图片渐变到自定义颜色
Shader "DanDan/Sprite/Gradient"
{
Properties
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {
}
_Color ("Tint", Color) = (1,1,1,1)
// 自定义颜色
_ToColor ("ToColor",Color) = (1,1,1,1)
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
}
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Cull Off
Lighting Off
ZWrite Off
Blend One OneMinusSrcAlpha
Pass
{
CGPROGRAM
#