刚接触shadertoy,作为菜鸟,只能先从简单的作起
#define BackgroundColor vec4(0.7358, 0.35, 0.0242, 1.0)
#define LineColor vec4(0,0,0,1)
vec4 drawline(vec2 p, vec2 p0, vec2 p1, float width) {
vec2 dir0 = p1 - p0;
vec2 dir1 = p - p0;
float h = clamp(dot(dir1, dir0)/dot(dir0, dir0), 0.0, 1.0);
float d = (length(dir1 - dir0 * h) - width * 0.5);
return vec4(LineColor.rgb, 1.-smoothstep(-width, width, d));
}
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
vec2 uv = fragCoord.xy / iResolution.yy;
float width = iResolution.x/iResolution.y;
fragColor = BackgroundColor;
float w = 0.005;
vec2 point0 = vec2(width * 0.5, 1);
vec2 point1 = vec2(width*0.3, 0);
vec2 point2 = vec2(width*0.7, 0);
vec2 point3 =vec2(width*0.8, 0.65);
vec2 point4 = vec2(width * 0.2, 0.65);
vec4 c = drawline(uv, point0, point1,w);
fragColor.rgb = mix(fragColor.rgb, c.rgb, c.a);
c = drawline(uv, point0, point2,w);
fragColor.rgb = mix(fragColor.rgb, c.rgb, c.a);
c = drawline(uv, point1, point3,w);
fragColor.rgb = mix(fragColor.rgb, c.rgb, c.a);
c = drawline(uv, point4, point3,w);
fragColor.rgb = mix(fragColor.rgb, c.rgb, c.a);
c = drawline(uv, point2, point4,w);
fragColor.rgb = mix(fragColor.rgb, c.rgb, c.a);
fragColor.rgb = pow(fragColor.rgb, vec3(1.0/1.8,1.0/1.8,1.0/1.8));
}