public class testButton : MonoBehaviour {
public bool isMouseDown = false;
private Vector3 lastMousePosition = Vector3.zero;
private Vector3 offset;
private void Update()
{
if(Input.GetMouseButtonDown(0))
{
isMouseDown = true;
}
if(Input.GetMouseButtonUp(0))
{
isMouseDown = false;
}
Unity中2D物体的拖拽
最新推荐文章于 2024-05-27 14:47:51 发布