				Setpos(X + 1, Y - 3.5);
				cout << "■";
				Setpos(X - 1, Y - 2.5);
				cout << "■";
				Setpos(X - 2, Y - 3);
				cout << "■";
			} else if (T % 20 < 10 || T % 20 >= 15) {
				Setpos(X + 2, Y - 3);
				cout << "■";
				Setpos(X, Y - 4);
				cout << "■■";
				Setpos(X - 2, Y - 3);
				cout << "■";
			} else if (T % 20 < 15) {
				Setpos(X + 2, Y - 3.5);
				cout << "■";
				Setpos(X + 1, Y - 3);
				cout << "■";
				Setpos(X - 1, Y - 3.5);
				cout << "■";
				Setpos(X - 2, Y - 3);
				cout << "■";
			}
		}
		if (Fire != 0) {
			if (T % 6 < 3)Color(4);
			else Color(5);
			if (Fir >= 1)Setpos(X, Y + 1), cout << "●";
			if (Fir >= 2)Setpos(X + 1, Y), cout << "●";
			if (Fir >= 3)Setpos(X - 1, Y - 1), cout << "●";
		}
	}
	if (a == 1 || a == 3) {
		if (B[b].what == 1) {
			Nor;
			Setpos(B[b].x, B[b].y - 1);
			if (ti(B[b].x) == 20)cout << "======";
			else cout << "      ";
			if (B[b].life != 0) {
				B[b].y -= B[b].vy;
				Setpos(B[b].x, B[b].y);
				if (B[b].How <= 1) Color(13);
				else Color(4);
				cout << "●";
				if (a == 1) Pan(1, B[b].x, B[b].y, b);
			}
		}
		if (B[b].what == 2) {
			Nor;
			Setpos(B[b].x - 1, B[b].y - 1);
			if (ti(B[b].x - 1) == 20)cout << "======";
			else cout << "      ";
			Setpos(B[b].x, B[b].y - 1);
			if (ti(B[b].x) == 20)cout << "======";
			else cout << "      ";
			Setpos(B[b].x + 1, B[b].y - 1);
			if (ti(B[b].x + 1) == 20)cout << "======";
			else cout << "      ";
			if (B[b].life != 0) {
				B[b].y -= B[b].vy;
				Setpos(B[b].x, B[b].y);
				Color(5);
				if (B[b].How == 0) {
					Setpos(B[b].x - 1, B[b].y), cout << "↑";
					Setpos(B[b].x, B[b].y - 1), cout << "←┼ →";
					Setpos(B[b].x + 1, B[b].y), cout << "↓";
				} else if (B[b].How == 1) {
					Setpos(B[b].x - 1, B[b].y - 1), cout << "↖  ↗";
					Setpos(B[b].x, B[b].y), cout << "╳";
					Setpos(B[b].x + 1, B[b].y - 1), cout << "↙  ↘";
				}
				if (a == 1) Pan(2, B[b].x, B[b].y, b);
			}
		}
		if (B[b].what == 3 || B[b].what == 5) {
			Nor;
			Setpos(B[b].x, B[b].y);
			if (ti(B[b].x) == 20)cout << "==";
			else cout << "  ";
			if (B[b].life != 0) {
				B[b].y -= B[b].vy;
				B[b].x -= B[b].vx;
				Setpos(B[b].x, B[b].y);
				if (B[b].How == 1) Color(5);
				else Color(4);
				cout << "◎";
			}
		}
		if (B[b].what == 4) {
			Nor;
			Setpos(B[b].x, fmax((float)0, B[b].y - 8));
			if (ti(B[b].x) == 20) {
				for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << "==";
			} else {
				for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << "  ";
			}
			if (B[b].life != 0) {
				B[b].y -= B[b].vy;
				Setpos(B[b].x, fmax((float)0, B[b].y - 8));
				Color(6);
				for (int i = max(0, (int)B[b].y - 8); i <= B[b].y; i++)cout << "═";
				if (a == 1) Pan(4, B[b].x, B[b].y, b);
			}
		}
		if (B[b].what == 6 || B[b].what == 8 || B[b].what == 9) {
			Nor;
			Setpos(B[b].x - 1, B[b].y);
			if (ti(B[b].x) - 1 == 20)cout << "==";
			else cout << "  ";
			Setpos(B[b].x + 1, B[b].y);
			if (ti(B[b].x) + 1 == 20)cout << "==";
			else cout << "  ";
			Setpos(B[b].x, B[b].y - 1);
			if (ti(B[b].x) == 20)cout << "======";
			else cout << "      ";
			if (B[b].life != 0) {
				B[b].y -= B[b].vy;
				B[b].x -= B[b].vx;
				Setpos(B[b].x, B[b].y - 1);
				if (B[b].what == 6) {
					if (B[b].How <= 1) Color(1);
					else Color(6);
				}
				if (B[b].what == 9) {
					if (B[b].How <= 1) Color(4);
					else Color(8);
				}
				if (B[b].what == 8)Color(5);
				Setpos(B[b].x - 1, B[b].y);
				cout << "︹";
				Setpos(B[b].x + 1, B[b].y);
				cout << "︺";
				Setpos(B[b].x, B[b].y - 1);
				if (B[b].How % 2 == 1) cout << "〔●〕";
				else cout << "﹝○﹞";
				if (a == 1) Pan(6, B[b].x, B[b].y, b);
			}
		}
		if (B[b].what == 7) {
			Nor;
			Setpos(B[b].x, B[b].y);
			if (B[b].How < 0) for (int i = 19; i >= 20 + B[b].How; i--) {
					Setpos(i, B[b].y);
					cout << "  ";
				}
			if (B[b].How > 0) for (int i = 21; i <= 20 + B[b].How; i++) {
					Setpos(i, B[b].y);
					cout << "  ";
				}
			if (B[b].life != 0) {
				B[b].y -= B[b].vy;
				if (B[b].How < 0) for (int i = 19; i >= 20 + B[b].How; i--) {
						Setpos(i, B[b].y);
						cout << "║";
						if (a == 1) Pan(7, i, B[b].y, b);
					}
				if (B[b].How > 0) for (int i = 21; i <= 20 + B[b].How; i++) {
						Setpos(i, B[b].y);
						cout << "║";
						if (a == 1) Pan(7, i, B[b].y, b);
					}
			}
		}
		if (B[b].what == 10 || B[b].what == 11 || B[b].what == 12) {
			Nor;
			Setpos(B[b].x, B[b].y);
			if (ti(B[b].x) == 20)cout << "==";
			else cout << "  ";
			if (B[b].life != 0) {
				B[b].x -= B[b].vx;
				B[b].y -= B[b].vy;
				if (B[b].How == 1) {
					B[b].vy -= 0.2;
				} else B[b].vx -= 0.35;
				if (B[b].x >= 25) B[b].x = 25, B[b].vx *= -0.8;
				if (B[b].what == 11 && B[b].y <= 1) B[b].y = 1, B[b].vy *= -1;
				if (B[b].what == 12 && B[b].y <= 1) B[b].y = 1, B[b].vx = 0, B[b].vy = -0.5, B[b].How = 1;
				Setpos(B[b].x, B[b].y);
				if (B[b].what == 11)Color(1);
				else if (B[b].what == 12)Color(5);
				else Color(0);
				if (B[b].t % 4 < 2)cout << "▃";
				else cout << "▍";
				if (a == 1) Pan(B[b].what, B[b].x, B[b].y, b);
			}
		}
		if (B[b].what >= 13 && B[b].what <= 17) {
			Nor;
			Setpos(B[b].x, B[b].y);
			if (ti(B[b].x) == 20)cout << "====";
			else cout << "    ";
			if (B[b].life != 0) {
				B[b].x -= B[b].vx;
				B[b].y -= B[b].vy;
				Setpos(B[b].x, B[b].y);
				if (B[b].what == 14) Color(1);
				else if (B[b].what == 15) Color(4);
				else if (B[b].what == 16) Color(5);
				else if (B[b].what == 17) Color(3);
				else Color(2);
				cout << "●";
				if (B[b].what == 14)cout << "*";
				if (B[b].what == 15)cout << "";
				if (B[b].what == 16)cout << "<";
				if (B[b].what == 17)cout << "X";
			}
			if (a == 1) Pan(1, B[b].x, B[b].y, b);
		}
		if (B[b].what == 98 && B[b].life != 0) {
			B[b].y -= B[b].vy;
			Setpos(B[b].x, B[b].y);
			if (ti(B[b].x == 20))cout << "==";
			else cout << "  ";
			if (B[b].y <= 3)B[b].life = 0;
		}
		if (B[b].what >= 99) {
			if (B[b].y <= 3)B[b].life = 0;
			if (B[b].life != 0) {
				B[b].y -= B[b].vy;
				Setpos(B[b].x, B[b].y);
				Color(5);
				if (B[b].what == 99)cout << "█";
				if (B[b].what >= 100 && B[b].what < 200) {
					if (B[b].what % 5 == 0)cout << "我";
					if (B[b].what % 5 == 1)cout << "是";
					if (B[b].what % 5 == 2)cout << "最";
					if (B[b].what % 5 == 3)cout << "强";
					if (B[b].what % 5 == 4)cout << "的";
				}
				if (B[b].what >= 200 && B[b].what < 300) {
					if (B[b].what % 6 == 0)cout << "神";
					if (B[b].what % 6 == 1)cout << "级";
					if (B[b].what % 6 == 2)cout << "只";
					if (B[b].what % 6 == 3)cout << "因";
					if (B[b].what % 6 == 4)cout << "之";
					if (B[b].what % 6 == 5)cout << "光";
				}
				if (B[b].what >= 300 && B[b].what < 400) {
					if (B[b].what % 8 == 0)cout << "颤";
					if (B[b].what % 8 == 1)cout << "抖";
					if (B[b].what % 8 == 2)cout << "吧";
					if (B[b].what % 8 == 3)cout << "无";
					if (B[b].what % 8 == 4)cout << "能";
					if (B[b].what % 8 == 5)cout << "的";
					if (B[b].what % 8 == 6)cout << "黑";
					if (B[b].what % 8 == 7)cout << "子";
				}
				if (B[b].what >= 400 && B[b].what < 500) {
					if (B[b].what % 8 == 0)cout << "还";
					if (B[b].what % 8 == 1)cout << "不";
					if (B[b].what % 8 == 2)cout << "快";
					if (B[b].what % 8 == 3)cout << "跪";
					if (B[b].what % 8 == 4)cout << "倒";
					if (B[b].what % 8 == 5)cout << "在";
					if (B[b].what % 8 == 6)cout << "朕";
					if (B[b].what % 8 == 7)cout << "前";
				}
				if (B[b].what >= 500 && B[b].what < 600) {
					if (B[b].what % 8 == 0)cout << "看";
					if (B[b].what % 8 == 1)cout << "懂";
					if (B[b].what % 8 == 2)cout << "这";
					if (B[b].what % 8 == 3)cout << "句";
					if (B[b].what % 8 == 4)cout << "话";
					if (B[b].what % 8 == 5)cout << "的";
					if (B[b].what % 8 == 6)cout << "是";
					if (B[b].what % 8 == 7)cout << "猪";
				}
				if (a == 1) Pan(1, B[b].x, B[b].y, b);
			}
		}
		if (B[b].what == -1) {
			Nor;
			Setpos(B[b].x, B[b].y);
			if (ti(B[b].x) == 20)cout << "==";
			else cout << "  ";
			if (Boss == 0) B[b].life = 0;
			else if (((Boss == 1 && abs(B[b].x - Bx1) + abs(B[b].y - By1) < 1.5) || (Boss == 2 && abs(B[b].x - Bx2) + abs(B[b].y - By2) < 1.5) || (Boss == 3 && abs(B[b].x - Bx3) + abs(B[b].y - By3) < 1.5) || (B[b].t == 10)) && B[b].life == 1) Bblo -= 8 + Lv * 2, B[b].life = 0;
			if (B[b].life != 0) {
				if (Boss == 1)B[b].x = B[b].x + (Bx1 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By1 - B[b].y) / (10 - B[b].t) * 1.0;
				if (Boss == 2)B[b].x = B[b].x + (Bx2 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By2 - B[b].y) / (10 - B[b].t) * 1.0;
				if (Boss == 3)B[b].x = B[b].x + (Bx3 - B[b].x) / (10 - B[b].t) * 1.0, B[b].y = B[b].y + (By3 - B[b].y) / (10 - B[b].t) * 1.0;
				Setpos(B[b].x, B[b].y);
				Color(7);
				if (B[b].t % 2 == 0) cout << "+";
				else cout << "×";
			}
		}
		if (B[b].what <= -2 && B[b].what >= -9) {
			Nor;
			Setpos(B[b].x - 1, B[b].y);
			if (ti(B[b].x) - 1 == 20)cout << "==";
			else cout << "  ";
			Setpos(B[b].x + 1, B[b].y);
			if (ti(B[b].x) + 1 == 20)cout << "==";
			else cout << "  ";
			Setpos(B[b].x, B[b].y - 1);
			if (ti(B[b].x) == 20)cout << "======";
			else cout << "      ";
			if (B[b].life != 0) {
				B[b].y -= B[b].vy;
				B[b].x -= B[b].vx;
				if (B[b].what <= -3 && B[b].what >= -7) {
					if (B[b].x <= 7)B[b].x = 7;
					if (B[b].x >= 28)B[b].x = 28;
					else if (B[b].x >= B[b].a + 1 && B[b].How == 1)B[b].How = 0;
					else if (B[b].x <= B[b].a - 1 && B[b].How == 0)B[b].How = 1;
					if (B[b].How == 1 && B[b].vx >= -1)B[b].vx -= 0.2;
					if (B[b].How == 0 && B[b].vx <= 1)B[b].vx += 0.2;
				}
				if (B[b].what == -2) Color(3);
				if (B[b].what == -3) Color(4);
				if (B[b].what == -4) Color(1);
				if (B[b].what == -5) Color(0);
				if (B[b].what == -6) Color(6);
				if (B[b].what == -7) Color(5);
				if (B[b].what == -8) Color(2);
				if (B[b].what == -9) Color(14);
				if (T % 7 <= 1 && B[b].what == -5)Color(1);
				else if (T % 7 <= 1)Color(0);
				Setpos(B[b].x - 1, B[b].y);
				cout << "︹";
				Setpos(B[b].x + 1, B[b].y);
				cout << "︺";
				Setpos(B[b].x, B[b].y - 1);
				if (B[b].what == -2) cout << "﹝镖﹞";
				if (B[b].what == -3) cout << "﹝火﹞";
				if (B[b].what == -4) cout << "﹝水﹞";
				if (B[b].what == -5) cout << "﹝风﹞";
				if (B[b].what == -6) cout << "﹝雷﹞";
				if (B[b].what == -7) cout << "﹝磁﹞";
				if (B[b].what == -8) cout << "﹝血﹞";
				if (B[b].what == -9) cout << "﹝忍﹞";
				if (a == 1) Pan(-2, B[b].x, B[b].y, b);
			}
		}
		if (B[b].what == -11 || B[b].what == -12) {
			Nor;
			Setpos(B[b].x, B[b].y);
			if (ti(B[b].x) == 20)cout << "==";
			else cout << "  ";
			if (B[b].life != 0) {
				if (Magne > 0)B[b].How++, B[b].x = B[b].x + (X - B[b].x) / (10 - B[b].How) * 1.0, B[b].y = B[b].y + (Y - B[b].y) / (10 - B[b].How) * 1.0;
				B[b].y -= B[b].vy;
				Setpos(B[b].x, B[b].y);
				if (B[b].what == -10) Color(5);
				if (B[b].what == -11) Color(7);
				if (T % 7 <= 1)Color(0);
				cout << "◆";
				if (a == 1) Pan(-1, B[b].x, B[b].y, b);
			}
		}
		if (B[b].what == -13) {
			Nor;
			Setpos(B[b].x, B[b].y - 0.5);
			if (ti(B[b].x) == 20)cout << "===";
			else cout << "   ";
			if (B[b].life != 0) {
				if (B[b].a == 13880086) {
					if (Boss == 0) B[b].life = 0;
					else if (((Boss == 1 && abs(B[b].x - Bx1) + abs(B[b].y - By1) < 1.5) || (Boss == 2 && abs(B[b].x - Bx2) + abs(B[b].y - By2) < 1.5) || (Boss == 3 && abs(B[b].x - Bx3) + abs(B[b].y - By3) < 1.5) || (B[b].t == 5)) && B[b].life == 1) Bblo -= 8 + Lv * 2, B[b].life = 0;
					if (B[b].life != 0) {
						if (Boss == 1)B[b].x = B[b].x + (Bx1 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By1 - B[b].y) / (5 - B[b].t) * 1.0;
						if (Boss == 2)B[b].x = B[b].x + (Bx2 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By2 - B[b].y) / (5 - B[b].t) * 1.0;
						if (Boss == 3)B[b].x = B[b].x + (Bx3 - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (By3 - B[b].y) / (5 - B[b].t) * 1.0;
					}
				} else {
					if (B[B[b].a].life == 0) B[b].life = 0;
					else if ((abs(B[b].x - B[B[b].a].x) + abs(B[b].y - B[B[b].a].y) < 1.5 || (B[b].t == 5)) && B[b].life == 1) Exp += 2, B[B[b].a].life = B[b].life = 0;
					if (B[b].life != 0) {
						B[b].x = B[b].x + (B[B[b].a].x - B[b].x) / (5 - B[b].t) * 1.0, B[b].y = B[b].y + (B[B[b].a].y - B[b].y) / (5 - B[b].t) * 1.0;
					}
				}
				Setpos(B[b].x, B[b].y - 0.5);
				if (T % 6 < 3)Color(5);
				else Color(4);
				cout << "●";
			}
		}
	}
	if (br < bl) {
		br = -1, bl = 0;
		memset(B, 0, sizeof(B));
	}
	Color(0);
}
void Move() {
	if (X < 3) X = 3;
	if (Y < 1) Y = 1, Vy = 0;
	if (Y > 29) Y = 29, Vy = 0;
	if (Ice != 0) {
		X -= Vx / 2.0;
		Y += Vy / 2.0;
		Vy = fmax(Vy - 0.025, (float)0);
		if (T % 6 == 0 && Up == 0 && Y < Ding) Y += 0.25;
		if (T % 6 == 3 && Up == 0 && Y >= Ding) Y -= 0.25;
		if (Up == 0 && Y <= Ding - 1.25) Vy = 0.25;
		if (Up == 0 && Y >= Ding + 1.25 && Wind == 0) Vy = -0.25;
		if (Up == 0 && Down == 0 && Vx > 0 && X <= 18) Up = 0, Down = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "==========";
		else if (Down == 2 && X <= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "==========";
		else if (Up == 0 && Down == 1 && Vx < 0 && X >= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "==========";
		else if (Up > 0 && Down == 0 && X > 18) Up = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "==========";
		else if (Down == 2) Vx += 0.175;
		else if (Up > 0 && Upt == 0) Vx -= 0.175;
		else if (Up > 0 && Upt > 0) {
			Vx = fmax(Vx - 0.125, (float)0);
			if (Upt == 1 && T % 2 == 0)Map(-1, 0);
			if (T % 2 == 0)Upt--;
		}
	} else {
		X -= Vx;
		Y += Vy;
		Vy = fmax(Vy - 0.05, (float)0);
		if (Wind == 0) {
			if (T % 6 == 0 && Up == 0 && Y < Ding) Y += 0.5;
			if (T % 6 == 3 && Up == 0 && Y >= Ding) Y -= 0.5;
		} else {
			if (T % 2 == 0 && Up == 0 && Y < Ding) Y += 0.5;
			if (T % 2 == 1 && Up == 0 && Y >= Ding) Y -= 0.5;
		}
		if (Up == 0 && Y <= Ding - 1.25) Vy = 0.5;
		if (Up == 0 && Y >= Ding + 1.25 && Wind == 0) Vy = -0.5;
		if (Up == 0 && Down == 0 && Vx > 0 && X <= 18) Up = 0, Down = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "==========";
		else if (Down == 2 && X <= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "==========";
		else if (Up == 0 && Down == 1 && Vx < 0 && X >= 22) Up = 0, Down = 1, Vx = 0, Vy = 0, X = 22, Setpos(20, Y - 2.5), cout << "==========";
		else if (Up > 0 && Down == 0 && X > 18) Up = 0, Vx = 0, Vy = 0, X = 18, Setpos(20, Y - 2.5), cout << "==========";
		else if (Down == 2) Vx += 0.35;
		else if (Up > 0 && Upt == 0) Vx -= 0.35;
		else if (Up > 0 && Upt > 0) {
			Vx = fmax(Vx - 0.25, (float)0);
			if (Upt == 1)Map(-1, 0);
			Upt--;
		}
	}
	for (int i = bl; i <= br; i++) {
		if (B[i].what < 98)if (B[i].x - B[i].vx <= 5 || B[i].x - B[i].vx >= 30 || B[i].y - B[i].vy <= 0 || B[i].y - B[i].vy >= 30) {
				B[i].life = 0;
				Map(1, i);
			}
		for (int j = 0; j < 20; j++)if (B[i].what > 0 && B[i].life != 0 && abs(B[i].x - I[j][0]) < 2 && B[i].y - I[j][1] <= 2) {
				Setpos(I[j][0], I[j][1]);
				if (I[j][0] == 20) cout << "===";
				else cout << "   ";
				I[j][0] = I[j][1] = -1;
				B[i].life = 0;
				Exp += 2;
			}
		if (B[i].t >= 100)B[i].life = 0;
		if (B[i].life == 0 && i == bl) bl++;
		Map(1, i);
		if (B[i].life == 0) continue;
		else {
			B[i].t++;
			if (B[i].what == 1) {
				if (B[i].y <= 25 && B[i].How == 0) B[i].vy = 0, B[i].How = 1;
				if (B[i].t == 30) B[i].y += 1.5, B[i].How = 2;
				if (B[i].t == 35) B[i].vy = 1.5, B[i].How = 3;
			}
			if (B[i].what == 2) {
				if (B[i].t % 3 == 0) B[i].How = !B[i].How;
			}
			if (B[i].what == 3 || B[i].what == 5) {
				if (B[i].what == 3 && B[i].y <= 20) B[i].vy = 0;
				if (B[i].what == 5 && B[i].y <= 21) B[i].vy = 0;
				if (B[i].t > 30 && B[i].t % 2 == 0) B[i].How = !B[i].How;
				if (B[i].what == 5 && B[i].t <= 30 && B[i].x < X) B[i].vx = -0.2;
				else if (B[i].what == 5 && B[i].t <= 70 && B[i].x > X) B[i].vx = 0.2;
				else B[i].vx = 0;
				if (B[i].t == 45) {
					B[i].life = 0;
					br++;
					B[br].what = 4;
					B[br].x = B[i].x;
					B[br].y = 32;
					B[br].vy = 3;
					B[br].life = 1;
				}
			}
			if (B[i].what == 6 || B[i].what == 8 || B[i].what == 9) {
				if (B[i].vx < 0.25 && B[i].vy < 0.25 && B[i].t >= 50) {
					B[i].life = 0;
					if (B[i].life == 0 && i == bl) bl++;
					Map(1, i);
					break;
				}
				if (B[i].t % 5 == 0) B[i].How = rand() % 4;
				if (B[i].what == 9) {
					if (B[i].t == 7) {
X9:
						float xx = (rand() % 41) / 40.0, yy = (rand() % 41) / 40.0;
						if (xx <= 0.5 && yy <= 0.5) goto X9;
						for (int j = 1; j <= 4; j++) {
							br++, B[br].what = 9;
							B[br].t = 11;
							B[br].x = B[i].x, B[br].y = B[i].y, B[br].vx = xx, B[br].vy = yy;
							if (j % 2 == 0)swap(B[br].vx, B[br].vy), B[br].vy *= -1;
							if (j <= 2)B[br].vx *= -1, B[br].vy *= -1;
							B[br].life = 1;
						}
						B[i].life = 0;
					}
				}
				if (B[i].what == 8) {
					if (B[i].x > X && B[i].vx < 1.2) B[i].vx += fmax((float)0, 0.2 - B[i].t / 25);
					if (B[i].x < X && B[i].vx > -1.2) B[i].vx -= fmax((float)0, 0.2 - B[i].t / 25);
					if (B[i].y > Y && B[i].vy < 1.2) B[i].vy += fmax((float)0, 0.2 - B[i].t / 25);
					if (B[i].y < Y && B[i].vy > -1.2) B[i].vy -= fmax((float)0, 0.2 - B[i].t / 25);
				}
			}
			if (B[i].what >= 13 && B[i].what <= 15 && B[i].How != 0) {
				if (B[i].x == B[i].How)B[i].vx = 0, B[i].How = 0;
			}
			if (B[i].what == 16) {
				if (B[i].x < X && B[i].vx >= -1) B[i].vx -= 0.2;
				else if (B[i].x > X && B[i].vx <= 1) B[i].vx += 0.2;
			}
		}
		if (B[i].life == 1 && B[i].a == 0 && B[i].what > 0) {
			if (B[i].y > Y && abs(B[i].x - X) <= 3 && ((B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y)) < Dis) Dis = (B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y), Disb = i;
			else if (((B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y)) < Dis1) Dis1 = (B[i].x - X) * (B[i].x - X) + (B[i].y - Y) * (B[i].y - Y), Disb1 = i;
		}
	}
}
void Guai(int R, int r) {
	if (R == -1) {
		br++;
		B[br].what = -1;
		B[br].x = X + rand() % 3 - 1;
		B[br].y = Y + rand() % 3 - 1;
		B[br].life = 1;
	}
	if (R <= -2 && R >= -11) {
		br++;
		B[br].what = R;
		B[br].x = B[br].a = r;
		B[br].y = 29;
		if (R <= -3 && R >= -7)B[br].vx = -1;
		B[br].vy = 1;
		B[br].life = 1;
	}
	if (R == 0) {
		br++;
		B[br].what = 1;
		B[br].x = r;
		B[br].y = 29;
		B[br].vy = 1;
		B[br].life = 1;
	}
	if (R == 1) {
		br++;
		B[br].what = 2;
		B[br].x = r;
		B[br].y = 29;
		B[br].vy = 1;
		B[br].life = 1;
	}
	if (R == 2 || R == 3) {
		br++;
		B[br].what = 2 * R - 1;
		B[br].x = r;
		B[br].y = 29;
		B[br].vy = 1;
		B[br].life = 1;
	}
	if (R == 4) {
		br++;
		B[br].what = 6;
		if (r < 5)r = 5;
		if (r > 30)r = 30;
		B[br].x = r;
		if (r == 11 || r == 25) B[br].y = 29 - (rand() % 20);
		else B[br].y = 29;
X4:
		B[br].vx = (rand() % 21 - 10) / 30.0;
		B[br].vy = (rand() % 25) / 30.0;
		if (B[br].vx <= 0.8 && B[br].vy <= 0.8)goto X4;
		int rx = rand() % 50;
		if (rx == 0) B[br].vx = 0;
		B[br].life = 1;
	}
	if (R == 5) {
		br++;
		B[br].How = r;
		B[br].what = 7;
		if (B[br].How < 0) B[br].x = 19;
		if (B[br].How > 0) B[br].x = 21;
		B[br].y = 29;
		B[br].vy = 1;
		B[br].life = 1;
	}
}
void CpGuai(int R, float x, float y, float xx, float yy) {
	if (R == 4) {
		br++;
		B[br].what = 6;
		B[br].x = x;
		B[br].y = y;
		B[br].vx = xx;
		B[br].vy = yy;
		B[br].life = 1;
	}
	if (R == 6 || R == 7 || R == 8) {
		br++;
		B[br].what = 4 + R;
		B[br].x = x;
		B[br].y = y;
		B[br].vx = xx;
		B[br].vy = yy;
		B[br].life = 1;
	}
}
void MesGuai(int a, int rr) {
	int R = rand() % rr, r = -10086;
	if (R == 0) {
		if (a == 1) r = (5 + rand() % 8) * 2;
		if (a <= 3 && a != 1) r = 10 + rand() % 16;
		if (a == 4) r = rand() % 75 - 20;
		if (a == 5) r = 2 + rand() % 4;
		if (r != -10086) Guai(a, r);
	}
}
void NorGuai(int a, int b) {
	if (a == 1) {
		if (b == 1 || b == 41) Guai(0, 15), Guai(0, 17), Guai(0, 19);
		if (b == 21 || b == 61) Guai(0, 21), Guai(0, 23), Guai(0, 25);
		if (b == 81) Guai(0, 11), Guai(0, 13), Guai(0, 15), Guai(0, 17), Guai(0, 19);
		if (b == 101 || b == 141) Guai(0, 17), Guai(0, 19), Guai(0, 21), Guai(0, 23), Guai(0, 25);
		if (b == 121) Guai(0, 15), Guai(0, 17), Guai(0, 19), Guai(0, 21), Guai(0, 23);
		if (b >= 160 && b <= 260 && b % 10 == 0) Guai(0, b / 10 - 1);
		if (b >= 270 && b <= 370 && b % 10 == 0) Guai(0, 52 - b / 10);
		if (b >= 460 && b <= 560 && b % 10 == 0) Guai(0, b / 10 - 37), Guai(0, b / 10 - 36), Guai(0, b / 10 - 35);
		if (b >= 570 && b <= 670 && b % 10 == 0) Guai(0, 78 - b / 10), Guai(0, 77 - b / 10), Guai(0, 76 - b / 10);
		if (b >= 760 && b <= 960 && b % 10 == 0) Guai(0, b / 10 - 66), Guai(0, b / 10 - 65), Guai(0, 103 - b / 10), Guai(0, 104 - b / 10);
		if (b >= 1000 && b <= 1300) MesGuai(0, 30 - b / 50);
	}
	if (a == 2) {
		if (b <= 200 && b % 30 == 1) {
			int r = rand() % 4;
			if (r == 1) r = 0;
			for (int i = 0; i < 4; i++) if (i != r) Guai(1, i * 4 + 9);
		}
		if (b > 200 && b <= 220 && b % 5 == 1) Guai(1, 18);
		if (b > 220 && b <= 300 && b % 7 == 1) Guai(1, b / 5 - 26);
		if (b > 350 && b <= 370 && b % 5 == 1) Guai(1, 22);
		if (b > 370 && b <= 450 && b % 7 == 1) Guai(1, 96 - b / 5);
		if (b == 461 || b == 501 || b == 541) Guai(1, 13), Guai(1, 17), Guai(1, 21);
		if (b == 481 || b == 521 || b == 561) Guai(1, 17), Guai(1, 21), Guai(1, 25);
		if (b >= 561 && b <= 861 && b % 20 == 1) Guai(1, b / 40 + 5);
		if (b >= 561 && b <= 861 && b % 20 == 11) Guai(1, 35 - b / 40);
		if (b >= 801 && b <= 961 && b % 15 == 1) Guai(1, 20);
		if (b >= 1000 && b <= 1300) MesGuai(1, 30 - b / 50);
	}
	if (a == 3) {
		if (b == 1 || b == 61) Guai(3, 15), Guai(2, 17), Guai(2, 19);
		if (b == 31 || b == 91) Guai(2, 21), Guai(2, 23), Guai(3, 25);
		if (b >= 120 && b <= 220 && b % 10 == 0) Guai(2, b / 10 + 3);
		if (b >= 240 && b <= 340 && b % 10 == 0) Guai(2, 49 - b / 10);
		if (b >= 360 && b <= 460 && b % 20 == 0) Guai(2, b / 10 - 21), Guai(2, 61 - b / 10);
		if (b >= 480 && b <= 580 && b % 20 == 0) Guai(3, b / 10 - 33), Guai(3, 73 - b / 10);
		if (b >= 600 && b < 750 && b % 30 == 0) {
			for (int i = 0; i < 5; i++) Guai(3, i * 3 + 10);
		}
		if (b >= 750 && b < 830 && b % 10 == 0) if (b <= 200 && b % 40 == 1) Guai(2, X);
		if (b >= 830 && b < 910 && b % 20 == 0) Guai(2, X);
		if (b >= 910 && b < 980 && b % 10 == 0) Guai(2, X);
		if (b >= 1000 && b <= 1300) MesGuai(rand() % 2 + 2, 40 - b / 50);
	}
	if (a == 4) {
		if (b == 1) CpGuai(4, 10, 29, -0.4, 0.7), CpGuai(4, 14, 29, -0.2, 0.7), CpGuai(4, 21, 29, 0, 0.65);
		if (b == 41) CpGuai(4, 10, 29, -0.2, 0.7), CpGuai(4, 14, 29, -0.1, 0.7), CpGuai(4, 18, 29, 0, 0.65);
		if (b == 81) CpGuai(4, 5, 20, -0.4, 0.35), CpGuai(4, 10, 29, -0.4, 0.7), CpGuai(4, 14, 29, -0.2, 0.7), CpGuai(4, 30, 20, 0.25, 0.4), CpGuai(4, 21, 29, 0, 0.65);
		if (b == 121) CpGuai(4, 5, 20, -0.2, 0.35), CpGuai(4, 10, 29, -0.2, 0.7), CpGuai(4, 14, 29, -0.1, 0.7), CpGuai(4, 30, 20, 0.4, 0.4), CpGuai(4, 18, 29, 0, 0.65);
		if (b == 161) CpGuai(4, 10, 29, -0.4, 0.7), CpGuai(4, 14, 29, -0.2, 0.7), CpGuai(4, 21, 29, 0, 0.6), CpGuai(4, 10, 29, -0.2, 0.7), CpGuai(4, 14, 29, -0.1, 0.7), CpGuai(4, 18, 29, 0, 0.65);
		if (b >= 200 && b <= 500 && b % 40 == 1) {
			float r = 0, rr;
			for (int i = 1; i <= 5; i++) {
X5:
				rr = 0.7 + (rand() % 5) / 10.0;
				if (rr == r)goto X5;
				r = rr;
				CpGuai(4, i * 3 + 7, 29, 0, 0.5 + (rand() % 50) / 80.0);
			}
		}
		if (b > 540 && b <= 565 && b % 5 == 1) CpGuai(4, 5, 8, -2, 0.2);
		if (b > 590 && b <= 615 && b % 5 == 1) CpGuai(4, 30, 8, 1.5, 0.2);
		if (b > 640 && b <= 665 && b % 5 == 1) CpGuai(4, 5, 8, -1.5, 0.3);
		if (b > 690 && b <= 715 && b % 5 == 1) CpGuai(4, 30, 8, 2, 0.3);
		if (b >= 750 && b <= 950 && b % 20 == 1) {
			float r = 0, rr;
			for (int i = 1; i <= 3; i++) {
X6:
				rr = 0.7 + (rand() % 5) / 10.0;
				if (rr == r)goto X6;
				r = rr;
				CpGuai(4, i * 5 + 7 + (rand() % 3), 29, 0, 0.5 + (rand() % 50) / 200.0);
			}
		}
		if (b >= 1000 && b <= 1300) MesGuai(4, 5);
	}
}
void RandGood() {
	if (Biao > 0) {
		Biao--;
		Guai(-1, 0);
	}
	if (Gd[1] == 0) {
		Gd[1] = rand() % 1000 + 1;
		if (Win == 7)Gd[1] = 10086;
		Gd[3] = rand() % 16 + 8;
	} else if (Gd[1] <= 5) {
		Guai(-2 - Gd[1], Gd[3]);
		memset(Gd, 0, sizeof(Gd));
	} else if (Gd[1] >= 20 && Gd[1] < 27) {
		Guai(-8, Gd[3]);
		memset(Gd, 0, sizeof(Gd));
	} else if (Gd[1] >= 30 && Gd[1] < 37) {
		Guai(-9, Gd[3]);
		memset(Gd, 0, sizeof(Gd));
	} else if (Gd[1] >= 40 && Gd[1] < 70) {
		Gd[2]++;
		if (Gd[2] % 2 == 1)Guai(-10, Gd[3]);
		if (Gd[2] >= 9)memset(Gd, 0, sizeof(Gd));
	} else if (Gd[1] >= 70 && Gd[1] < 100) {
		Gd[2]++;
		if (Gd[2] % 2 == 1)Guai(-11, Gd[3]);
		if (Gd[2] >= 9)memset(Gd, 0, sizeof(Gd));
	} else if (Boss != 0 && Gd[1] >= 450 && Gd[1] <= 500) {
		Guai(-2, Gd[3]);
		memset(Gd, 0, sizeof(Gd));
	} else Gd[1] = 0;
	for (int i = 0; i < 20; i++) {
		if (I[i][0] == -1) continue;
		Setpos(I[i][0], I[i][1]);
		Color(0);
		if (I[i][0] == 20) cout << "===";
		else cout << "   ";
		I[i][1]++;
		if (I[i][0] >= 28 || I[i][0] <= 0 || I[i][1] >= 29) I[i][0] = I[i][1] = -1;
		else Color(1), Setpos(I[i][0], I[i][1]), cout << "■";
		Color(0);
	}
}
void Panboss(int bx, int by) {
	float Nox[4], Noy[4];
	Nox[0] = X, Noy[0] = Y;
	if (Down == 1 && X == 22) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5;
	else if (Down == 2) Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10;
	else if (Down == 1 || X < 18) Nox[1] = X - 1, Noy[1] = Y - 0.5, Nox[2] = -10, Noy[2] = -10;
	else Nox[1] = X + 1, Noy[1] = Y - 0.5, Nox[2] = X - 1, Noy[2] = Y - 0.5;
	for (int i = 0; i < 3; i++) {
		if ((Boss == 1 || Boss == 6) && Wind == 0 && Thun == 0 && abs(Nox[i] - bx) < 1 && abs(Noy[i] - by) < 1 && Bgo1[4] == 0) Blo -= 20, Bgo1[4] = 1, Killb = 20, Kill = 1;
		if ((Boss == 2 || Boss == 6) && Wind == 0 && Thun == 0 && abs(Nox[i] - bx) < 1 && abs(Noy[i] - by) < 1 && Bgo2[8] == 0) Blo -= 20, Bgo2[8] = 1, Killb = 20, Kill = 1;
	}
}
void Boss1() {
	for (int j = 0; j < 20; j++)if (abs(Bx1 - I[j][0]) < 2 && By1 - I[j][1] <= 2) {
			Setpos(I[j][0], I[j][1]);
			if (I[j][0] == 20) cout << "===";
			else cout << "   ";
			I[j][0] = I[j][1] = -1;
			Bblo -= 8 + Lv * 2;
			Exp += 2;
		}
	if (Bbr == Bbl && Bbr != 0) Bbr = Bbl = 0;
	for (int i = 1; i <= 3 + (Bbl - Bbr) / 5; i++)if (Bbr < Bbl) {
			Setpos(Bway[Bbr][0], Bway[Bbr][1]);
			if (Bway[Bbr][0] == 20) cout << "==";
			else cout << "  ";
			Bbr++;
		}
	if (Bwhat1 == 5) {
		int bx, by;
		Color(5);
		for (int i = 0; i < 10; i++) {
			bx = Bx1 - i * Bvx1 / 10.0;
			by = By1 - i * Bvy1 / 10.0;
			Setpos(bx, by), cout << "█";
			Bbl++;
			Bway[Bbl][0] = bx;
			Bway[Bbl][1] = by;
		}
		Color(0);
	}
	Bx1 -= Bvx1;
	By1 -= Bvy1;
	if (Bwhat1 == 0) {
X2:
		Bwhat1 = rand() % 7;
		if (Bwhat1 == 2 || Bwhat1 == 3) {
			if (By1 <= 10 || By1 > 25) goto X2;
		}
		if (Bwhat1 == 4) {
			if (By1 <= 15 || Bx1 < 20) goto X2;
			Bgo1[2] = Bx1;
			Bgo1[3] = By1 - 1;
		}
		if (Bwhat1 == 5) {
X0:
			Bgo1[3] = rand() % 4 + 1;
			Bvx1 = (rand() % 101) / 20.0;
			Bvy1 = (rand() % 101) / 20.0;
			if (Bgo1[3] <= 2) Bvx1 *= -1;
			if (Bgo1[3] % 2 == 1) Bvy1 *= -1;
			if (abs(Bvx1) + abs(Bvy1) <= 3 || Out1)goto X0;
		}
		if (Bwhat1 == 6) {
			if (By1 <= 17 || By1 > 25) goto X2;
		}
	}
	if (Bwhat1 == 1) {
		Bgo1[1]++, Bgo1[2]++;
		int R = rand() % (5 - Bgo1[1]), r = rand() % (10 - Bgo1[2]);
		if (Out1) R = 0;
		if (R == 0) {
			int vx = Bvx1, vy = Bvy1;
			Bgo1[1] = 0;
			Bvx1 = (rand() % 101 - 20) / 50.0;
			Bvy1 = (rand() % 101 - 20) / 50.0;
			if (Bgo1[3] <= 2) Bvx1 *= -1;
			if (Bgo1[3] % 2 == 1) Bvy1 *= -1;
			if (Out1) r = 0;
		}
		if (r == 0) Chang1
		}
	if (Bwhat1 == 2) {
		Bgo1[1]++;
		if (Bgo1[1] > 6) {
			Bvy1 = -0.3;
			br++;
			B[br].x = Bx1, B[br].y = By1 - 1;
			B[br].what = 6;
X3:
			B[br].vx = (rand() % 21 - 10) / 40.0;
			B[br].vy = (rand() % 25) / 30.0;
			if (B[br].vx <= 0.8 && B[br].vy <= 0.8)goto X3;
			int rx = rand() % 50;
			if (rx == 0) B[br].vx = 0;
			B[br].life = 1;
		}
		if (Bgo1[1] > 8) Chang1
		}
	if (Bwhat1 == 3) {
		Bgo1[1]++;
		if (Bgo1[1] > 6 && Bgo1[1] % 3 == 0) {
			Bvy1 = -0.3;
			br++;
			B[br].x = Bx1, B[br].y = By1 - 1;
			B[br].what = 8;
			B[br].life = 1;
		}
		if (Bgo1[1] > 15) Chang1
		}
	if (Bwhat1 == 4) {
		Bgo1[1]++;
		if (Bgo1[1] <= 8) {
			Setpos(Bgo1[2], Bgo1[3]);
			if (Bgo1[1] == 1)cout << " ";
			else if (Bgo1[1] > 1 && Bgo1[2] == 20) cout << "==";
			else cout << "  ";
			Bgo1[2]--;
			Setpos(Bgo1[2], Bgo1[3]);
			int r = rand() % 4;
			if (r % 2 == 0) Color(6);
			else Color(9);
			if (r < 2) cout << ") ";
			else cout << "】";
			Color(0);
		}
		if (Bgo1[1] == 6) Bgo1[5] = X, Bgo1[6] = Y;
		if (Bgo1[1] == 11) {
			Map(0, (bool)Kill);
			Setpos(Bgo1[5], Bgo1[6] + 1), cout << "  ";
			Setpos(Bgo1[5], Bgo1[6] - 1), cout << "  ";
			Setpos(Bgo1[5] + 1, Bgo1[6]), cout << "  ";
			Setpos(Bgo1[5] - 1, Bgo1[6]), cout << "  ";
			int bx, by, bvx = Bgo1[2] - Bgo1[5], bvy = Bgo1[3] - Bgo1[6];
			Color(6);
			int i = 0;
			while (1) {
				bx = Bgo1[2] - i * bvx / 30.0;
				by = Bgo1[3] - i * bvy / 30.0;
				if (bx <= 5 || bx >= 30 || by < 0 || by >= 29) break;
				Panboss(bx, by);
				Setpos(bx, by), cout << "█";
				Bbl++;
				Bway[Bbl][0] = bx;
				Bway[Bbl][1] = by;
				i++;
			}
			Color(0);
			Map(-1, 0);
			Chang1
		}
	}
	if (Bwhat1 == 5) {
		Bgo1[1]++, Bgo1[2]++;
		int R = rand() % (5 - Bgo1[1]), r = rand() % (10 - Bgo1[2]);
		if (Out1) R = 0;
		if (R == 0) {
			int vx = Bvx1, vy = Bvy1;
			Bgo1[1] = 0;
X1:
			Bvx1 = (rand() % 101 - 20) / 20.0;
			Bvy1 = (rand() % 101 - 20) / 20.0;
			if (Bgo1[3] <= 2) Bvx1 *= -1;
			if (Bgo1[3] % 2 == 1) Bvy1 *= -1;
			if (abs(Bvx1) + abs(Bvy1) <= 3 || abs(Bvx1 - vx) <= 1 || abs(Bvy1 - vy) <= 1)goto X1;
			if (Out1) r = 0;
		}
		if (r == 0) Chang1
		}
	if (Bwhat1 == 6) {
		Bgo1[1]++;
		if (Bgo1[1] > 6 && Bgo1[1] % 10 == 0) {
			By1 -= 1;
			br++;
			B[br].x = Bx1, B[br].y = By1 - 1;
			B[br].what = 9;
X30:
			B[br].vy = 1;
			B[br].life = 1;
		}
		if (Bgo1[1] > 31) Chang1
		}
}
void Boss2() {
	for (int j = 0; j < 20; j++)if (abs(Bx2 - I[j][0]) < 2 && By2 - I[j][1] <= 2) {
			Setpos(I[j][0], I[j][1]);
			if (I[j][0] == 20) cout << "===";
			else cout << "   ";
			I[j][0] = I[j][1] = -1;
			Bblo -= 8 + Lv * 2;
			Exp += 2;
		}
	if (Bbr == Bbl && Bbr != 0) Bbr = Bbl = 0;
	for (int i = 1; i <= 3 + (Bbl - Bbr) / 5; i++)if (Bbr < Bbl) {
			Setpos(Bway[Bbr][0], Bway[Bbr][1]);
			if (Bway[Bbr][0] == 20) cout << "==";
			else cout << "  ";
			Bbr++;
		}
	Bx2 -= Bvx2;
	By2 -= Bvy2;
	if (Bwhat2 == 0) {
X21:
		Bwhat2 = rand() % 7;
		if (Bwhat2 == 2) {
X31:
			for (int i = 1; i <= 3; i++) {
				Bgo2[i * 2 + 1] = rand() % 28 + 1, Bgo2[i * 2] = rand() % 25 + 5;
				if ((abs(Bgo2[i * 2] - Bx2) <= 2 && abs(Bgo2[i * 2 + 1] - By2) <= 2) || (abs(Bgo2[i * 2] - X) <= 2 && abs(Bgo2[i * 2 + 1] - Y) <= 2))goto X31;
			}
			if (Bgo2[2] == Bgo2[4] || Bgo2[2] == Bgo2[6] || Bgo2[6] == Bgo2[4] || Bgo2[5] == Bgo2[3] || Bgo2[3] == Bgo2[7] || Bgo2[5] == Bgo2[7]) goto X31;
		}
		if (Bwhat2 == 3) {
			Bgo2[2] = rand() % 2;
		}
		if (Bwhat2 == 4 || Bwhat2 == 5 || Bwhat2 == 6) {
			Bvy2 = -1.5;
			Bvx2 = -0.5;
		}
	}
	if (Bwhat2 == 1) {
		Bgo2[1]++, Bgo2[2]++;
		int R = rand() % (5 - Bgo2[1]), r = rand() % (30 - Bgo2[2]);
		if (Out2) R = 0;
		if (R == 0) {
			int vx = Bvx2, vy = Bvy2;
			Bgo2[1] = 0;
			Bvx2 = (rand() % 101 - 20) / 50.0;
			Bvy2 = (rand() % 101 - 20) / 50.0;
			if (Bgo2[3] <= 2) Bvx2 *= -1;
			if (Bgo2[3] % 2 == 1) Bvy2 *= -1;
			if (Out2) r = 0;
		}
		if (r == 0) Chang2
		}
	if (Bwhat2 == 2) {
		Bgo2[1]++;
		float bx, by, bvx, bvy;
		if (Bgo2[1] < 21) {
			for (int i = 1; i <= 3; i++) {
				bvx = Bgo2[i * 2] - Bx2, bvy = Bgo2[i * 2 + 1] - By2;
				if (Bgo2[1] <= 10) {
					Setpos(Bx2 + (Bgo2[1] - 1)*bvx / 10.0, By2 + (Bgo2[1] - 1)*bvy / 10.0);
					if (abs(Bx2 + (Bgo2[1] - 1)*bvx / 10.0 - 20) < 0.5)cout << "==";
					else cout << "  ";
					bx = Bx2 + Bgo2[1] * bvx / 10.0;
					by = By2 + Bgo2[1] * bvy / 10.0;
					Setpos(bx, by);
				} else Setpos(Bgo2[i * 2], Bgo2[i * 2 + 1]);
				int r = rand() % 4;
				if (r % 2 == 0) Color(3);
				else Color(10);
				if (r <= 1) cout << "×";
				else cout << "+";
				Color(0);
			}
		}
		if (Bgo2[1] == 21) {
			Map(0, (bool)Kill);
			Color(3);
			int j = 0;
			for (int j = 0; j <= 30; j++)for (int i = 1; i <= 3; i++)for (int k = 1; k <= 4; k++) {
						if (k == 1) bvx = j, bvy = 0;
						if (k == 2) bvx = -j, bvy = 0;
						if (k == 3) bvx = 0, bvy = j;
						if (k == 4) bvx = 0, bvy = -j;
						bx = Bgo2[i * 2] + bvx, by = Bgo2[i * 2 + 1] + bvy;
						if (bx <= 5 || bx >= 30 || by < 0 || by >= 30) {
							continue;
						}
						Panboss(bx, by);
						Setpos(bx, by), cout << "█";
						Bbl++;
						Bway[Bbl][0] = bx;
						Bway[Bbl][1] = by;
					}
			Color(0);
			Map(-1, 0);
			Chang2
		}
	}
	if (Bwhat2 == 3) {
		Bgo2[1]++;
		if (Bgo2[1] <= 18) {
			if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "  ", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << "  ", Color(0), Setpos(20, Bgo2[5]), cout << "==";
			if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << "    ", Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << "    ", Color(0), Setpos(20, Bgo2[5] + 2.5), cout << "====", Setpos(20, Bgo2[5] - 3.5), cout << "====";
			if (Bgo2[1] % 4 == 0)Bgo2[3] = !Bgo2[3];
			if (Bgo2[1] % 6 < 3)Color(3);
			else Color(5);
			if (Bgo2[3] == 0) Setpos(X - 3, Y), cout << "▼", Setpos(X + 3, Y), cout << "▲", Bgo2[4] = (int)(X + 0.5), Bgo2[5] = (int)(Y + 0.5);
			if (Bgo2[3] == 1) Setpos(X, Y - 3), cout << " ", Setpos(X, Y + 3), cout << " ", Bgo2[4] = (int)(X + 0.5), Bgo2[5] = (int)(Y + 0.5);
			Color(0);
		}
		if (Bgo2[1] == 18) {
			if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "  ", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << "  ", Color(0), Setpos(20, Bgo2[5]), cout << "==";
			if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << "    ", Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << "    ", Color(0), Setpos(20, Bgo2[5] + 2.5), cout << "====", Setpos(20, Bgo2[5] - 3.5), cout << "====";
		}
		if (Bgo2[1] > 18 && Bgo2[1] <= 25) {
			Bgo2[3] = Bgo2[2];
			if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "  ", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << "  ", Color(0), Setpos(20, Bgo2[5]), cout << "==";
			if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3.5), cout << "    ", Setpos(Bgo2[4], Bgo2[5] + 2.5), cout << "    ", Color(0), Setpos(20, Bgo2[5] + 2.5), cout << "====", Setpos(20, Bgo2[5] - 3.5), cout << "====";
			if (Bgo2[1] % 4 < 2)Color(3);
			else Color(5);
			if (Bgo2[3] == 0) Setpos(Bgo2[4] - 3, Bgo2[5]), cout << "▼", Setpos(Bgo2[4] + 3, Bgo2[5]), cout << "▲";
			if (Bgo2[3] == 1) Setpos(Bgo2[4], Bgo2[5] - 3), cout << " ", Setpos(Bgo2[4], Bgo2[5] + 3), cout << " ";
			Color(0);
		}
		if (Bgo2[1] == 25) {
			if (Bgo2[2] == 0) {
				Color(3);
				for (int i = 4; i <= 29; i++) {
					Setpos(i, Bgo2[5]), cout << "█";
					Bbl++;
					Panboss(i, Bgo2[5]);
					Bway[Bbl][0] = i;
					Bway[Bbl][1] = Bgo2[5];
				}
			}
			if (Bgo2[2] == 1) {
				Color(3);
				for (int i = 0; i <= 28; i++) {
					Setpos(Bgo2[4], i), cout << "█";
					Bbl++;
					Panboss(Bgo2[4], i);
					Bway[Bbl][0] = Bgo2[4];
					Bway[Bbl][1] = i;
				}
			}
			Chang2
		}
	}
	if (Bwhat2 == 4 || Bwhat2 == 5 || Bwhat2 == 6) {
		Bgo2[1]++;
		if (By2 > 27)Bvy2 = 0;
		if (Bx2 > 23)Bvx2 = 0;
		if (Bgo2[1] > 13 && Bgo2[1] % 3 == 0) {
			float t = By2 - Y, g = 0.35;
			if (Boss == 6) t /= 2.0;
			CpGuai(Bwhat2 + 2, Bx2, By2, (Bx2 - X) / t * 1.0 + (t - 1)*g / 2.0, 1);
		}
		if (Bgo2[1] > 20) Chang2
		}
}
void Boss3() {
#define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
	for (int j = 0; j < 20; j++)if (abs(Bx3 - I[j][0]) < 2 && By3 - I[j][1] <= 2) {
			Setpos(I[j][0], I[j][1]);
			if (I[j][0] == 20) cout << "===";
			else cout << "   ";
			I[j][0] = I[j][1] = -1;
			Bblo -= 8 + Lv * 2;
			Exp += 2;
		}
	Bx3 -= Bvx3;
	By3 -= Bvy3;
	if (Bwhat3 <= 8) {
		if (Bx3 > X && Bvx3 < 1.5) Bvx3 += 0.3;
		if (Bx3 < X && Bvx3 > -1.5) Bvx3 -= 0.3;
	}
	if (Bwhat3 == 0) {
X22:
		Bwhat3 = rand() % 12;
		if (Bwhat3 == 11 && abs(Bx3 - 20) <= 1)goto X22;
		if (Bwhat3 == 11)Bgo3[2] = rand() % 5;
	}
	if (Bwhat3 == 1) {
		Bgo3[1]++;
		if (Bgo3[1] == 6) {
			br++;
			B[br].what = 13;
			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
			B[br].vy = 1;
			B[br].vx = 1;
			B[br].How = (int)Bx3 - 4;
			B[br].life = 1;
			br++;
			B[br].what = 13;
			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
			B[br].vy = 1;
			B[br].vx = -1;
			B[br].How = (int)Bx3 + 2;
			B[br].life = 1;
			br++;
			B[br].what = 13;
			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
			B[br].vy = 1;
			B[br].life = 1;
			Chang3
		}
	}
	if (Bwhat3 >= 2 && Bwhat3 <= 6) {
		Bgo3[1]++;
		if (Bgo3[1] == 6) {
			br++;
			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
			B[br].what = 11 + Bwhat3;
			B[br].vy = 0.5 + (rand() % 100) / 80.0;
			if (Bwhat3 == 5)B[br].vy = B[br].vy * 3 / 4.0;
			B[br].life = 1;
			Chang3
		}
	}
	if (Bwhat3 == 7) {
		Bgo3[1]++;
		if (Bgo3[1] == 6) {
			br++;
			B[br].what = 14;
			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
			B[br].vy = 1;
			B[br].vx = 1;
			B[br].How = (int)Bx3 - 4;
			B[br].life = 1;
			br++;
			B[br].what = 14;
			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
			B[br].vy = 1;
			B[br].vx = -1;
			B[br].How = (int)Bx3 + 2;
			B[br].life = 1;
			br++;
			B[br].what = 14;
			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
			B[br].vy = 1;
			B[br].life = 1;
			Chang3
		}
	}
	if (Bwhat3 == 8) {
		Bgo3[1]++;
		if (Bgo3[1] == 6) {
			br++;
			B[br].what = 15;
			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
			B[br].vy = 1;
			B[br].vx = 1;
			B[br].How = (int)Bx3 - 4;
			B[br].life = 1;
			br++;
			B[br].what = 15;
			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
			B[br].vy = 1;
			B[br].vx = -1;
			B[br].How = (int)Bx3 + 2;
			B[br].life = 1;
			br++;
			B[br].what = 15;
			B[br].x = (int)Bx3 - 1, B[br].y = By3 - 1;
			B[br].vy = 1;
			B[br].life = 1;
			Chang3
		}
	}
	if (Bwhat3 == 9) {
		Bvx3 = 0;
		Bgo3[1]++;
		if (Bgo3[1] == 6 || Bgo3[1] == 8) {
			Bean
		}
		if (Bgo3[1] >= 8)Chang3
		}
	if (Bwhat3 == 10) {
		Bvx3 = 0;
		Bgo3[1]++;
		if (Bgo3[1] == 6 || Bgo3[1] == 8 || Bgo3[1] == 10 || Bgo3[1] == 12) {
			Bean
		}
		if (Bgo3[1] >= 12)Chang3
		}
	if (Bwhat3 == 11) {
		Bvx3 = 0;
		Bgo3[1]++;
		if (Bgo3[1] >= 8)for (int i = 1; i <= 4; i++) {
				br++;
				B[br].what = 80 + 100 * Bgo3[2] + Bgo3[1] * 4 + i;
				B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i;
				B[br].vy = 4;
				B[br].life = 1;
				br++;
				B[br].what = 99;
				B[br].x = Bx3, B[br].y = By3 - 1 + i;
				B[br].vy = 4;
				B[br].life = 1;
				br++;
				B[br].what = 99;
				B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i;
				B[br].vy = 4;
				B[br].life = 1;
			}
		if (Bgo3[1] >= 20) {
			for (int i = 1; i <= 4; i++) {
				br++;
				B[br].what = 98;
				B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i;
				B[br].vy = 4;
				B[br].life = 1;
				br++;
				B[br].what = 98;
				B[br].x = Bx3, B[br].y = By3 - 1 + i;
				B[br].vy = 4;
				B[br].life = 1;
				br++;
				B[br].what = 98;
				B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i;
				B[br].vy = 4;
				B[br].life = 1;
			}
			Chang3
		}
	}
}
void Ball(int ball) {
	if (ball == 1) {
		if (Fir < 3 && T % 8 == 0) Fir++;
		if (Fir > 0) {
			br++;
			B[br].what = -13;
			B[br].x = X;
			B[br].y = Y + rand() % 3 - 1;
			B[br].life = 1;
			if (Dis <= 30) B[br].a = Disb, B[Disb].a = 1, Fir--;
			else if (Boss != 0) B[br].a = 13880086, Fir--;
			else if (Dis != 13880087) B[br].a = Disb, B[Disb].a = 1, Fir--;
			else if (Dis1 != 13880087) B[br].a = Disb1, B[Disb1].a = 1, Fir--;
			else B[br].life = 0;
			Dis = Dis1 = 13880087;
		}
	}
	if (ball == 2) {
		if (T % 4 == 0)ib = (ib + 1) % 20, I[ib][1] = Y - 2;
		if (T % 16 == 0)I[ib][0] = X;
		if (T % 16 == 4)I[ib][0] = X - 1;
		if (T % 16 == 8)I[ib][0] = X + 1;
		if (T % 16 == 12)I[ib][0] = X - 2;
		if (T % 12 == 9)I[ib][0] = X + 2;
		if (Water == 1) {
			for (int i = X - 6; i <= X + 6; i++)ib = (ib + 1) % 20, I[ib][0] = i, I[ib][1] = Y - 2 - 0.5 * abs(i - X);
		}
	}
	if (ball == 3) {
		if (Wind > 5) {
			if (Y < Ding - 1)Vy = 5;
			else Vy = 0;
			if (Up >= 1) Vx = -5;
			if (Down == 2) Vx = 5;
		}
		if (Wind < 5) {
			if (Y > Ding - 1)Vy = -5;
			else Vy = 0;
			if (Up >= 1) Vx = -5;
			if (Down == 2) Vx = 5;
		}
		if (Wind == 5) {
			if (Boss == 2) Ding = 12.25;
			else Ding = 6.25;
			if (Boss != 0) Bblo -= 16 + Lv * 4;
			if (Boss == 1) Chang1 if (Boss == 2) Chang2 if (Boss == 3) Chang3 system("color 3F");
			Sleep(20);
			system("color 6F");
			Sleep(10);
			system("color 0F");
			system("cls");
			for (int i = bl; i <= br; i++)if (B[i].what > 0)B[i].life = 0;
			Setpos(20, 0);
			for (int i = 1; i <= 60; i++) printf("=");
		}
	}
	if (ball == 4) {
		if (Thun == 1) {
			if (Boss != 0) Bblo -= 16 + Lv * 4;
			if (Boss == 1) Chang1 if (Boss == 2) Chang2 if (Boss == 3) Chang3 system("color 9F");
			Sleep(20);
			system("color 6F");
			Sleep(10);
			system("color 0F");
			system("cls");
			for (int i = bl; i <= br; i++)if (B[i].what > 0)B[i].life = 0;
			Setpos(20, 0);
			for (int i = 1; i <= 60; i++) printf("=");
		}
	}
	if (ball == 5) {
		system("cls");
		Color(5);
		Setpos(10, 10);
		cout << "新天赋!";
Y:
		int rr = rand() % 4 + 2;
		Setpos(12, 10);
		if (rr == Ren) goto Y;
		if (rr == 2)cout << "瞬跳";
		if (rr == 3)cout << "空之舞";
		if (rr == 4)cout << "三段跳";
		if (rr == 5)cout << "反重力跳跃";
		Setpos(14, 10);
		cout << "当前天赋:";
		if (Ren == 1)cout << "小无敌";
		if (Ren == 2)cout << "瞬跳";
		if (Ren == 3)cout << "空之舞";
		if (Ren == 4)cout << "三段跳";
		if (Ren == 5)cout << "反重力跳跃";
		Setpos(16, 10);
		cout << "换否?(y/n)";
G:
		char g = _getch();
		if (g == 'y')Ren = rr;
		else if (g != 'n')goto G;
		system("cls");
		Setpos(20, 0);
		Color(0);
		for (int i = 1; i <= 60; i++) printf("=");
	}
	if (ball == 6) {
		Color(4);
		for (float i = 1; i <= Bblo; i += Bblomax / 20.0)cout << "▄";
		Color(0);
		cout << ' ' << Bblo << "                              ";
		Color(0);
	}
	if (ball == 7) {
		Color(1);
		if (Win == 7 && T % 6 < 3)Color(3);
		for (float i = 1; i <= Blo; i += Blomax / 20.0)cout << "▄";
		Color(0);
		if (Win == 7 && T % 6 < 3)Color(3);
		printf(" %0.1f                              ", Blo);
	}
}
using namespace std;
int s1 = 0;
string s = "888888";
void out_10ms(string& s_out_70ms) {
	int l1 = s_out_70ms.size();
	for (int i = 0; i < l1; i++) {
		cout << s_out_70ms[i];
		Sleep(5);
	}
	Sleep(0);
	cout << endl;
}
void mima(string a) {
	string cc;
	system("cls");
	int i = 1;
	while (i != 0) {
		cout << "请输入旧密码:";
		getline(cin, s);
		if (s == a) {
			break;
		}
	}
	i = 1;
	while (i != 0) {
		cout << "请设定新密码:";
		getline(cin, s);
		cout << "请确认新密码:";
		getline(cin, cc);
		if (s == cc) {
			break;
		}
	}
	return;

}
void jdt() {
	string c1 = "■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■" ; //进度条
	out_10ms(c1);
}
class Compute {
	public:
		Compute() {};
		~Compute() {};
		virtual void compute(string& strA, string& strB) = 0;
};
class Add : public Compute { //这是加法类
	public:
		virtual void compute(string& strA, string& strB) override;
};
void Add::compute(string& strA, string& strB) {
	vector<int> a;   //第一个容器存放第一个数
	vector<int> b;   //第二个容器存放第二个数
	vector<int> sum; //和容器存放俩数之和

	int index = 0; //设置进位

	//首先将俩个数保存在容器中
	//并且是逆序保存  为了迎合容器的Pushback添加函数
	for (int i = strA.size() - 1; i >= 0; i--) {
		a.push_back(strA[i] - '0');
	}

	for (int i = strB.size() - 1; i >= 0; i--) {
		b.push_back(strB[i] - '0');
	}

	//然后开始加法算法,对两个数逐位相加
	//首先我们不管俩个数的长度大小,一直加到最短的那个数完全被加
	for (int i = 0; i < strA.size() && i < strB.size(); i++) {
		sum.push_back((a[i] + b[i] + index) % 10); //将逐位相加的结果储存在sum容器中
		index = (a[i] + b[i] + index) / 10;        //满10则进行进位
	}

	//然后开始考虑长度比较长的数的多余位置没有参加算法
	if (strA.size() > strB.size()) {
		//这是A的长度比b大的情况,这时候已经计算到了b的长度位上
		for (int i = strB.size(); i < strA.size(); i++) {
			sum.push_back((index + a[i]) % 10);
			index = (a[i] + index) / 10;
		}
	}

	if (strB.size() > strA.size()) {
		//这是B的长度比A大的情况,这时候已经计算到了a的长度位上
		for (int i = strA.size(); i < strB.size(); i++) {
			sum.push_back((index + b[i]) % 10);
			index = (index + b[i]) / 10;
		}
	}

	//计算完毕后判断进位  如果进位不为空那么还要往前进1
	if (index != 0) {
		sum.push_back(1);
		index = 0; //并且清空进位
	}

	//到这里已经完成加法算法
	//下面为输出代码

	//由于使用的容器较多,我选择使用迭代器输出sum  vector容器里的数据 即为最后的结果
	cout << strA << "+" << strB << "=";
	for (vector<int>::iterator it = sum.end() - 1; it >= sum.begin(); it--) {
		cout << *it;
		if (it == sum.begin()) {
			break;
		}
	}
	cout << endl;

	//最后一步使用vector容器与自身交换  用来清空多余的无用内存
	vector<int>().swap(a);
	vector<int>().swap(b);
	vector<int>().swap(sum);
	//函数结束
}

class Sub : public Compute { //这是减法类
	public:
		virtual void compute(string& strA, string& strB) override;
		int Comparevector(vector<int>a, vector<int>b);//声明减法内置比较函数
};
void Sub::compute(string& strA, string& strB) { //对基类计算函数进行重写
	vector<int> a;        //容器a存入第一个数据
	vector<int> b;        //容器b存入第二个数据
	vector<int> difvalue; //差值容器存入最后结果
	int lend = 0;         //定义借位数
	//添加这一步是若两数相等则直接给结果,不需要经过算法;
	if (strA == strB) {
		difvalue.push_back(0);
		goto flag;
	}
	//因为减法运算还是从低位开始 那么我们还是 将数据倒序存入
	for (int i = strA.size() - 1; i >= 0; i--) {
		a.push_back(strA[i] - '0');
	}

	for (int i = strB.size() - 1; i >= 0; i--) {
		b.push_back(strB[i] - '0');
	}

	//下面开始减法算法
	//我选择使用绝对值算法 -> 首先放正负到一边,计算之前判断谁大谁小,保证永远使用大数减小数,最后再进行符号讨论;
	if (Comparevector(a, b) != 0) {
		//首先计算位数相同的地方
		for (int i = 0; i < strB.size(); i++) {
			if (a[i] < b[i]) {
				for (int j = i + 1; j < strA.size(); j++) {
					//向高位借位,如果高位不为0,则可以正常借到;
					if (a[j] != 0) {
						lend = 1;
						a[j] -= 1;
						break;
					} //如果高位为0,则向更高位借,0上有借位看为9;
					else {
						a[j] = 9;
					}
				}
				difvalue.push_back(lend * 10 + a[i] - b[i]);
				lend = 0;
			} else {
				difvalue.push_back(a[i] - b[i]);
			}
		}
		for (int i = strB.size(); i < strA.size(); i++) {
			difvalue.push_back(a[i]);
		}
	} else {
		//之后算法和之前相同
		//首先计算位数相同的地方
		for (int i = 0; i < strA.size(); i++) {
			if (b[i] < a[i]) {
				for (int j = i + 1; j < strB.size(); j++) {
					//向高位借位,如果高位不为0,则可以正常借到;
					if (b[j] != 0) {
						lend = 1;
						b[j] -= 1;
						break;
					} //如果高位为0,则向更高位借,0上有借位看为9;
					else {
						b[j] = 9;
					}
				}
				difvalue.push_back(lend * 10 + b[i] - a[i]);
				lend = 0;
			} else {
				difvalue.push_back(b[i] - a[i]);
			}
		}
		for (int i = strA.size(); i < strB.size(); i++) {
			difvalue.push_back(b[i]);
		}
	}
	//删 除 前 导 0
	for (int i = difvalue.size() - 1; i >= 0; i--) {
		if (difvalue[i] == 0) {
			difvalue.erase(difvalue.begin() + i);
		} else {
			break;
		}
	}
	//减法算法结束
	//下面为用迭代器输出
flag:
	cout << strA << "-" << strB << "=";
	//如果A比B小需要输出负号
	if (Comparevector(a, b) == 0) {
		cout << "-";
	}
	for (vector<int>::iterator it = difvalue.end() - 1; it >= difvalue.begin(); it--) {
		cout << *it;
		if (it == difvalue.begin()) {
			break;
		}
	}
	cout << endl;
	//清内存
	vector<int>().swap(a);
	vector<int>().swap(b);
	vector<int>().swap(difvalue);
}
int Sub::Comparevector(vector<int>a, vector<int>b) { //比较俩个vector容器内置的数的大小,传入的容器存的数是倒序的!
	//a比b打则返回1   a比b小则返回0   a与b等于则返回3
	//首先将数变成正序
	reverse(a.begin(), a.end());
	reverse(b.begin(), b.end());
	if (a.size() > b.size())
		return 1;
	if (a.size() < b.size())
		return 0;
	if (a.size() == b.size()) {
		for (int i = 0; i < a.size(); i++) {
			if (a[i] > b[i])
				return 1;
			if (a[i] < b[i])
				return 0;
		}
		return 3;
	}
}

class Mul : public Compute { //这是乘法类
		virtual void compute(string& strA, string& strB) override;
		vector<int> Muladd(vector<int>& a, vector<int>& b); //定义 乘法内置加法函数
};
void Mul::compute(string& strA, string& strB) {
	vector<int> a;       // a容器中存放第一个数
	vector<int> b;       // b容器中存放第二个数
	vector<int> product; // product容器中存放俩数的乘积
	vector<int> temp;    // temp容器为工具容器 用于储存 计算过程中的步骤
	int index = 0;       //定义进位为0 Index
	//乘法也是从小位开始算起 所以也采用逆序储存逆序输出
	for (int i = strA.size() - 1; i >= 0; i--) {
		a.push_back(strA[i] - '0');
	}

	for (int i = strB.size() - 1; i >= 0; i--) {
		b.push_back(strB[i] - '0');
	}

	for (int i = 0; i < b.size(); i++) {
		for (int j = 0; j < a.size(); j++) {
			temp.push_back((a[j] * b[i] + index) % 10);
			index = (a[j] * b[i] + index) / 10;
		}
		for (int j = 0; j < i; j++) {
			temp.insert(temp.begin(), 0);
		}
		//执行加法  加法执行完毕后清空temp容器
		product = Muladd(temp, product);
		temp.clear();
	}

	if (index != 0) {
		product.push_back(index);
	}
	//乘法计算结束
	//接下来为 迭代器输出储存乘积的容器 product
	cout << strA << "*" << strB << "=";
	for (vector<int>::iterator it = product.end() - 1; it >= product.begin(); it--) {
		cout << *it;
		if (it == product.begin()) {
			break;
		}
	}
	cout << endl;
	//输出完毕 接下来进行容器清内存
	vector<int>().swap(a);
	vector<int>().swap(b);
	vector<int>().swap(temp);
	vector<int>().swap(product);
}
//对乘法内置加法函数的类外定义
vector<int> Mul::Muladd(vector<int>& a, vector<int>& b) {
	//这个函数是实现两个容器的大数数据相加 与加法类一致
	int index = 0;   //设置进位
	vector<int> sum; //设置存放俩数和的容器 最后需要返回这个容器
	for (int i = 0; i < a.size() && i < b.size(); i++) {
		sum.push_back((index + a[i] + b[i]) % 10);
		index = (a[i] + b[i] + index) / 10;
	}
	//相等的位数已经相加完毕
	//接下来相加 独立的位数

	if (a.size() > b.size()) {
		for (int i = b.size(); i < a.size(); i++) {
			sum.push_back((a[i] + index) % 10);
			index = (a[i] + index) / 10;
		}
	}

	if (a.size() < b.size()) {
		for (int i = a.size(); i < b.size(); i++) {
			sum.push_back((b[i] + index) % 10);
			index = (b[i] + index) / 10;
		}
	}

	if (index != 0) {
		sum.push_back(1);
	}
	//计算完毕 返回算出的和容器vector
	//注意 这时候的 vector 仍然是小数在左。大数在右
	return sum;
}

class Division : public Compute { //除法类
		virtual void compute(string& strA, string& strB) override;
		vector <int> divsub(vector<int>a, vector<int>b);//声明除法内置减法运算   运行的是第一个数减去第二个数
		int Compatrvector(vector<int>& a, vector<int>& b);//声明比较容器储存的数的大小的函数
};
void Division::compute(string& strA, string& strB) {
	vector<int>a;//a容器存放第一个数
	vector<int>b;//b容器存放第二个数
	vector<int>div;//div容器存放商

	//读取环节
	//因为除法的运算是从高位往低位进行运算 那么我们选择正向输入以方便运算
	for (int i = 0; i < strA.size(); i++) {
		a.push_back(strA[i] - '0');
	}

	for (int i = 0; i < strB.size(); i++) {
		b.push_back(strB[i] - '0');
	}

	//开始除法算法
	//1.将被除数位数用0补齐使得其长度和除数的长度相等
	//为了保留ab容器 利用复制构造创建新容器
	vector<int> B(b);
	vector<int> temp(a);
	//首先可以直接判断 俩数大小关系 如果前小于后直接输出0,没必要进行以下算法
	if (Compatrvector(a, b) == 0) {
		cout << strA << "/" << strB << "=" << 0;
		return;
	}

	if (b.size() == a.size()) {
		int j = 0;
		while (Compatrvector(temp, B) != 0) {
			temp = divsub(temp, B);
			j++;
		}
		cout << strA << "/" << strB << "=" << j << endl;
		return;
	}

	int i;
	for (int i = B.size(); i < a.size(); i++) {
		B.push_back(0);
	}
	//2.判断补齐后的被除数与除数的大小关系(过程中不断更新除数,即每次差求商的余数)
	//->如果被除数的数值大于除数的数值 那么对被补齐的被除数进行退位操作,即退掉末位0   (似乎可以使用肯尼汉算法)
	//->如果被除数的数值小于除数的数值 那么进行除数循环减被除数求商 直到除数小于被除数
	//对以上操作进行循环
	//退出循环的条件 :补足的0已经退完 并且此时的除数小于被除数
	while (B.size() > b.size()) {
		//这个只限于长度不相等  如果长度相等直接做减法很快得出答案!
		if (Compatrvector(B, temp) == 1) {

			B.pop_back();
			if (Compatrvector(B, temp) == 1) {
				div.push_back(0);
			}
		}
		if (Compatrvector(B, temp) != 1) {
			for (i = 1; i != 1.1; i++) {
				temp = divsub(temp, B);
				if (Compatrvector(temp, B) == 0) {
					div.push_back(i);
					i = 1;
					break;
				}
			}
		}
	}
	//除法算法结束
	//接下来为迭代器输出
	cout << strA << "/" << strB << "=";
	for (vector<int>::iterator it = div.begin(); it < div.end(); it++) {
		cout << *it;
	}
	//清理内存
	vector<int>().swap(a);
	vector<int>().swap(b);
	vector<int>().swap(temp);
	vector<int>().swap(div);
}
vector<int>Division::divsub(vector<int>a, vector<int>b) { //为了防止参数被改变 采用 值传递
	vector<int> difvalue;
	//既然在除法里面的减法合理,那么一定是大数减小数  这里默认a>b
	//因为传进来的容器是正序的 所以为了计算方便 我们需要做倒序处理
	reverse(a.begin(), a.end());
	reverse(b.begin(), b.end());
	int lend = 0;//初始化借位
	//既然已经默认了 a>b  那么a的位数一定大于等于b的位数
	for (int i = 0; i < b.size(); i++) {
		if (a[i] < b[i]) {
			for (int j = i + 1; j < a.size(); j++) { //a向高位非0数借位
				if (a[j] != 0) {
					a[j] -= 1;
					lend = 1;
					break;
				} else {
					a[j] = 9;//向0借位为9
				}
			}
		}
		difvalue.push_back(lend * 10 + a[i] - b[i]);
		lend = 0;
	}
	//接下来为a多出的位数
	for (int i = b.size(); i < a.size(); i++) {
		difvalue.push_back(a[i]);
	}
	//然后要让差恢复正常顺序
	reverse(difvalue.begin(), difvalue.end());
	for (int i = 0; i != 1.1; i++) {
		//删除前导0
		if (difvalue[0] == 0 && difvalue.size() != 1) {
			difvalue.erase(difvalue.begin(), difvalue.begin() + 1);
		} else {
			break;
		}
	}
	return difvalue;
}
#include <iostream>
#include <vector>
#include <string>
#include <cmath>
#include<algorithm>
int Division::Compatrvector(vector<int>& a, vector<int>& b)//这是内置在除法类中的比较函数 用于比较俩个正向储存的容器数的大小
//若a>b  则返回1   小于则返回0      相等则返回3
{
	if (a.size() > b.size())
		return 1;
	if (a.size() < b.size())
		return 0;
	if (a.size() == b.size()) {
		for (int i = 0; i < a.size(); i++) {
			if (a[i] > b[i])
				return 1;
			if (a[i] < b[i])
				return 0;
		}
		return 3;
	}
}
void CUDMOS() {
	string d1 = "  ■■■ ■     ■ ■■■■  ■      ■   ■■■    SSSSSS     ■■■■   ALLMA707领先体验版";
	string d2 = "■       ■     ■ ■     ■ ■■  ■■ ■      ■ S            ■■■■";
	string d3 = "■       ■     ■ ■     ■ ■  ■  ■ ■      ■  SSSS         ■■■■■";
	string d4 = "■       ■     ■ ■     ■ ■  ■  ■ ■      ■      S       ■■■■";
	string d5 = "■       ■     ■ ■     ■ ■  ■  ■ ■      ■      S     ■■■■";
	string d6 = "  ■■■  ■■■   ■■■■  ■      ■   ■■■  SSSSSS    ■■■";
	system("color F");
	string c, n, t;
	int m, o, i = 1, p;
	Sleep(500);
	cout << endl;
	out_10ms(d1);
	system("color 10");
	out_10ms(d2);
	system("color 11");
	out_10ms(d3);
	system("color 42");
	out_10ms(d4);
	system("color 53");
	out_10ms(d5);
	system("color 14");
	out_10ms(d6);
	system("color F");
	cout << endl;
	Sleep(3000);
}
void jiafa() {
	int q = 0;
	int a[100];
	int p;
	string s = "DIT-ES1986:请注意,任何参与运算数不要超过10^9+10";
	out_10ms(s);
	cout << "请输入你要几位数相加" << endl;
	cin >> p;
	for (int i = 0; i < p; i++) {
		cin >> a[i];
	};
	cout << "开始计算了哈" << endl;
	for (int i = 0; i < p; i++) {
		q = q + a[i];
	};
	cout << "结果是" << q << endl;
}
void jianfayunsaun() {
	string s = "DIT-ES1986:请注意,任何参与运算数不要超过10^9+10";
	out_10ms(s);
	cout << "你想让谁做被减数" << endl;
	int a;
	cin >> a;
	cout << "你想减谁" << endl;
	int b;
	cin >> b;
	int sum = a - b;
	cout << "结果是" << sum << endl;
}
void runnian() {
	int nian;
	int p = 0;
	string s1 = "DIT-ES1986:请注意,任何参与运算数不要超过10^9+10";
	out_10ms(s1);
	cout << "想判断某年是什么年就输入你想查的那一年" << endl;
	cin >> nian;
	if (nian % 4 == 0) {
		cout << "今年是闰年" << endl; //就是简单的if  else
	} else {
		cout << "今年不是闰年" << endl;
	}
}
void syuan() {
	double pi = 3.14;
	long long r;
	double s = 0;
	string s1 = "DIT-ES1986:请注意,任何参与运算数不要超过10^9+10";
	out_10ms(s1);
	cout << "请输入你要求的圆的半径" << endl; //好像比加法还简单
	cin >> r;
	s = r * r * pi;
	cout << "圆的面积是" << s << endl;
}
void jishuhe() {
	int n;
	int a = 0;
	string s = "DIT-ES1986:请注意,任何参与运算数不要超过10^9+10";
	out_10ms(s);
	cout << "输入n的值" << endl;
	cin >> n;
	for (int i = 1; i <= n; i++) {

		if (i % 2 == 1) {       //奇数和还有偶数和是一样的我只要从1到我输入的数之间的数都算进去,把符合的加上就好了
			a += i;
		}


	}
	cout << "前N项和" << a << endl;
}
void oushuhe() {
	int n;
	int a = 0;
	string s = "DIT-ES1986:请注意,任何参与运算数不要超过10^9+10";
	out_10ms(s);
	cout << "输入n的值" << endl;
	cin >> n;
	for (int i = 2; i <= n; i++) {    //和上边的那个一样啊

		if (i % 2 == 0) {
			a += i;
		}
	}
	cout << "前N项和" << a << endl;
}
void dao1_3beishu() {
	int a;
	int q = 1;
	string s = "DIT-ES1986:请注意,任何参与运算数不要超过10^9+10";
	out_10ms(s);
	cout << "请输入一个数" << endl;
	cin >> a;
	do {

		if (q % 3 == 0) {
			cout << " " << q << endl;
		};
		q++;

	} while (q <= a);
}
void bei3he5zhengchushu() {
	int a;
	int b;
	string s = "DIT-ES1986:请注意,任何参与运算数不要超过10^9+10";
	out_10ms(s);
	cout << "请输入两个数" << endl;
	cin >> a;
	cin >> b;
	int i = a + 1;
	do {

		int p = i % 3;
		int q = i % 5;
		if (p == 0 && q == 0) {

			cout << i << endl;
			break;
		};
		i++;
	} while (i < b); //不可以a < b < c 不然会a < i变成1,从而使得无线循环
}
void shuixanhuashu() {
	int p;
	string s = "DIT-ES1986:请注意,任何参与运算数不要超过10^9+10";
	out_10ms(s);
	cout << "请输入一个数(可以输出这个数之前的水仙花数)" << endl;
	cin >> p;
	int n = 0;
	do {
		int a = n % 10;
		int	b = n % 100 / 10;
		int c = n / 100;               //只要会判断水仙花数把输入的数从一到n都算是和前边一样用if判断出来就行了
		if (n == a * a * a + b * b * b + c * c * c) {
			cout << n << endl;
		}

		n++;
	} while (n < p);
}
void panduan() {
	int a;
	int b;
	string s = "DIT-ES1986:请注意,任何参与运算数不要超过10^9+10";
	out_10ms(s);
	cout << "请输入两个数" << endl;
	cin >> a;
	cin >> b;
	if (a > b) {
		cout << "最大值是" << a << endl;      //这个题emmmm。。很一般很一般
	} else {
		cout << "最大值是" << b << endl;
	}
}
void maopao() {
	int arr[100];
	string s = "DIT-ES1986:请注意,任何参与运算数不要超过10^9+10";
	out_10ms(s);
	cout << "请输入10个数字" << endl;
	for (int i = 0; i < 10; i++) {
		cin >> arr[i];
	};
	cout << "排序前的数字" << endl;
	for (int i = 0; i < 9; i++) {
		cout << arr[i] << " ";
	}
	cout << endl;
	for (int i = 0; i < 9 - 1; i++) {
		for (int j = 0; j < 9 - i - 1; j++) { //这个就是我第一次去时老师测吧,不难哈

			if (arr[j] > arr[j + 1]) {
				int temp = arr[j];
				arr[j] = arr[j + 1];
				arr[j + 1] = temp;
			}
		}

	}

	cout << "排序后" << endl;
	for (int j = 0; j < 9; j++) {
		cout << arr[j] << " ";
	}
	cout << endl;
}
void juzhenzhuanzhi() {
	int a[3][4];
	string s = "DIT-ES1986:请注意,任何参与运算数不要超过10^9+10";
	out_10ms(s);
	for (int i = 0; i < 3; i++) {
		for (int j = 0; j < 4; j++) { // 这个最核心的思想是要把他的行列互换搞清楚就简单了
			cin >> a[i][j];

		}


	};
	for (int i = 0; i < 4; i++) {
		for (int j = 0; j < 3; j++) {
			cout << a[j][i] << " ";
		};
		cout << "\n" << endl;
	};
}
void qiuduijiaoxianhe() {
	int a[3][3];
	string s = "DIT-ES1986:请注意,任何参与运算数不要超过10^9+10";
	out_10ms(s);
	cout << "请输入数字以进行下一步" << endl; //我好像没啥好办法,直接让他们相加了
	for (int i = 0; i < 3; i++) {
		cin >> a[0][i];

	};
	cout << endl;
	for (int i = 0; i < 3; i++) {
		cin >> a[1][i];
	};
	for (int i = 0; i < 3; i++) {
		cin >> a[2][i];
	};
	int p = a[0][0] + a[1][1] + a[2][2];
	cout << "相加后的结果是" << p << endl;
}
void tongjidanci() {
	char a[100];
	string s = "DIT-ES1986:请注意,任何参与运算数不要超过10^9+10";
	out_10ms(s);
	cout << "请输入几个单词" << endl;
	gets(a);
	int sum = 0;
	for (int i = 0; a[i] != '\0'; i++) {
		if (a[i] != ' ' && (a[i + 1] == ' ' || a[i + 1] == '\0')) //这个主要是没学啊,我在网上学的,不过他们都是C,我用的C++
			//开始介绍思想,就是明白后面会有一个\0作为系统自己加上的结束符号就解决了这道问题,可你之前没交,但测试的有着道题
		{

			sum++;
		}
	}
	cout << sum << endl;
}
void chengfayunsuan() {
	int a[100];
	int q;
	int p = 1;
	string s = "DIT-ES1986:请注意,任何参与运算数不要超过10^9+10";
	out_10ms(s);
	cout << "你要让几位数相乘" << endl;
	cin >> q;
	cout << "请输入你要他们相乘的数" << endl;  //就是乘法啥的和前边的加法啥的一样简单哈
	for (int i = 0; i < q; i++) {
		cin >> a[i];
	};
	for (int i = 0; i < q; i++) {
		p *= a[i];
	};
	cout << "结果是" << p << endl;
}
void chufayunsuan() {
	string s = "DIT-ES1986:请注意,任何参与运算数不要超过10^9+10";
	out_10ms(s);
	cout << "你想让谁做被除数" << endl;
	int a;
	cin >> a;
	cout << "你想让谁做除数" << endl;
	int b;
	cin >> b;
	int sum = a / b;
	cout << "结果是" << sum << endl;
}
void bidaxiao() {
	int a;
	int b;

	cout << "请输入两个数" << endl;
	cin >> a;
	cin >> b;
	if (a > b) {
		cout << "最大值是" << a << endl;
	} else {
		cout << "最大值是" << b << endl;
	}
}
void xueshengpaixu() {
	struct student {
		string name;
		int sno;
		int score;
	};
	student student[10];
	cout << "请输入学生姓名   学号   成绩" << endl;
	for (int i = 0; i < 10; i++) {
		cout << "请输入第" << i + 1 << "个学生的信息: ";
		cin >> student[i].name >> student[i].sno >> student[i].score; //就麻烦点吧,要记住一体的属性前要加上这个属性所属的个体,不难
	};
	for (int i = 0; i < 9; i++) {
		for (int j = 0; j < 9 - i; j++) {
			if (student[j].score > student[j].score) {    //平平无奇的冒泡排序
				struct student temp = student[j];
				student[j] = student[j + 1];
				student[j + 1] = student[j];
			};
		};
	} ;
	for (int i = 0; i < 10; i++) {
		cout << "第" << i + 1 << "个学生的名字是:" << student[i].name << " 第" << i + 1 << "个学生的学号是:" << student[i].sno << " 第" << i + 1 << "个学生的成绩是:" << student[i].score << endl;
	};
	int sum = 0;
	for (int i = 0; i < 10; i++) {
		sum += student[i].score;
	};
	int ave = sum / 10;
	cout << "学生的平均成绩是" << sum << endl;
}
clock_t start, end;
int main() {
	int bianyifuzhu = 0, AI = 0, waibulianjie = 0, bianyiqi = 0;
	int shuimian = 0, shuimian1 = 0;
	while (1) {
		int xingneng = 2;
		CUDMOS();
		system("cls");
		if (s1 == 0) {
			mima(s);
		}
		if (s1 != 0) {
			while (1) {
				cout << "是否更改密码?";
				cout << "('Y'or'N')";
				char sda;
				cin >> sda;
				if (sda == 'Y') {
					mima(s);
					break;
				} else if (sda == 'N') {
					string ddddd;
					getline(cin, ddddd);
					if (ddddd == s) {
						cout << "密码正确";
						break;
					} else cout << "密码错误";
				}
			}

		}
		while (1) {
			system("cls");
			string ccc = "低功率睡眠模式已启动";
			if (shuimian == 1) {
				system("cls");
				shuimian1 = 0;
				CUDMOS();
				cout << "系统已恢复";
				Sleep(1000);
				system("cls");
			}
			if (xingneng == 3) cout << "ALLMA-707:ALLMA提醒,输入时间(分)开始睡眠,否则输入0" << endl;
			if (xingneng >= 1) cout << "DITD-8192:系统提醒,在低频率使用时,建议您开启'低功率睡眠模式',以降低CPU占用率,是否立刻开启(0:关闭 1:休眠1分钟 2:休眠2分钟 3:休眠3分钟 4:休眠4分钟 5:休眠5分钟 以此类推 10000:自适应休眠)注:睡眠会还原部分功能" << endl;
			cin >> shuimian;
			if (shuimian != 0) {
				system("cls");
				xingneng = 1;
				system("color 08");
				cout << "ALLMA-707:";
				out_10ms(ccc);
				string d1 = "  ■■■ ■     ■ ■■■■  ■      ■   ■■■    SSSSSS     ■■■■";
				string d2 = "■       ■     ■ ■     ■ ■■  ■■ ■      ■ S            ■■■■";
				string d3 = "■       ■     ■ ■     ■ ■  ■  ■ ■      ■  SSSS         ■■■■■";
				string d4 = "■       ■     ■ ■     ■ ■  ■  ■ ■      ■      S       ■■■■";
				string d5 = "■       ■     ■ ■     ■ ■  ■  ■ ■      ■      S     ■■■■";
				string d6 = "  ■■■  ■■■   ■■■■  ■      ■   ■■■  SSSSSS    ■■■";
				string c, n, t;
				int m, o, i = 1, p;
				Sleep(500);
				cout << endl;
				out_10ms(d1);
				//system("color 10");
				out_10ms(d2);
				//system("color 11");
				out_10ms(d3);
				//system("color 42");
				out_10ms(d4);
				//system("color 53");
				out_10ms(d5);
				//system("color 14");
				out_10ms(d6);
				//system("color F");
				cout << endl;
				if (shuimian != 10000) Sleep(60000 * shuimian);
				if (shuimian == 10000) {
					cout << "按任意键退出睡眠" << endl;
					system("pause");
				}
				shuimian = 1;
				shuimian1++;
				continue;
			}
			if (bianyifuzhu == 1) {
				cout << "ALLMA-707:编译辅助功能已介入TORS使用,加速器开始运行" << endl;
				system("pause");
			}
			char v;
			cout << "按'v'键回车查询用户手册,输入T继续并启用AI" << endl;
			cin >> v;
			cout << endl;
			if (v == 'v') {
				cout << "CUDMOS 2310款用户指导手册" << endl;
				cout << "1.使用时仅限 DIT-ES1986 可使用语言,否则报错或退出!" << endl;
				cout << "2.计算器模式仅限10^9以内计算,否则会溢出,若需高精度计算,请升级更高版本!" << endl;
				cout << "3.该版本互动模式ACTIVE内容尚有缺陷,使用时会导致关闭根目录,请注意适当使用!" << endl;
				cout << "4.请勿随意更改源码,可能造成内部崩溃!" << endl;
				cout << "5.2310款第1代CUDMOS继承了AI使用以及编译环境,适当添加了部分辅助使用系统,在原有基础上升级了计算速度与计算范围" << endl;
				cout << "由张翼德老师提供亿点点技术支持" << endl;
				system("PAUSE");
			} else if (v == 'T') {
				if (AI == 0) {
					cout << "尚未开启AI功能,请前往设置开启" << endl;
					system("pause");
				} else if (AI == 1) {
					if (v == 'T') {
						cout << "你好,我是小T,有什么可以帮到你的吗?" << endl;
						while (v != 0) {
							string iii;
							cin >> iii;
							if (iii == "no") {
								cout << "好的,再见!";
								Sleep(200);
								break;
							}
							if (iii == "start_bilibili") {
								cout << "即将为您打开哔哩哔哩,请稍后";
								system("start https://www.bilibili.com/");
								continue;
							} else if (iii == "start_baidu") {
								cout << "即将为您打开百度,请稍后";
								system("start https://www.baidu.com/");
								continue;
							} else if (iii == "start_crazygames") {
								cout << "即将为您打开crazy games,请稍后";
								system("start https://www.crazygames.com/");
								continue;
							} else if (iii == "start_yinghuadongman") {
								cout << "即将为您打开樱花动漫,请稍后";
								system("start http://yhdm86.com/");
								continue;
							} else if (iii == "start_wzoi") {
								cout << "即将为您打开WZOI,请稍后";
								system("start https://wzoi.cc/");
								continue;
							}
							if (iii == "start_csdn") {
								cout << "即将为您打开CSDN,请稍后";
								system("start https://www.csdn.net/");
								continue;
							} else if (iii == "C++") {
								system("start https://oj.ipachong.com");
								continue;
							} else cout << "这超出了我的理解范围,您可以试着对我说:start_baidu(意为打开百度)";
						}
					}
				}
				system("cls");
				jdt();
				cout << "桌面" << endl;
				cout << "        " << "1.多功能计算器" << "                              " << endl;
				cout << "        " << "2.火柴人跑酷" << "                " << endl;
				cout << "        " << "3.关机" << "                              " << endl;
				cout << "        " << "4.设置" << endl;
				cout << "        " << "5.MC(PCL版1.16.2)启动器" << endl;
				jdt();
				int m;
				cin >> m;
				if (m == 1) {
					cout << "1.高精度计算" << endl;
					cout << "2.多功能计算(非高精度)" << endl;
					int sdd;
					cin >> sdd;
					if (sdd == 1) {
						//首先询问用户需要输入的两个大数
						string strA, strB;
						char idea;
						cout << "**************欢迎使用高精度计算器**************" << endl << endl;
						cout << "**************输入E X E退出计算器**************" << endl << endl;
						cout << "请输入你要计算的算式(符号数字之间由空格隔开)<示例:1空格+空格1>:" << endl;
flag:
						cin >> strA >> idea >> strB;
						if (strA == "E" && strB == "E" && idea == 'X') {
							goto tp;
						}
						//计算大类我使用了多态  下面对函数进行调用  基类指针指向派生类
						switch (idea) {
							case '+': {
								Compute* add = new Add;
								add->compute(strA, strB);
								if (add != NULL) {
									delete add;
									add = nullptr;
								}
								break;
							}
							case '-': {
								Compute* sub = new Sub;
								sub->compute(strA, strB);
								if (sub != NULL) {
									delete sub;
									sub = nullptr;
								}
								break;
							}
							case '*': {
								Compute* mul = new Mul;
								mul->compute(strA, strB);
								if (mul != NULL) {
									delete mul;
									mul = nullptr;
								}
								break;
							}
							case'/': {
								Compute* division = new Division;
								division->compute(strA, strB);
								if (division != NULL) {
									delete division;
									division = nullptr;
								}
								break;
							}
						}
						cout << endl << "————————————————————————" << endl;
						goto flag;
tp:
						cout << "*************--===感谢您的使用===--*************" << endl << endl;
						return 0;
					}
					if (sdd == 2) {
						system("cls");
						jdt();
						cout << "多功能计算器" << endl;
						cout << "        " << "1.加法运算" << "                              " << endl;
						cout << "        " << "2.减法运算" << "                " << endl;
						cout << "        " << "3.判断闰年" << "                              " << endl;
						cout << "        " << "4.计算圆的面积" << "                          " << endl;
						cout << "        " << "5.计算从1到输入数之间的奇数和" << "    " << endl;
						cout << "        " << "6.计算从1到输入数之间的偶数和" << "  " << endl;
						cout << "        " << "7.输出从1到输入数之间所有3的倍数" << endl;
						cout << "        " << "8.求即被3整除有被5整除的数" << "              " << endl;
						cout << "        " << "9.求水仙花数" << "                            " << endl;
						cout << "        " << "10.比较大小" << "                             " << endl;
						cout << "        " << "11.冒泡排序" << "                             " << endl;
						cout << "        " << "12.矩阵转置" << "                             " << endl;
						cout << "        " << "13.求对角线的和" << "                         " << endl;
						cout << "        " << "14.统计单词个数" << "                         " << endl;
						cout << "        " << "15.乘法运算" << "                             " << endl;
						cout << "        " << "16.除法运算" << "                     " << endl;
						cout << "        " << "17.比较两个数的大小" << "                     " << endl;
						cout << "        " << "18.结构体排序是个学生的成绩,并求平均值" << " " << endl;
						jdt();
						int a;
						cin >> a;
						switch (a) {
							case 1: {
								jiafa();
								cout << "输入1重复此操作,输入2结束程序" << endl;
								int b;
								cin >> b;
								switch (b) {
									case 1: {
										jiafa() ;
										break;
									};
									case 2: {
										cout << "感谢使用,单击任意键结束此程序" << endl;
										break;
									};
								};
								break;
							};
							case 2: {
								jianfayunsaun();
								cout << "输入1重复此操作,输入2结束程序" << endl;
								int b;
								cin >> b;
								switch (b) {
									case 1: {
										jianfayunsaun() ;
										break;
									};
									case 2: {
										cout << "感谢使用,单击任意键结束此程序" << endl;
										break;
									};
								};
								break;

							};
							case 3: {
								runnian();
								cout << "输入1重复此操作,输入2结束程序" << endl;
								int b;
								cin >> b;
								switch (b) {
									case 1: {
										runnian() ;
										break;
									};
									case 2: {
										cout << "感谢使用,单击任意键结束此程序" << endl;
										break;
									};
								};
								break;

							};
							case 4: {
								syuan();
								cout << "输入1重复此操作,输入2结束程序" << endl;
								int b;
								cin >> b;
								switch (b) {
									case 1: {
										syuan() ;
										break;
									};
									case 2: {
										cout << "感谢使用,单击任意键结束此程序" << endl;
										break;
									};
								};
								break;
							};
							case 5: {
								jishuhe();
								cout << "输入1重复此操作,输入2结束程序" << endl;
								int b;
								cin >> b;
								switch (b) {
									case 1: {
										jishuhe() ;
										break;
									};
									case 2: {
										cout << "感谢使用,单击任意键结束此程序" << endl;
										break;
									};
								};
								break;

							};
							case 6: {
								oushuhe();
								cout << "输入1重复此操作,输入2结束程序" << endl;
								int b;
								cin >> b;
								switch (b) {
									case 1: {
										oushuhe() ;
										break;
									};
									case 2: {
										cout << "感谢使用,单击任意键结束此程序" << endl;
										break;
									};
								};
								break;

							};
							case 7: {
								dao1_3beishu();
								cout << "输入1重复此操作,输入2结束程序" << endl;
								int b;
								cin >> b;
								switch (b) {
									case 1: {
										dao1_3beishu() ;
										break;
									};
									case 2: {
										cout << "感谢使用,单击任意键结束此程序" << endl;
										break;
									};
								};
								break;

							};
							case 8: {
								bei3he5zhengchushu();
								cout << "输入1重复此操作,输入2结束程序" << endl;
								int b;
								cin >> b;
								switch (b) {
									case 1: {
										bei3he5zhengchushu() ;
										break;
									};
									case 2: {
										cout << "感谢使用,单击任意键结束此程序" << endl;
										break;
									};
								};
								break;

							};
							case 9: {
								shuixanhuashu();
								cout << "输入1重复此操作,输入2结束程序" << endl;
								int b;
								cin >> b;
								switch (b) {
									case 1: {
										shuixanhuashu() ;
										break;
									};
									case 2: {
										cout << "感谢使用,单击任意键结束此程序" << endl;
										break;
									};
								};
								break;

							};
							case 10: {
								panduan();
								cout << "输入1重复此操作,输入2结束程序" << endl;
								int b;
								cin >> b;
								switch (b) {
									case 1: {
										panduan() ;
										break;
									};
									case 2: {
										cout << "感谢使用,单击任意键结束此程序" << endl;
										break;
									};
								};
								break;

							};
							case 11: {
								maopao();
								cout << "输入1重复此操作,输入2结束程序" << endl;
								int b;
								cin >> b;
								switch (b) {
									case 1: {
										maopao() ;
										break;
									};
									case 2: {
										cout << "感谢使用,单击任意键结束此程序" << endl;
										break;
									};
								};
								break;

							};
							case 12: {
								juzhenzhuanzhi();
								cout << "输入1重复此操作,输入2结束程序" << endl;
								int b;
								cin >> b;
								switch (b) {
									case 1: {
										juzhenzhuanzhi() ;
										break;
									};
									case 2: {
										cout << "感谢使用,单击任意键结束此程序" << endl;
										break;
									};
								};
								break;

							};
							case 13: {
								qiuduijiaoxianhe();
								cout << "输入1重复此操作,输入2结束程序" << endl;
								int b;
								cin >> b;
								switch (b) {
									case 1: {
										qiuduijiaoxianhe() ;
										break;
									};
									case 2: {
										cout << "感谢使用,单击任意键结束此程序" << endl;
										break;
									};
								};
								break;

							};
							case 14: {
								tongjidanci();
								cout << "输入1重复此操作,输入2结束程序" << endl;
								int b;
								cin >> b;
								switch (b) {
									case 1: {
										tongjidanci() ;
										break;
									};
									case 2: {
										cout << "感谢使用,单击任意键结束此程序" << endl;
										break;
									};
								};
								break;

							};
							case 15: {
								chengfayunsuan();
								cout << "输入1重复此操作,输入2结束程序" << endl;
								int b;
								cin >> b;
								switch (b) {
									case 1: {
										chengfayunsuan() ;
										break;
									};
									case 2: {
										cout << "感谢使用,单击任意键结束此程序" << endl;
										break;
									};
								};
								break;

							};
							case 16: {
								chufayunsuan();
								cout << "输入1重复此操作,输入2结束程序" << endl;
								int b;
								cin >> b;
								switch (b) {
									case 1: {
										chufayunsuan() ;
										break;
									};
									case 2: {
										cout << "感谢使用,单击任意键结束此程序" << endl;
										break;
									};
								};
								break;

							};
							case 17: {
								bidaxiao();
								cout << "输入1重复此操作,输入2结束程序" << endl;
								int b;
								cin >> b;
								switch (b) {
									case 1: {
										bidaxiao() ;
										break;
									};
									case 2: {
										cout << "感谢使用,单击任意键结束此程序" << endl;
										break;
									};
								};
								break;

							};
							case 18: {
								xueshengpaixu();
								cout << "输入1重复此操作,输入2结束程序" << endl;
								int b;
								cin >> b;
								switch (b) {
									case 1: {
										xueshengpaixu() ;
										break;
									};
									case 2: {
										cout << "感谢使用,单击任意键结束此程序" << endl;
										break;
									};
								};
								break;

							};
							default: {
								cout << "请输入1到18中间的数字" << endl;
								break;
							}

						}
					}
				}
				if (m == 2) {
					//TORC生产10111010010111101011000011101000100110
					system("mode con cols=60 lines=37");
					CONSOLE_CURSOR_INFO cursor_info = {1, 0};
					SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
					srand((unsigned)time(NULL));
					Win = 0;
					Ren = 1;
					Lv = 1;
					Blo = Blomax = 100;
					Expmax = 300;
					Hui = 15;
					X = 18, Y = 6;
ReStart:
					system("cls");
					memset(B, 0, sizeof(B));
					memset(I, -1, sizeof(I));
					T = 0;
					bl = 0;
					br = -1;
					Upt = 0;
Start:
					Blo = Blomax * 100;
					Ding = 6.25;
					memset(Bgo1, 0, sizeof(Bgo1));
					memset(Bgo2, 0, sizeof(Bgo2));
					memset(Bgo3, 0, sizeof(Bgo3));
					if (Win % 2 == 0) T = 0;
					if (Win % 2 == 0 && D == 0) {
						if (Win > 0)Ball(5);
						Boss = 0;
lL:
						L = rand() % 4 + 1;
						for (int i = 0; i <= Win / 2 - 1; i++)if (L == Ll[i]) goto lL;
						Ll[Win / 2] = L;
					}
					if (Win % 2 == 1 && D == 0) {
						if (Win == 7)Boss = 6, T = 0, Blomax += 100;
						else {
bl:
							Boss = rand() % 3 + 1;
							for (int i = 0; i <= 3; i++)if (Boss == Bl[i]) goto bl;
						}
						Bl[Win / 2] = Boss;
						Bwhat1 = Bwhat2 = Bwhat3 = 0, Bx1 = 10, By1 = 20, Bx2 = 15, By2 = 20, Bx3 = 21, By3 = 20;
						system("color 4C");
						Sleep(20);
						system("color 0F");
						Map(0, 1);
						Sleep(1000);
					}
					if (Win % 2 == 1) {
						Bblomax = 500 + (Win / 2) * 500;
						Bblo = Bblomax;
						if (Boss == 2) Ding = 12.25;
					}
					while (1) {
						T++;
						if (Wind == 0) {
							if (GetAsyncKeyState(VK_LEFT) & 0x8000) Vy = -(10 - abs(Ding - Y) * 1.5) / 20.0;
							if (GetAsyncKeyState(VK_RIGHT) & 0x8000) Vy = (10 - abs(Ding - Y) * 1.5) / 20.0;
						}
						if (GetAsyncKeyState(VK_UP) & 0x8000 && u1 == 0) {
							u1++;
							if (Down == 1) {
								Down = 0;
								Up = 0;
								if (Ren == 2)Map(-1, 0), Vx = 0, X = 18, Li = 5;
								else Vx = 7, Vy = 0.3;
							} else if (Up == 0 && Wind == 0) {
								Down = 0;
								Up = 1;
								if (Ren == 2)Map(-1, 0), Vx = 1, X = 10, Map(0, 3), Li = 5;
								else Vx = 2, Vy = 0.1;
							} else if (Up == 1 && Wind == 0) {
								Down = 0;
								Up = 2;
								if (Ren == 2)Map(-1, 0), Vx = 1, X -= 6, Map(0, 3), Li = 5;
								else Vx = 1.5, Vy = 0.1;
							} else if (Ren == 3 && Up == 2 && Wind == 0) {
								Down = 0;
								Up = 3;
								Vx = 1;
								Vy = 0.5;
								Upt = 30;
							} else if (Ren == 4 && Up == 2 && Wind == 0) {
								Down = 0;
								Up = 3;
								Vx = 1.8;
								Vy = 0.1;
							}
						}
						if (GetAsyncKeyState(VK_DOWN) & 0x8000 && u2 == 0) {
							u2++;
							if (Down == 1 && Ren == 5) {
								Down = 2;
								Up = 0;
								Vx = -1.7;
							} else {
								Down = 1;
								Up = 0;
								if (Ren == 2)Map(-1, 0), Vx = 0, X = 22, Map(0, 3), Li = 5;
								else {
									if (Upt != 0) Map(-1, 0), Upt = 0;
									Vx = -7;
								}
							}
						}
						if ((GetAsyncKeyState(VK_UP) & 0x8000) ? 0 : 1) u1 = 0;
						if ((GetAsyncKeyState(VK_DOWN) & 0x8000) ? 0 : 1) u2 = 0;
						if (kbhit()) {
							char g = _getch();
							if (g == ' ') Sleep(100), Setpos(4, 1), Sy++, system("pause");
						}
						if (Sy == 1) Setpos(4, 1), printf("                           "), Sy--;
						if (Drug == 0) Blo = fmin((float)Blomax, Blo + Hui / 100.0);
						else if (T % 10 == 0)Blo--;
						if (T % 20 == 0) {
							if (Kill != 0) Kill = 0;
							if (Lvl != 0) Lvl = 0;
						}
						if (Killb > 0) Killb--;
						if (Li > 0) Li--;
						if (Ice > 0) Ice--;
						if (Drug > 0) Drug--;
						if (Magne > 0) Magne--;
						if (Fire > 0) Ball(1), Fire--;
						if (Water > 0) Ball(2), Water--;
						if (Wind > 0) Ball(3), Wind--;
						if (Thun > 0) Ball(4), Thun--;
						if (Boss == 0) NorGuai(L, T % 1500);
						RandGood();
						if (T % 20 == 1)Exp++;
						if (T % 50 == 1) {
							Exp++;
							system("cls");
							Setpos(20, 0);
							Color(0);
							for (int i = 1; i <= 60; i++) printf("=");
							if (Win == 0 && T < 300) {
								Setpos(4, 6);
								cout << "↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)";
								Setpos(8, 6);
								cout << "球可以开启特殊效果,经验积满(300)可提升级别。";
								Setpos(8, 6);
								cout << "打败 7 波即胜利,打败 BOSS 有新天赋。";
								Setpos(10, 15);
								cout << "空格可以暂停。";
							}
						}
						Map(-1, 0);
						if (Boss == 1) Boss1();
						if (Boss == 2) Boss2();
						if (Boss == 3) Boss3();
						if (Boss == 6) Boss1(), Boss2(), Boss3();
						Move();
						Map(0, (bool)Kill);
						Color(0);
						Setpos(1, 1);
						Blo = fmin(Blo, (float)Blomax);
						if (Boss == 0)cout << "血量: " << (int)Blo << "  ";
						Color(0);
						Setpos(1, 9), cout << "死亡次数: " << D << "  ";
						Setpos(2, 1);
						Exp = min(Exp, Expmax);
						if (Exp >= Expmax)Exp = 0, Lv++, Lvl++, Hui++, Blomax += 5;
						if (Lvl > 0)Color(5);
						cout << "级别: " << Lv;
						Color(0);
						Setpos(2, 9);
						cout << "经验: " << Exp << "  ";
						if (Boss > 0) Setpos(3, 1), cout << "血量     : ", Ball(7);
						if (Boss > 0 && Boss != 6) Setpos(4, 1), cout << "怪物血量: ", Ball(6);
						if (Boss == 6) Setpos(1, 9), printf("时间: %0.1f s  ", T / 15.0);
						if (Win == 0) Sleep(55);
						if (Win == 1) Sleep(50);
						if (Win == 2) Sleep(35);
						if (Win == 3) Sleep(40);
						if (Win == 4) Sleep(25);
						if (Win == 5) Sleep(30);
						if (Win == 6) Sleep(20);
						if (Win >= 7) Sleep(17);
						if (Boss == 3 && Bblo <= 0) {
							for (int i = 1; i <= 4; i++) {
								br++;
								B[br].what = 98;
								B[br].x = Bx3 - 1, B[br].y = By3 - 1 + i;
								B[br].vy = 4;
								B[br].life = 1;
								br++;
								B[br].what = 98;
								B[br].x = Bx3, B[br].y = By3 - 1 + i;
								B[br].vy = 4;
								B[br].life = 1;
								br++;
								B[br].what = 98;
								B[br].x = Bx3 - 2, B[br].y = By3 - 1 + i;
								B[br].vy = 4;
								B[br].life = 1;
							}
						}
						if ((Win % 2 == 0 && T >= 1400) || (Win % 2 == 1 && Bblo <= 0) || (Win == 7 && T >= 450) || Blo <= 0) {
							Map(-1, 0);
							break;
						}
					}
					if (Blo <= 0) {
						Sleep(1000);
						D++;
						system("color 7F");
						Setpos(15, 11);
						Color(4);
						cout << "GAME OVER...";
						Sleep(2000);
						cout << "继续游戏?(y/n)";
						char as;
						cin >> as;
						if (as == 'n') {
							continue;
						}
						goto ReStart;
					} else if (Win == 6) {
						system("color 7F");
						Setpos(15, 11);
						Color(4);
						cout << "坚持30秒 !";
						Sleep(2000);
						Setpos(30, 0);
						Win++;
						D = 0;
					} else if (Win == 7) {
						Sleep(1000);
						system("color 6E");
						Setpos(15, 11);
						Color(5);
						cout << "YOU WIN !";
						Sleep(2000);
						Setpos(30, 0);
						return 0;
					} else Sleep(1000), Win++, D = 0;
					goto Start;
				}
				if (m == 5) {
					cout<<"当前配置不足以运行 MC 标签页,推荐您使用双核及以上版本"<<endl;
					/*if (waibulianjie == 1 && xingneng == 3) {
						system("start MC.bat");
					}
					if (waibulianjie != 1) cout << "外部连接未开启,连接失败" << endl;
					if (xingneng <= 3) cout << "性能过低,请前往调节" << endl;
					system("pause");
					*/
				}
				if (m == 4) {
					int mmnn;
					jdt();
					cout << "设置" << endl;
					cout << "        " << "1.编译辅助功能" << "                              " << endl;
					cout << "        " << "2.AI使用状态" << "                " << endl;
					cout << "        " << "3.外部连接" << "                              " << endl;
					cout << "        " << "4.编译器开启/关闭(需要联系博主加装)" << "                          " << endl;
					cout << "        " << "5.桌面颜色" << "    " << endl;
					cout << "        " << "6.性能调节" << "  " << endl;
					cout << "        " << "7.返回" << endl;
					jdt();
					cin >> mmnn;
					if (mmnn == 7) {
					}
					if (mmnn == 5) {
						if (xingneng == 1) {
							cout << "当前为节能状态,无法使用此功能,您可更改性能至 单核使用模式 以启用该功能!";
							system("pause");
							continue;
						}
						cout << "请输入窗口颜色(use English)" << endl;
						string www;
						string zzz;
						cin >> www;
						if (www == "black") {

							//TORC生产(?00100001010001001001?)
							cout << "请输入字体颜色";
							cin >> zzz;
							while (true) {
								if (zzz == www) {
									cout << "DITD-8192:警告,您所选的字体颜色与背景颜色一致,可能影响您的正常使用使用,请更改字体颜色" << endl;
									cin >> zzz;
								} else {
									break;
								}
							}
							if (zzz == "black") {
								system("color 00");
							}
							if (zzz == "blue") {
								system("color 01");
							}
							if (zzz == "green") {
								system("color 02");
							}
							if (zzz == "green1") {
								system("color 03");
							}
							if (zzz == "white") {
								system("color 07");
							}
							if (zzz == "white1") {
								system("color 0F");
							}
							if (zzz == "yellow1") {
								system("color 0E");
							}
							if (zzz == "yellow") {
								system("color 06");
							}
							if (zzz == "purple") {
								system("color 0D");
							}
						}
						if (www == "blue") {

							//TORC生产(?00100001010001001001?)
							cout << "请输入字体颜色";
							cin >> zzz;
							while (true) {
								if (zzz == www) {
									cout << "DITD-8192:警告,您所选的字体颜色与背景颜色一致,可能影响您的正常使用使用,请更改字体颜色" << endl;
								}
								cin >> zzz;
								if (zzz != www) {
									break;
								}
							}
							if (zzz == "black") {
								system("color 10");
							}
							if (zzz == "blue") {
								system("color 11");
							}
							if (zzz == "green") {
								system("color 12");
							}
							if (zzz == "green1") {
								system("color 13");
							}
							if (zzz == "white") {
								system("color 17");
							}
							if (zzz == "white1") {
								system("color 1F");
							}
							if (zzz == "yellow1") {
								system("color 1E");
							}
							if (zzz == "yellow") {
								system("color 16");
							}
							if (zzz == "purple") {
								system("color 1D");
							}
						}
						if (www == "green") {
							//TORC生产(?00100001010001001001?)
							cout << "请输入字体颜色";
							cin >> zzz;
							while (true) {
								if (zzz == www) {
									cout << "DITD-8192:警告,您所选的字体颜色与背景颜色一致,可能影响您的正常使用使用,请更改字体颜色" << endl;
									cin >> zzz;
								}
								if (zzz != www) {
									break;
								}
							}
							if (zzz == "black") {
								system("color 20");
							}
							if (zzz == "blue") {
								system("color 21");
							}
							if (zzz == "green") {
								system("color 22");
							}
							if (zzz == "green1") {
								system("color 23");
							}
							if (zzz == "white") {
								system("color 27");
							}
							if (zzz == "white1") {
								system("color 2F");
							}
							if (zzz == "yellow1") {
								system("color 2E");
							}
							if (zzz == "yellow") {
								system("color 26");
							}
							if (zzz == "purple") {
								system("color 2D");
							}
						}
						if (www == "green1") {

							//TORC生产(?00100001010001001001?)
							cout << "请输入字体颜色";
							cin >> zzz;
							while (true) {
								if (zzz == www) {
									cout << "DITD-8192:警告,您所选的字体颜色与背景颜色一致,可能影响您的正常使用使用,请更改字体颜色" << endl;
									cin >> zzz;
								}
								if (zzz != www) {
									break;
								}
							}
							if (zzz == "black") {
								system("color 30");
							}
							if (zzz == "blue") {
								system("color 31");
							}
							if (zzz == "green") {
								system("color 32");
							}
							if (zzz == "green1") {
								system("color 33");
							}
							if (zzz == "white") {
								system("color 37");
							}
							if (zzz == "white1") {
								system("color 3F");
							}
							if (zzz == "yellow1") {
								system("color 3E");
							}
							if (zzz == "yellow") {
								system("color 36");
							}
							if (zzz == "purple") {
								system("color 3D");
							}
						}
						if (www == "white") {

							//TORC生产(?00100001010001001001?)
							cout << "请输入字体颜色";
							cin >> zzz;
							while (true) {
								if (zzz == www) {
									cout << "DITD-8192:警告,您所选的字体颜色与背景颜色一致,可能影响您的正常使用使用,请更改字体颜色" << endl;
									cin >> zzz;
								}
								if (zzz != www) {
									break;
								}
							}
							if (zzz == "black") {
								system("color 70");
							}
							if (zzz == "blue") {
								system("color 71");
							}
							if (zzz == "green") {
								system("color 72");
							}
							if (zzz == "green1") {
								system("color 73");
							}
							if (zzz == "white") {
								system("color 77");
							}
							if (zzz == "white1") {
								system("color 7F");
							}
							if (zzz == "yellow1") {
								system("color 7E");
							}
							if (zzz == "yellow") {
								system("color 76");
							}
							if (zzz == "purple") {
								system("color 7D");
							}
						}
						if (www == "white1") {

							//TORC生产(?00100001010001001001?)
							cout << "请输入字体颜色";
							cin >> zzz;
							while (true) {
								if (zzz == www) {
									cout << "DITD-8192:警告,您所选的字体颜色与背景颜色一致,可能影响您的正常使用使用,请更改字体颜色" << endl;
									cin >> zzz;
								}
								if (zzz != www) {
									break;
								}
							}
							if (zzz == "black") {
								system("color F0");
							}
							if (zzz == "blue") {
								system("color F1");
							}
							if (zzz == "green") {
								system("color F2");
							}
							if (zzz == "green1") {
								system("color F3");
							}
							if (zzz == "white") {
								system("color F7");
							}
							if (zzz == "white1") {
								system("color FF");
							}
							if (zzz == "yellow1") {
								system("color FE");
							}
							if (zzz == "yellow") {
								system("color F6");
							}
							if (zzz == "purple") {
								system("color FD");
							}
						}
						if (www == "yellow1") {

							//TORC生产(?00100001010001001001?)
							cout << "请输入字体颜色";
							cin >> zzz;
							while (true) {
								if (zzz == www) {
									cout << "DITD-8192:警告,您所选的字体颜色与背景颜色一致,可能影响您的正常使用使用,请更改字体颜色" << endl;
									cin >> zzz;
								}
								if (zzz != www) {
									break;
								}
							}
							if (zzz == "black") {
								system("color E0");
							}
							if (zzz == "blue") {
								system("color E1");
							}
							if (zzz == "green") {
								system("color E2");
							}
							if (zzz == "green1") {
								system("color E3");
							}
							if (zzz == "white") {
								system("color E7");
							}
							if (zzz == "white1") {
								system("color EF");
							}
							if (zzz == "yellow1") {
								system("color EE");
							}
							if (zzz == "yellow") {
								system("color E6");
							}
							if (zzz == "purple") {
								system("color ED");
							}
						}
						if (www == "yellow") {

							//TORC生产(?00100001010001001001?)
							cout << "请输入字体颜色";
							cin >> zzz;
							while (true) {
								if (zzz == www) {
									cout << "DITD-8192:警告,您所选的字体颜色与背景颜色一致,可能影响您的正常使用使用,请更改字体颜色" << endl;
									cin >> zzz;
								}
								if (zzz != www) {
									break;
								}
							}
							if (zzz == "black") {
								system("color 60");
							}
							if (zzz == "blue") {
								system("color 61");
							}
							if (zzz == "green") {
								system("color 62");
							}
							if (zzz == "green1") {
								system("color 63");
							}
							if (zzz == "white") {
								system("color 67");
							}
							if (zzz == "white1") {
								system("color 6F");
							}
							if (zzz == "yellow1") {
								system("color 6E");
							}
							if (zzz == "yellow") {
								system("color 66");
							}
							if (zzz == "purple") {
								system("color 6D");
							}
						}
						if (www == "purple") {
							//TORC生产(?00100001010001001001?)
							cout << "请输入字体颜色";
							cin >> zzz;
							while (true) {
								if (zzz == www) {
									cout << "DITD-8192:警告,您所选的字体颜色与背景颜色一致,可能影响您的正常使用使用,请更改字体颜色" << endl;
									cin >> zzz;
								}
								if (zzz != www) {
									break;
								}
							}
							if (zzz == "black") {
								system("color D0");
							}
							if (zzz == "blue") {
								system("color D1");
							}
							if (zzz == "green") {
								system("color D2");
							}
							if (zzz == "green1") {
								system("color D3");
							}
							if (zzz == "white") {
								system("color D7");
							}
							if (zzz == "white1") {
								system("color DF");
							}
							if (zzz == "yellow1") {
								system("color DE");
							}
							if (zzz == "yellow") {
								system("color D6");
							}
							if (zzz == "purple") {
								system("color DD");
							}
						}
					}
					if (mmnn == 1) {
						if (bianyifuzhu == 0) {
							cout << "当前编译辅助功能为 关闭 状态,是否开启?1开0关" << endl;
							cin >> bianyifuzhu;
							if (bianyifuzhu == 1) {
								cout << "好的,已开启编译辅助功能" << endl;
							}
							if (bianyifuzhu == 0) {
								cout << "当前仍为 关闭 状态" << endl;
							}
						} else if (bianyifuzhu == 1) {
							cout << "当前编译辅助功能为 开启 状态,是否关闭?1开0关" << endl;
							cin >> bianyifuzhu;
							if (bianyifuzhu == 0) {
								cout << "好的,已关闭编译辅助功能" << endl;
							}
							if (bianyifuzhu == 1) {
								cout << "当前仍为 开启 状态" << endl;
							}
						}
					}
					if (mmnn == 2) {
						if (AI == 0) {
							cout << "当前AI为 关闭 状态,是否开启?1开0关" << endl;
							cin >> AI;
							if (AI == 1) {
								cout << "好的,已开启AI功能" << endl;
							}
							if (AI == 0) {
								cout << "当前仍为 关闭 状态" << endl;
							}

						} else if (AI == 1) {
							cout << "当前编AI为 开启 状态,是否关闭?1开0关" << endl;
							cin >> AI;
							if (AI == 0) {
								cout << "已关闭AI功能" << endl;
							}
							if (AI == 1) {
								cout << "当前仍为 开启 状态" << endl;
							}
						}
					}
					if (mmnn == 3) {
						if (xingneng <= 2) {
							cout << "当前性能状态无法使用此功能,您可更改性能至 单核使用模式 以启用该功能!";
							continue;
						}
						if (waibulianjie == 0) {
							cout << "当前外部连接功能为 关闭 状态,是否开启?1开0关" << endl;
							cin >> waibulianjie;
							if (waibulianjie == 1) {
								cout << "已开启外部连接功能" << endl;
							}
							if (waibulianjie == 0) {
								cout << "当前仍为 关闭 状态" << endl;
							}
						}
					}
					if (mmnn == 4) {
						cout << "暂不支持此功能";
						system("pause");
					}
					if (mmnn == 6) {
						cout << "当前编译器性能为 ";
						if (xingneng == 1) {
							cout << "低功耗模式";
						}
						if (xingneng == 2) {
							cout << "单核使用模式";
						}
						if (xingneng == 3) {
							cout << "游戏双核模式";
						}
						cout << endl;
						cout << "1=低功耗模式、2=单核使用模式、3=游戏双核模式、4=程序员三核模式   低功耗模式会使小部分功能无法使用,适合在睡眠待机时使用(睡眠待机时会自动使用以降低电脑CPU使用率)   单核使用模式会使游戏、外接一类的系统无法运行,但可以使用其他功能    游戏双核模式使用时会启用ALLMA-606高性能核心以及DITD-8192核心(双核系统DCS-Dual core system)共同运行以支持游戏、外接等使用" << endl;
						int ssddss = 1;
						while (ssddss != 0) {
							cin >> xingneng;
							if (xingneng >= 1 && xingneng <= 3) break;
							else cout << "数据错误,请重新输入数据" << endl;
						}
						cout << "已成功修改" << endl;
						cout << "当前编译器性能为 ";
						if (xingneng == 1) {
							cout << "低功耗模式";
						}
						if (xingneng == 2) {
							cout << "单核使用模式";
						}
						if (xingneng == 3) {
							cout << "游戏双核模式";
						}
						system("pause");
					}
				}
			}
		}

	}
}

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