很久不用了,为了防止忘记DoTween设动画节奏的时候用什么类型的Ease,所以我专门写了一个小demo,记录比较DoTween的各种动画类型。
动画执行测试代码:
using DG.Tweening;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Main : MonoBehaviour
{
//public Dropdown dropDownItem;
public Text txt_title;
public GridLayoutGroup gridLayoutGroup;
public RectTransform rect_item_0;
List<string> showNames = new List<string>();
List<int> valueList = new List<int>();
// Use this for initialization
void Start()
{
rect_item_0.gameObject.SetActive(false);
txt_title.text = "各种缓动曲线下的位移动画(以持续1s的位移动画为例)";
int index = 1;
foreach (var value in Enum.GetValues(typeof(Ease)))
{
//从 330 到 -360
RectTransform rect = GameObject.Instantiate(rect_item_0).GetCom