U3d-Json读取数组

U3d-Json读取数组


Json文件:

{
	"level1":[
		"[1,1,1,1,1,1,1,1,1,1]",
		"[1,1,1,1,1,1,0,4,1,1]",
		"[1,1,1,1,1,1,0,0,1,1]",
		"[1,1,1,1,1,1,3,0,1,1]",
		"[1,1,1,1,1,1,0,0,1,1]",
		"[1,1,1,1,1,1,0,0,1,1]",
		"[1,1,1,1,1,1,0,0,1,1]",
		"[1,1,1,1,1,1,1,1,1,1]"
	],
	"level2":["[1,1,1,1,1,1,1,1,1,1]",
		"[1,1,1,3,0,1,2,1,1,1]",
		"[1,1,1,0,0,1,0,1,1,1]",
		"[1,1,1,0,0,0,0,0,4,1]",
		"[1,1,1,0,0,0,0,0,0,1]",
		"[1,1,1,1,0,1,0,0,1,1]",
		"[1,1,1,1,0,1,0,0,1,1]",
		"[1,1,1,1,1,1,1,1,1,1]"
	],
	"level3":["[1,1,1,1,1,1,1,1,1,1]",
		"[1,1,1,0,0,0,0,1,1,1]",
		"[1,1,0,0,0,0,0,0,0,1]",
		"[1,1,0,1,1,1,0,0,0,1]",
		"[1,0,0,0,1,1,0,0,0,1]",
		"[1,4,0,0,0,1,2,0,3,1]",
		"[1,1,0,0,0,1,0,0,0,1]",
		"[1,1,1,1,1,1,1,1,1,1]"
	],
	"level4":["[1,1,1,4,0,0,0,0,0,1]",
		"[1,1,1,1,1,1,1,0,0,1]",
		"[1,1,0,0,0,0,1,0,0,1]",
		"[1,0,0,0,0,0,1,0,0,1]",
		"[1,0,0,1,1,0,0,3,0,1]",
		"[1,0,0,0,0,0,2,0,2,1]",
		"[1,0,0,0,0,0,0,0,0,1]",
		"[1,0,0,1,0,0,1,1,1,1]"
	],
	"level5":["[1,1,1,1,0,0,1,0,1,1]",
		"[1,1,1,4,0,0,0,0,1,1]",
		"[1,1,1,2,0,0,0,1,1,1]",
		"[1,1,1,0,1,1,0,2,1,1]",
		"[1,1,3,0,0,1,0,0,1,1]",
		"[1,1,0,0,0,0,0,0,1,1]",
		"[1,1,1,0,0,0,0,0,1,1]",
		"[1,1,1,0,1,1,0,0,1,1]"
	],
	"level6":["[1,1,1,1,1,1,1,1,1,1]",
		"[1,1,1,1,0,0,0,0,4,1]",
		"[1,1,1,1,1,1,0,0,0,0]",
		"[1,1,1,1,0,0,0,0,0,3]",
		"[1,1,1,1,0,0,0,0,0,0]",
		"[1,1,1,1,0,2,0,0,0,0]",
		"[1,1,1,1,1,1,0,0,0,0]",
		"[1,1,1,1,1,1,0,0,1,1]"
	],
	"level7":["[1,1,1,1,1,0,0,0,0,4]",
		"[1,1,0,0,0,0,0,0,0,2]",
		"[1,1,0,0,0,0,1,1,0,0]",
		"[1,1,0,0,0,0,0,1,0,0]",
		"[1,1,0,0,0,0,0,0,2,0]",
		"[1,1,0,0,0,1,0,0,2,0]",
		"[1,1,0,0,3,0,0,0,2,0]",
		"[1,1,1,1,1,1,1,0,0,0]"
	],
	"level8":["[0,0,0,0,0,0,0,1,1,1]",
		"[0,1,1,1,0,0,0,4,0,0]",
		"[0,1,0,0,0,0,0,0,1,0]",
		"[0,2,0,0,0,0,0,0,1,0]",
		"[2,2,0,1,0,0,0,0,1,0]",
		"[1,1,0,0,0,0,0,0,0,0]",
		"[1,3,0,0,0,0,0,0,0,1]",
		"[1,0,0,1,1,0,0,0,1,1]"
	],
	"level9":["[4,2,0,0,0,0,0,0,0,0]",
		"[1,1,1,1,1,1,1,1,1,0]",
		"[0,0,0,0,0,0,0,0,0,2]",
		"[0,1,1,1,1,1,1,1,1,1]",
		"[2,0,0,0,0,0,0,0,0,0]",
		"[1,1,1,1,1,1,1,1,1,0]",
		"[3,0,0,0,0,0,0,0,0,2]",
		"[1,1,1,1,1,1,1,1,1,1]"
	],
	"level10":["[1,1,0,0,0,0,0,0,0,4]",
"[1,1,0,1,1,0,0,0,1,2]",
"[1,1,0,2,0,0,1,1,1,0]",
"[1,1,0,0,0,0,1,0,0,3]",
"[1,1,0,1,0,0,0,0,0,0]",
"[1,1,0,1,0,0,0,1,0,0]",
"[1,1,0,1,0,1,0,1,1,1]",
"[1,1,0,1,0,0,0,0,0,2]"]
}

//读取

using LitJson;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class LevelInfo
{
    public int[,] Levellist = new int[,] { };
    public int Wight { get; set; } //宽
    public int Height { get; set; } //高
}
public class LevelDate
{
    public static List<LevelInfo> GetLevel()
    {
        List<LevelInfo> LevelList = new List<LevelInfo>();
        TextAsset asset = Resources.Load<TextAsset>("Content/Levels");
        //Debug.Log(asset.text);

        JsonData data = JsonMapper.ToObject(asset.text);

        //Debug.Log(data.Count);
        
        for (int i = 0; i < data.Count; i++)//data.Count = 2
        {
            //JsonData data_1 = data[i];
            //Debug.Log(data[i].Count);
            LevelInfo levelinfo = new LevelInfo();
            List<string[]> Linshi = new List<string[]>();
            for (int j = 0; j < data[i].Count; j++) //data[i].Count = 8
            {
                //把读出来的第一列字符串的数字分割出来保存在Character_array数组里
                string[] Character_array = (data[i][j].ToString()).Split(new char[3] {'[',',',']'});
                Linshi.Add(Character_array);
            }
            //Debug.Log(Linshi.Count + "-----------");
            levelinfo.Height = Linshi.Count; //高
            levelinfo.Wight = Linshi[0].Length; //宽
            levelinfo.Levellist = new int[levelinfo.Height, levelinfo.Wight];
            for (int n = 0; n < Linshi.Count; n++) //levelinfo.Linshi.Count = 8
            {
                
                //为什么k = 1,k<levelinfo.Linshi[n].Length-1,因为前后有空格
                for (int k = 1; k < Linshi[n].Length-1; k++) // levelinfo.Linshi[n] = 10
                {
                    //Debug.Log(Int32.Parse(Linshi[n][k]));
                    levelinfo.Levellist[n, k - 1] = Int32.Parse(Linshi[n][k]);
                } 
                
            }
            LevelList.Add(levelinfo);
        }
        return LevelList;
    }
}
  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值