///得到实体
Ogre::Entity* ent = m_pRenderBox->getEntity(name);
///添加骨骼动画
ent->getSkeleton()->addLinkedSkeletonAnimationSource("walk.skeleon");
ent->refreshAvailableAnimationState();
///得到动画集
Ogre::AnimationStateSet* animSet = ent->getAllAnimationStates();
还有两个接口,不过我没怎么用到
shareSkeletonInstanceWith(ent);
ent->stopSharingSkeletonInstance()
lucky : )