给每个button添加Box Collider2D
书写四个函数对应四个按键,此脚本挂在SceneManager空物体上
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class ChangeScenes : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
//主场景函数 相当于返回的操作
public void backMainScene(){
SceneManager.LoadScene("MainScene");
}
//场景1 Scene1
public void changeScenes1()
{
SceneManager.LoadScene("scene1");
}
//场景2 Scene2
public void changeScenes2()
{
SceneManager.LoadScene("scene2");
}
//场景3 Scene3
public void changeScenes3()
{
SceneManager.LoadScene("scene3");
}
//退出函数
public void QuitButton()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
}