VR 第四次学习 其他资源

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一.Other Oculus Resources for Unity Developers(其他资源)

1.有用的工具,可以从官网进行资源采访。

Oculus Integration 可以从 Unity Asset Store 下载。

包含:脚本,资产,样例场景等的实用程序包

2.头像SDK

    Oculus Avatar SDK包含一个Unity软件包,可帮助开发人员实现Rift和Touch控制器的第一人称手势。它包括其他用户在Rift和移动社交应用程序中可查看的头像手和正文资产。头像SDK支持的第一人称手形模型和第三人称手形和身体模型会自动提取用户在Oculus Home中制作的头像配置选项,以在应用程序间提供一致的身份感。该SDK包含一个Unity脚本包,预制件,艺术资产和示例场景。

3.Oculus OVRLipSync:是一个插件,用于动画化头像嘴巴以匹配语音(Unity 5.1或更高版本)。

    Oculus OVRVoiceMod:一个插件,用于修改音频信号,例如让人的声音像机器人一样,或者将声音从男性变为女性,或者反之亦然

二.Getting Started FAQ(入门常见问题)

1.开发人员支持论坛https://developer.oculus.com

三.Unity Developer Guide.

  • Oculus Utilities for Unity
    This section provides an overview of the Utilities package, including its directory structure, the supplied prefabs, and several key C# scripts.
  • Input
    This guide describes Unity input features supported by the Oculus integration.
  • Advanced Rendering Features
    This guide describes advanced rendering features that can assist performance.
  • Mobile Development
    This section provides guidelines to help your Unity app perform well with Samsung Gear VR.
  • Unity Audio
    This guide describes guidelines and resources for creating a compelling VR audio experience in Unity.
  • Oculus Dash in Unity
    This guide describes how to add Oculus Dash support to Unity applications.
  • Application Lifecycle Handling
    This guide describes the process to handle the lifecycle for applications built in Unity.
  • Unity Mixed Reality Capture
    This guide describes how to add and configure mixed reality capture support for your Unity application. Mixed reality capture is supported for Rift applications only.
  • Cubemap Screenshots
    The OVR Screenshot Wizard allows you to easily export a 360 screenshot in cubemap format.
  • Best Practices for Rift and Mobile
    This section describes performance targets and offers recommendations for developers.
  • Testing and Performance Analysis
    In this guide, we’ll review baseline targets, recommendations, tools, resources, and common workflows for performance analysis and bug squashing for Unity VR applications.
  • Troubleshooting and Known Issues
    This section outlines some currently known issues with the Oculus Unity Integration and the Oculus Utilities for Unity.



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